Model This: helmet
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Alright I finally finished this helmet, I used vector push-pull, tube along path, projections, weld and the standard tools.
EDIT = here's the skp file..
helmet_green.skp -
sds,jpp,tos
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@elisei
top class
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ely862me
Show me please with a side
It feels that the visor is very long from this angle -
nice one ely
anyways here's another try, only the skin without inner padding etc. made using sds and jpp. In the image there are 3 versions. The first is the proxy, the second is one iteration, and the third two iterations.
helmet_two.skp -
Thanks guys!
I ve made it after the blueprints.Elisei
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ely862me
Excuse me, please. I hope you do not mind the comments. But not exactly. Corners have smooth -
Two minutes, quick try using SU and sds.
Not accurate, just an eyeballed try.
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A clear case for using the right tool for the job, along with your obvious talent and dedication.
Nice model, ely862me
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solo
Great! Each step show. Please. For beginner
SDS? -
@rockets said:
ely862me
Excuse me, please. I hope you do not mind the comments. But not exactly. Corners have smoothAh yeah..u re right..i missed that detail ...they re a bit too sharp.
I ran once sds and it was ok..then i moved a bit the corners and i forgot to check again ..
Happy sketching!
Elisei -
I'll guess I'll remake mines a bit later then...
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@unknownuser said:
SDS?
I suppose Subdivide and Smooth by Dale Martens at Smustard
A more rustic free Sudivide by Rick Wilson at Smustard
JPP =Joint Push Pull by Fredo6
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Nowhere near as impressive as Elisei's
Just added some thickness to the Helmet and sorted out my issue with the Visor
Now trying the Padded Insert...
Here's my version if anyone's interested, at 1.5mb?, must need purging
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That looks pretty good!!(all i have is practice) if u practice more u get better results
Elisei
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Your model makes me want to cry...
I've been working with SU for 2 years now. My helmet doesn't even come close to yours! -
Solo You're very cool!
All thanks for your participation! -
Hi, thanks to the help of Solo I could also do it in few minutes! Rest to model the inside and I cannot figure out how to model it as fast as the helmet.
I see it is not perfect but I think jst a little of scaling tool here and there and should be identical.
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