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    • L Offline
      lasersage
      last edited by

      gah, whoops.
      And I can't spot a move topic button either. Perhaps that is reserved for mods.
      I'll give it a couple of hours and see if any one is kind enough to help me move this topic, otherwise I guess I'll have to start a new thread in the right place this time.

      Thanks for the tip anyway Pilou

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      • GaieusG Offline
        Gaieus
        last edited by

        @lasersage said:

        ...I can't spot a move topic button either. Perhaps that is reserved for mods...

        Exactly. Imagine everyone would move topics all around the place!
        πŸ˜„

        @unknownuser said:

        I'll give it a couple of hours and see if any one is kind enough to help me move this topic...

        No need for hours, here you are in the developers' forum!
        πŸ˜‰

        And welcome to SCF!

        Gai...

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        • TIGT Offline
          TIG Moderator
          last edited by

          One click on a face can give you that face.
          From that face you can get face's 'normal' - the vector perpendicular to the face.
          As you can already make you grid-squares 'flat' - where its 'normal' vector is the Z_AXIS [0,0,1] - you can work out the angle of rotation between that and the face's normal thus:
          angle=Z_AXIS.angle_between(face.normal)
          You can now make all of your grid-squares inside a [temporary?] group, then when that's done transform that group by the rotation angle [I've skipped translating it into place here]:
          assuming point is where you want the rotation to be anchored:
          perpvector=Z_AXIS.cross(face.normal) ### a vector perpendicular to the other two...
          tr=Geom::Transformation.rotation(point,perpvector,angle) if perpvector.length!=0 ### this leaves it as it is if it's flat as well...

          Hope this helps... πŸ€“

          TIG

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          • L Offline
            lasersage
            last edited by

            Thanks very much for the advice Tig,
            Reassured that I can rotate the plane I've been finishing up the code to draw from a start point to a finish point in 2d (I'd been holding off worried I'd have to undo it all to fiddle in some trig).
            I need each square to be moveable and deletable so I've set about grouping things:
            group = entities.add_group
            group.entities.add_face pt1, pt2, pt3, pt4
            This is within the loop so every spot (square) groups.
            Now my problem:
            I then need to add all of these groups to a master group temporarily to rotate and translate as you previously described.
            How do I do this? I'm a bit stuck, tried all sorts of combos of group.entities... but can't figure the right syntax. Online help files don't enlighten me much either 😞

            aside from that, grabbing the 3d vector of the face seems to have gone well:
            face = @ip1.face
            puts "facenormal " + face.normal.to_s
            rotationangle = Z_AXIS.angle_between(face.normal)
            puts "rotationangle " + rotationangle.to_s

            So thanks with that bit.
            Once I get this group issue solved then I'll see how the rest of it (rotation etc.) goes.

            Also a quick question, my computer is seriously slow to draw this. I'm sure my code is inefficient, do you think I'd gain much by drawing a 4 lines, grouping them, then copy paste and translating them each time rather than redrawing and regrouping. Its so tedious I've had to add:
            if (xfinal - x1) > (25 * xsize)
            largetest = UI.messagebox "You have selected a large area, this may make the program unstable. Suggest multiple smaller areas", MB_OKCANCEL
            if largetest == 2
            self.reset
            end
            end

            I'm sure you can see from my code how unfamiliar I am with this ruby malarkey πŸ˜„ trying to struggle on

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            • L Offline
              lasersage
              last edited by

              it doesn't seem to work 😞
              whenever I leave in the:
              master_group=model.add_group()
              line then my program get confused and starts reporting errors. I had set up error handling for click and drag rather than click move click, so it will only accept click move click. This code was lifted straight from the line tool example that comes with sketchup and was working fine before so is unlikely to be the cause.
              When I look online at the model tag (http://code.google.com/apis/sketchup/docs/ourdoc/model.html) it makes no mention of the add_group command.
              I've tried substituting entities for model, i.e. ... = entities.add_group() and even ... = model.entities.add_group, but neither of these work. They'll group individual spots but not the whole lot. What am I missing

              Thanks for persevering

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              • L Offline
                lasersage
                last edited by

                sweet I fixed it already,
                it was supposed to be entities.add_group not model.add_group, but it was a combination of that and having it within the loop when it only needed to be defined once.
                Awesome πŸ˜„
                Thanks for the help

                I'll see how much further I can get now...

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Sorry - stupid typo
                  master_group=model.add_group()
                  should read
                  master_group=entities.add_group()
                  😳
                  I'll correct original code too...

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    To add a group inside a group...

                    model=Sketchup.active_model
                    entities=model.active_entities
                    master_group=entities.add_group()
                    ### ...
                    group=master_group.entities.add_group()
                    face=group.entities.add_face(p0,p1,p2,p3)
                    ### etc
                    
                    

                    you now have a group containing a face inside a master_group...
                    By iterating through a list you can add lots of separate groups to the master_group...
                    So make your master_group first and add to its entities - don't make loads of separate groups and then decide to group them...
                    When you've made all of you sub-groups transform the master_group as desired...
                    πŸ€“

                    TIG

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                    • L Offline
                      lasersage
                      last edited by

                      No worries Tig, the odd typo is bound to happen. Makes me feel more confident that I can work out the odd thing as well.

                      So I've pasted in this stuff
                      face = @ip1.face
                      puts "facenormal " + face.normal.to_s
                      rotationangle = Z_AXIS.angle_between(face.normal)
                      perpvector = Z_AXIS.cross(face.normal)
                      tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0

                      before the loop, as "face" gets used for other stuff in the loop, and as you can see, changed point to @ip1 (the first click of the mouse). Hope that is a reasonable point to assume? I get that some significant translation might be required afterwards, but hopefully it'll still turn the plane to the right angle?

                      But the
                      tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0
                      bit of code. I don't really get it. Presumably you can only rotate a group once you've already made it. I've tried cutting just this line and sticking it after the groups are formed, just after the loop, but it goes back to click and drag error.
                      This line of code makes no mention of "master_group" so I don't really get how it works anyway.
                      Do I need to call something like master_group.rotation = tr ?
                      or did I misread your first comment on this thread and this line of code is purely to zero the plane and I actually need an entirely different line of code for the actual rotation.
                      Sorry to be such a newb on this one πŸ˜•

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        You define a transformation, then you apply it to an object.
                        There are several types of transformation for placing, translating, rotating, scale/mirroring etc

                        So
                        tr=Geom::Transformation.rotation(point, vector, angle)
                        sets up a rotation transformation, then
                        master_group.transform!(tr)
                        transforms the master_group using 'tr'...
                        'point' is the Point3d you want as the rotation's anchor.
                        'vector' is the vector around which the rotation will take place.
                        'angle' is the angle in radians - if you have calculated it [as an angle_between vectors for example] it's already in radians - if you are typing it there is a user friendly method 90.degrees instead of the equivalent Math::PI/2...
                        So to rotate it 90 degrees around the z-axis anchored at the origin it'd be
                        tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
                        or
                        tr=Geom::Transformation.rotation([0,0,0], [0,0,1], 90.degrees)
                        If you are rotating something 'on' a face the point is on the face and the face.normal is the vector around which the rotation is made - the angle is arbitrary.
                        The if test I added was to check if the object needed rotation...
                        rotationangle = Z_AXIS.angle_between(face.normal) perpvector = Z_AXIS.cross(face.normal) tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0
                        The cross method returns a vector at right-angles to the two vectors - useful for a rotations like you want... the if...length...not... test is to check that the perpvector is valid - i.e. if the 'cross' fails because the two vectors 'crossed' don't have a right-angled result [i.e. no rotation is needed?]... ❓

                        TIG

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                        • L Offline
                          lasersage
                          last edited by

                          looks good thanks Tig.
                          I'm off for the weekend now, but I've just sent all the files to my home email so I'll see if I can find time to have a bash at it in my own time.
                          I'll let you know how it goes on monday.
                          Thanks again for the help so far, I'd be stuck without it

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                          • L Offline
                            lasersage
                            last edited by

                            OK I've had a look at it but not really got anywhere 😞
                            I've tried both:
                            tr=Geom::Transformation.rotation(point, vector, angle)
                            tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)

                            just to make sure there wasn't a problem here, and had
                            puts "transformation " + tr.to_s
                            put what looks like a reasonable output into the console.
                            All OK, but whenever I run the program it bugs out to the old click drag click error message and the console shows:

                            Error: #<TypeError: no implicit conversion to Transformation>
                            C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in onLButtonDown'

                            So what it wrong with my transform! bit?
                            I've tried it as:
                            master_group = master_group.transform!(tr)
                            &
                            master_group.transform! tr

                            after the loop and before it (straight after master_group is defined). None of it works, it always gives me this daft conversion message. But I'm convinced the first bit of code does give a valid transformation, so why does it then think it the wrong type or something?
                            It can't just be down to where I'm placing the
                            master_group.transform! tr
                            line in the code can it?

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You make a transformation and apply it to the group.
                              ...So...
                              define or get point, vector and angle
                              ...then...
                              tr=Geom::Transformation.rotation(point,vector,angle)
                              ...then...
                              master_group.transform!(tr)
                              The ! at the end of the transform method changes the original object if tr is a transformation.
                              If you add puts tr.class what do you get - it looks like it's not a real transformation to me ...
                              The second one with the values set shouldwork OK ?
                              Pre-set the variables you use outside of all of your 'do loops' or {} blocks - e.g point=[], vector=[], angle=0.0, tr=nil etc near the start of the script...
                              It might be that they are not getting transfered between the loops - setting them first means they will be...
                              β˜€

                              TIG

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                              • L Offline
                                lasersage
                                last edited by

                                when I added the =0.0, =nil etc. line of code nothing changed,
                                and when I tried "trans class " + tr.class
                                it gave me a cannot be displayed as string message, so I did tr.class.to_s and that gave me:
                                point (503.690114mm, 371.165908mm, 943.266108mm)
                                angle 1.5707963267949
                                perpvector (1.0, -6.27276008913213e-015, 0.0)
                                transformation #Geom::Transformation:0xba74610
                                trans class Geom::Transformation
                                Error: #<TypeError: no implicit conversion to Transformation>
                                C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in onLButtonDown'

                                So it looks like the transformation is OK, but it doesn't like it when it calls transform! .
                                My geom::transformation line is just after the first click but before the loop, my transform! line is after the loops.
                                Any ideas?

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Add these lines after the transformation ' tr' is supposedly made
                                  puts tr.class return nil
                                  The Ruby Console should shown what tr is - don't mess on with t o_s etc.
                                  It should just say it's a Geom::Transformation - nothing else...
                                  The return nil just stops execution at that point so you don't have to wait for a later failure...
                                  You seem to be messing up something called trans and something called tr here πŸ˜• can you publish the part of the code so we can see what is going wrong ?
                                  What is trans ?
                                  Are you somehow putting stuff into an array (==[]) in error ?

                                  TIG

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                                  • L Offline
                                    lasersage
                                    last edited by

                                    Here's the code in full, I'd only held off posting it till now as I was keen to learn enough to fix it myself, but as this is getting frustrating I'll welcome any solutions πŸ˜„

                                    the initialization of the variables is hashed out because I changed it to initialize in the def initialize sub, rather than here. Not sure if that's good or not though as they might need to be "@point" to carry the value over.

                                    Hope you can decipher it with all the wordwraping, I tend to leave long lines and comments, I was going to tidy up the defunct code hashed out when I finally got it working.

                                    
                                    def onLButtonDown(flags, x, y, view)
                                        # When the user clicks the first time, we switch to getting the
                                        # second point.  When they click a second time we create the line
                                    	
                                    		#point=[], perpvector=[], angle=0.0, tr=nil
                                        if( @state == 0 )
                                            @ip1.pick view, x, y
                                            if( @ip1.valid? )
                                                @state = 1
                                                Sketchup;;set_status_text $exStrings.GetString("Select second point (top right)"), SB_PROMPT
                                                @xdown = x
                                                @ydown = y
                                    			face = @ip1.face
                                    			puts "facenormal " + face.normal.to_s
                                    			angle = Z_AXIS.angle_between(face.normal)
                                    			perpvector = Z_AXIS.cross(face.normal)
                                    			point = @ip1.position
                                    			tr = Geom;;Transformation.rotation(point,perpvector,angle) if perpvector.length!=0
                                    			#tr=Geom;;Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
                                    			puts "point " + point.to_s, "angle " + angle.to_s, "perpvector " + perpvector.to_s, "transformation " + tr.to_s, "trans class " + tr.class.to_s, tr.class
                                    			
                                    			if face == nil
                                    				UI.messagebox "The points must be on the face of an object"
                                    				self.reset
                                    			end
                                            end
                                        else
                                            # create the line on the second click
                                            if( @ip2.valid? )
                                                self.create_geometry(@ip1.position, @ip2.position,view)
                                    			@ip2.pick view, x, y
                                    			
                                    				model = Sketchup.active_model
                                    				entities = model.entities
                                    				master_group = entities.add_group()
                                    				#master_group = master_group.transform!(tr)
                                    				
                                    				numsquaresX = 10 	#number of squares in the X direction
                                    				xsize = 30			#size of squares in the X direction (mm)
                                    				xsize = xsize/25.4  #converts xsize into mm (from inches)
                                    				numsquaresY = 10	#number of squares in the Y direction
                                    				#ysize = 3			#size of squares in the Y direction
                                    				#ysize = ysize/25.4 #converts ysize into mm (from inches)
                                    				ysize = xsize		#as we're generally only dealing with squares, edit this line out and reinstate the two above lines for rectangles
                                    				zsize = xsize
                                    				z = 0
                                    				
                                    				x1 = @ip1.position.x
                                    				y1 = @ip1.position.y
                                    				z1 = @ip1.position.z
                                    				
                                    				xfinal = @ip2.position.x
                                    				yfinal = @ip2.position.y
                                    				zfinal = @ip2.position.z
                                    				
                                    				#puts x1, y1, z1, xfinal, yfinal, zfinal
                                    				if (xfinal - x1) > (25 * xsize)
                                    					largetest = UI.messagebox "You have selected a large area, this may make the program unstable. Suggest multiple smaller areas", MB_OKCANCEL
                                    					if largetest == 2
                                    						self.reset
                                    					end
                                    				end
                                    
                                    				while y1 < yfinal
                                    					y2 = y1 + ysize
                                    					while x1 < xfinal
                                    						x2 = x1 + xsize
                                    						pt1 = [x1, y1, z]									#plot the first line
                                    						pt2 = [x1, y2, z]									#plot the second line
                                    						pt3 = [x2, y2, z]									#plot the third line
                                    						pt4 = [x2, y1, z]									#plot the fourth line, back to start
                                    						#new_face = entities.add_face pt1, pt2, pt3, pt4	#plot a face on the square to make it visible
                                    						#group.entities.add_face pt1, pt2, pt3, pt4
                                    
                                    						group = master_group.entities.add_group
                                    						face = group.entities.add_face pt1, pt2, pt3, pt4
                                    												
                                    						x1 = x2 - (xsize * 0.08) #let the next spot begin at 92% of the way across the previous
                                    						Sketchup;;set_status_text $exStrings.GetString("Working"), SB_PROMPT
                                    						#puts "Point1 " + pt1.to_s, "Point2 " + pt2.to_s, "Point3 " + pt3.to_s, "Point4 " + pt4.to_s
                                    					end
                                    					y1 = y2 - (ysize * 0.08) #let the next spot begin at 92% of the way across the previous
                                    					#x1 = x1 - (xsize * 0.92 * xstep) #go back to initial x position for next line in y
                                    					x1 = @ip1.position.x
                                    				end
                                    			master_group.transform! tr
                                    			self.reset(view)
                                            end #end click 2
                                        end
                                        
                                        # Clear any inference lock
                                        view.lock_inference
                                    end
                                    

                                    let me know if you want me to send the complete .rb files, as this chunk of code wont run without the other def's around it

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Looks like you need to have tr defined no matter what e.g.
                                      tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                                      so that transform!(tr) always has something to work on ?

                                      TIG

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                                      • L Offline
                                        lasersage
                                        last edited by

                                        Well I added that line:
                                        tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                                        right next to the other tr = Geom::..... line but its still doing the same thing.
                                        Do you think it'd help if I just sent you the full .rb file so you could where it runs too?

                                        It always seems to give the class as geom::transformation in the console, but whenever I uncomment the transform! line then it has trouble 😞

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          PM me the ruby and I'll try and look at it later today... πŸ˜•

                                          TIG

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                                          • C Offline
                                            cjthompson
                                            last edited by

                                            I think the problem is that you define tr in a seperate place than you use it. try replacing tr with @tr.

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