sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Planes

    Scheduled Pinned Locked Moved Developers' Forum
    23 Posts 5 Posters 726 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      lasersage
      last edited by

      it doesn't seem to work 😞
      whenever I leave in the:
      master_group=model.add_group()
      line then my program get confused and starts reporting errors. I had set up error handling for click and drag rather than click move click, so it will only accept click move click. This code was lifted straight from the line tool example that comes with sketchup and was working fine before so is unlikely to be the cause.
      When I look online at the model tag (http://code.google.com/apis/sketchup/docs/ourdoc/model.html) it makes no mention of the add_group command.
      I've tried substituting entities for model, i.e. ... = entities.add_group() and even ... = model.entities.add_group, but neither of these work. They'll group individual spots but not the whole lot. What am I missing

      Thanks for persevering

      1 Reply Last reply Reply Quote 0
      • L Offline
        lasersage
        last edited by

        sweet I fixed it already,
        it was supposed to be entities.add_group not model.add_group, but it was a combination of that and having it within the loop when it only needed to be defined once.
        Awesome πŸ˜„
        Thanks for the help

        I'll see how much further I can get now...

        1 Reply Last reply Reply Quote 0
        • TIGT Online
          TIG Moderator
          last edited by

          Sorry - stupid typo
          master_group=model.add_group()
          should read
          master_group=entities.add_group()
          😳
          I'll correct original code too...

          TIG

          1 Reply Last reply Reply Quote 0
          • TIGT Online
            TIG Moderator
            last edited by

            To add a group inside a group...

            model=Sketchup.active_model
            entities=model.active_entities
            master_group=entities.add_group()
            ### ...
            group=master_group.entities.add_group()
            face=group.entities.add_face(p0,p1,p2,p3)
            ### etc
            
            

            you now have a group containing a face inside a master_group...
            By iterating through a list you can add lots of separate groups to the master_group...
            So make your master_group first and add to its entities - don't make loads of separate groups and then decide to group them...
            When you've made all of you sub-groups transform the master_group as desired...
            πŸ€“

            TIG

            1 Reply Last reply Reply Quote 0
            • L Offline
              lasersage
              last edited by

              No worries Tig, the odd typo is bound to happen. Makes me feel more confident that I can work out the odd thing as well.

              So I've pasted in this stuff
              face = @ip1.face
              puts "facenormal " + face.normal.to_s
              rotationangle = Z_AXIS.angle_between(face.normal)
              perpvector = Z_AXIS.cross(face.normal)
              tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0

              before the loop, as "face" gets used for other stuff in the loop, and as you can see, changed point to @ip1 (the first click of the mouse). Hope that is a reasonable point to assume? I get that some significant translation might be required afterwards, but hopefully it'll still turn the plane to the right angle?

              But the
              tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0
              bit of code. I don't really get it. Presumably you can only rotate a group once you've already made it. I've tried cutting just this line and sticking it after the groups are formed, just after the loop, but it goes back to click and drag error.
              This line of code makes no mention of "master_group" so I don't really get how it works anyway.
              Do I need to call something like master_group.rotation = tr ?
              or did I misread your first comment on this thread and this line of code is purely to zero the plane and I actually need an entirely different line of code for the actual rotation.
              Sorry to be such a newb on this one πŸ˜•

              1 Reply Last reply Reply Quote 0
              • TIGT Online
                TIG Moderator
                last edited by

                You define a transformation, then you apply it to an object.
                There are several types of transformation for placing, translating, rotating, scale/mirroring etc

                So
                tr=Geom::Transformation.rotation(point, vector, angle)
                sets up a rotation transformation, then
                master_group.transform!(tr)
                transforms the master_group using 'tr'...
                'point' is the Point3d you want as the rotation's anchor.
                'vector' is the vector around which the rotation will take place.
                'angle' is the angle in radians - if you have calculated it [as an angle_between vectors for example] it's already in radians - if you are typing it there is a user friendly method 90.degrees instead of the equivalent Math::PI/2...
                So to rotate it 90 degrees around the z-axis anchored at the origin it'd be
                tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
                or
                tr=Geom::Transformation.rotation([0,0,0], [0,0,1], 90.degrees)
                If you are rotating something 'on' a face the point is on the face and the face.normal is the vector around which the rotation is made - the angle is arbitrary.
                The if test I added was to check if the object needed rotation...
                rotationangle = Z_AXIS.angle_between(face.normal) perpvector = Z_AXIS.cross(face.normal) tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0
                The cross method returns a vector at right-angles to the two vectors - useful for a rotations like you want... the if...length...not... test is to check that the perpvector is valid - i.e. if the 'cross' fails because the two vectors 'crossed' don't have a right-angled result [i.e. no rotation is needed?]... ❓

                TIG

                1 Reply Last reply Reply Quote 0
                • L Offline
                  lasersage
                  last edited by

                  looks good thanks Tig.
                  I'm off for the weekend now, but I've just sent all the files to my home email so I'll see if I can find time to have a bash at it in my own time.
                  I'll let you know how it goes on monday.
                  Thanks again for the help so far, I'd be stuck without it

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    lasersage
                    last edited by

                    OK I've had a look at it but not really got anywhere 😞
                    I've tried both:
                    tr=Geom::Transformation.rotation(point, vector, angle)
                    tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)

                    just to make sure there wasn't a problem here, and had
                    puts "transformation " + tr.to_s
                    put what looks like a reasonable output into the console.
                    All OK, but whenever I run the program it bugs out to the old click drag click error message and the console shows:

                    Error: #<TypeError: no implicit conversion to Transformation>
                    C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in onLButtonDown'

                    So what it wrong with my transform! bit?
                    I've tried it as:
                    master_group = master_group.transform!(tr)
                    &
                    master_group.transform! tr

                    after the loop and before it (straight after master_group is defined). None of it works, it always gives me this daft conversion message. But I'm convinced the first bit of code does give a valid transformation, so why does it then think it the wrong type or something?
                    It can't just be down to where I'm placing the
                    master_group.transform! tr
                    line in the code can it?

                    1 Reply Last reply Reply Quote 0
                    • TIGT Online
                      TIG Moderator
                      last edited by

                      You make a transformation and apply it to the group.
                      ...So...
                      define or get point, vector and angle
                      ...then...
                      tr=Geom::Transformation.rotation(point,vector,angle)
                      ...then...
                      master_group.transform!(tr)
                      The ! at the end of the transform method changes the original object if tr is a transformation.
                      If you add puts tr.class what do you get - it looks like it's not a real transformation to me ...
                      The second one with the values set shouldwork OK ?
                      Pre-set the variables you use outside of all of your 'do loops' or {} blocks - e.g point=[], vector=[], angle=0.0, tr=nil etc near the start of the script...
                      It might be that they are not getting transfered between the loops - setting them first means they will be...
                      β˜€

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        lasersage
                        last edited by

                        when I added the =0.0, =nil etc. line of code nothing changed,
                        and when I tried "trans class " + tr.class
                        it gave me a cannot be displayed as string message, so I did tr.class.to_s and that gave me:
                        point (503.690114mm, 371.165908mm, 943.266108mm)
                        angle 1.5707963267949
                        perpvector (1.0, -6.27276008913213e-015, 0.0)
                        transformation #Geom::Transformation:0xba74610
                        trans class Geom::Transformation
                        Error: #<TypeError: no implicit conversion to Transformation>
                        C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in onLButtonDown'

                        So it looks like the transformation is OK, but it doesn't like it when it calls transform! .
                        My geom::transformation line is just after the first click but before the loop, my transform! line is after the loops.
                        Any ideas?

                        1 Reply Last reply Reply Quote 0
                        • TIGT Online
                          TIG Moderator
                          last edited by

                          Add these lines after the transformation ' tr' is supposedly made
                          puts tr.class return nil
                          The Ruby Console should shown what tr is - don't mess on with t o_s etc.
                          It should just say it's a Geom::Transformation - nothing else...
                          The return nil just stops execution at that point so you don't have to wait for a later failure...
                          You seem to be messing up something called trans and something called tr here πŸ˜• can you publish the part of the code so we can see what is going wrong ?
                          What is trans ?
                          Are you somehow putting stuff into an array (==[]) in error ?

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            lasersage
                            last edited by

                            Here's the code in full, I'd only held off posting it till now as I was keen to learn enough to fix it myself, but as this is getting frustrating I'll welcome any solutions πŸ˜„

                            the initialization of the variables is hashed out because I changed it to initialize in the def initialize sub, rather than here. Not sure if that's good or not though as they might need to be "@point" to carry the value over.

                            Hope you can decipher it with all the wordwraping, I tend to leave long lines and comments, I was going to tidy up the defunct code hashed out when I finally got it working.

                            
                            def onLButtonDown(flags, x, y, view)
                                # When the user clicks the first time, we switch to getting the
                                # second point.  When they click a second time we create the line
                            	
                            		#point=[], perpvector=[], angle=0.0, tr=nil
                                if( @state == 0 )
                                    @ip1.pick view, x, y
                                    if( @ip1.valid? )
                                        @state = 1
                                        Sketchup;;set_status_text $exStrings.GetString("Select second point (top right)"), SB_PROMPT
                                        @xdown = x
                                        @ydown = y
                            			face = @ip1.face
                            			puts "facenormal " + face.normal.to_s
                            			angle = Z_AXIS.angle_between(face.normal)
                            			perpvector = Z_AXIS.cross(face.normal)
                            			point = @ip1.position
                            			tr = Geom;;Transformation.rotation(point,perpvector,angle) if perpvector.length!=0
                            			#tr=Geom;;Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
                            			puts "point " + point.to_s, "angle " + angle.to_s, "perpvector " + perpvector.to_s, "transformation " + tr.to_s, "trans class " + tr.class.to_s, tr.class
                            			
                            			if face == nil
                            				UI.messagebox "The points must be on the face of an object"
                            				self.reset
                            			end
                                    end
                                else
                                    # create the line on the second click
                                    if( @ip2.valid? )
                                        self.create_geometry(@ip1.position, @ip2.position,view)
                            			@ip2.pick view, x, y
                            			
                            				model = Sketchup.active_model
                            				entities = model.entities
                            				master_group = entities.add_group()
                            				#master_group = master_group.transform!(tr)
                            				
                            				numsquaresX = 10 	#number of squares in the X direction
                            				xsize = 30			#size of squares in the X direction (mm)
                            				xsize = xsize/25.4  #converts xsize into mm (from inches)
                            				numsquaresY = 10	#number of squares in the Y direction
                            				#ysize = 3			#size of squares in the Y direction
                            				#ysize = ysize/25.4 #converts ysize into mm (from inches)
                            				ysize = xsize		#as we're generally only dealing with squares, edit this line out and reinstate the two above lines for rectangles
                            				zsize = xsize
                            				z = 0
                            				
                            				x1 = @ip1.position.x
                            				y1 = @ip1.position.y
                            				z1 = @ip1.position.z
                            				
                            				xfinal = @ip2.position.x
                            				yfinal = @ip2.position.y
                            				zfinal = @ip2.position.z
                            				
                            				#puts x1, y1, z1, xfinal, yfinal, zfinal
                            				if (xfinal - x1) > (25 * xsize)
                            					largetest = UI.messagebox "You have selected a large area, this may make the program unstable. Suggest multiple smaller areas", MB_OKCANCEL
                            					if largetest == 2
                            						self.reset
                            					end
                            				end
                            
                            				while y1 < yfinal
                            					y2 = y1 + ysize
                            					while x1 < xfinal
                            						x2 = x1 + xsize
                            						pt1 = [x1, y1, z]									#plot the first line
                            						pt2 = [x1, y2, z]									#plot the second line
                            						pt3 = [x2, y2, z]									#plot the third line
                            						pt4 = [x2, y1, z]									#plot the fourth line, back to start
                            						#new_face = entities.add_face pt1, pt2, pt3, pt4	#plot a face on the square to make it visible
                            						#group.entities.add_face pt1, pt2, pt3, pt4
                            
                            						group = master_group.entities.add_group
                            						face = group.entities.add_face pt1, pt2, pt3, pt4
                            												
                            						x1 = x2 - (xsize * 0.08) #let the next spot begin at 92% of the way across the previous
                            						Sketchup;;set_status_text $exStrings.GetString("Working"), SB_PROMPT
                            						#puts "Point1 " + pt1.to_s, "Point2 " + pt2.to_s, "Point3 " + pt3.to_s, "Point4 " + pt4.to_s
                            					end
                            					y1 = y2 - (ysize * 0.08) #let the next spot begin at 92% of the way across the previous
                            					#x1 = x1 - (xsize * 0.92 * xstep) #go back to initial x position for next line in y
                            					x1 = @ip1.position.x
                            				end
                            			master_group.transform! tr
                            			self.reset(view)
                                    end #end click 2
                                end
                                
                                # Clear any inference lock
                                view.lock_inference
                            end
                            

                            let me know if you want me to send the complete .rb files, as this chunk of code wont run without the other def's around it

                            1 Reply Last reply Reply Quote 0
                            • TIGT Online
                              TIG Moderator
                              last edited by

                              Looks like you need to have tr defined no matter what e.g.
                              tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                              so that transform!(tr) always has something to work on ?

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                lasersage
                                last edited by

                                Well I added that line:
                                tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                                right next to the other tr = Geom::..... line but its still doing the same thing.
                                Do you think it'd help if I just sent you the full .rb file so you could where it runs too?

                                It always seems to give the class as geom::transformation in the console, but whenever I uncomment the transform! line then it has trouble 😞

                                1 Reply Last reply Reply Quote 0
                                • TIGT Online
                                  TIG Moderator
                                  last edited by

                                  PM me the ruby and I'll try and look at it later today... πŸ˜•

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    cjthompson
                                    last edited by

                                    I think the problem is that you define tr in a seperate place than you use it. try replacing tr with @tr.

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      lasersage
                                      last edited by

                                      Well I thought that was a long shot as it was defined and used in the same def, but I'd forgotten about the initialize def. Sure enough @tr has got it!!!!
                                      Thanks very much.

                                      So its rotating and displaying it just as you'd expect, off floating in space to the side.
                                      I'll have a go at the translation code and see how that goes.

                                      Thanks very much guys, really pleased this is coming together.

                                      1 Reply Last reply Reply Quote 0
                                      • 1
                                      • 2
                                      • 1 / 2
                                      • First post
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement