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    • C Offline
      clb92
      last edited by

      Could you explain how you made this monster in Sketchup? 😄

      Looks fantastic! I want to make something like this, but I'm failing horribly 😞

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      • P Offline
        Phil Rader AIA
        last edited by

        @olishea said:

        cheers, fun to make! albeit useless! 😄

        It's not useless...market it. Send this guy an image of it and offer to make some of his real world glass blown pieces into computer 3d art.

        Chihuly

        Chihuly Studio is the working studio of artist Dale Chihuly, an American artist who works with a variety of media including glass, paint, charcoal, neon, ice, and Polyvitro. Chihuly’s work is included in over 200 museum collections and has been exhibited in fine art institutions, historic cities, and gardens worldwide.

        favicon

        (www.chihuly.com)

        There are many other glass blowers whose art could be modeled by someone with your skills.

        Dale's work is the first one that comes to mind after seeing your monster.

        http://www.philrader.com

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        • olisheaO Offline
          olishea
          last edited by

          Thanks for comments guys.

          Simon Le Bon: yes there is some resemblance, perhaps I find this natural form quite appealing. Every time I want to play with something organic I tend to start with tendrils or plant-like tubules. weird!

          63 hours....it wasn't patience. I just click render and leave it!

          if you are unsure about anything I have said then I do not mind explaining it if you want me to. sounds complicated but it's not.

          clb92: although I made the urchin in wings3d (for speed), you can make it in exactly the same way within sketchup.

          1. start off with a sphere. "unsoften" the edges so that the sphere becomes faceted.

          2. Select all the faces

          3. Use greeble plugin or 'Joint Push Pull' plugin to collectively extrude the faces that make up the sphere (you should get a form similar to the image below)

          4. select all the extruded faces again and move them all a bit (wherever you want) you can do this collectively or individually if you can be bothered. for the "where are we" image I made, I had to individually move each extruded face.

          5. once you have moved the faces a bit, extrude them again, move them, extrude etc etc. this creates little 'elbows' to the angular tubes. see the "where are we" thread for preliminary process images of these 'angular tubes'. (http://forums.sketchucation.com/viewtopic.php?f=81&t=22588&st=0&sk=t&sd=a)

          6. You can now use the subdivide and smooth plugin to smooth the form. This was smoothed with 3 iterations.

          http://i654.photobucket.com/albums/uu269/olishea/bang.jpg

          Phil Raider: thanks for the link, although I really will not be pursuing this!! I only make these when I need a break from architecture!!

          oli

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          • simon le bonS Offline
            simon le bon
            last edited by

            Hi Olishea,

            Thanks for the explanation: clever way indeed.. 👍

            @unknownuser said:

            if you are unsure about anything I have said then I do not mind explaining it if you want me to. sounds complicated but it's not.

            He Hey! Be sure I shall ask you for tip and tricks in the occasions 😉

            But first I have a very interesting tut from you to study, linked into my browser, waiting for time.
            I mean about: The Quasi-Clay Style

            Good man!
            *s

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              60 hours. 60 hours!!!!
              if its so then you're wrong my friend. Please find another app, try to have some fun, a man like you, com on oli.

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