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    • TIGT Offline
      TIG Moderator
      last edited by

      You define a transformation, then you apply it to an object.
      There are several types of transformation for placing, translating, rotating, scale/mirroring etc

      So
      tr=Geom::Transformation.rotation(point, vector, angle)
      sets up a rotation transformation, then
      master_group.transform!(tr)
      transforms the master_group using 'tr'...
      'point' is the Point3d you want as the rotation's anchor.
      'vector' is the vector around which the rotation will take place.
      'angle' is the angle in radians - if you have calculated it [as an angle_between vectors for example] it's already in radians - if you are typing it there is a user friendly method 90.degrees instead of the equivalent Math::PI/2...
      So to rotate it 90 degrees around the z-axis anchored at the origin it'd be
      tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
      or
      tr=Geom::Transformation.rotation([0,0,0], [0,0,1], 90.degrees)
      If you are rotating something 'on' a face the point is on the face and the face.normal is the vector around which the rotation is made - the angle is arbitrary.
      The if test I added was to check if the object needed rotation...
      rotationangle = Z_AXIS.angle_between(face.normal) perpvector = Z_AXIS.cross(face.normal) tr = Geom::Transformation.rotation(@ip1,perpvector,angle) if perpvector.length!=0
      The cross method returns a vector at right-angles to the two vectors - useful for a rotations like you want... the if...length...not... test is to check that the perpvector is valid - i.e. if the 'cross' fails because the two vectors 'crossed' don't have a right-angled result [i.e. no rotation is needed?]... ❓

      TIG

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      • L Offline
        lasersage
        last edited by

        looks good thanks Tig.
        I'm off for the weekend now, but I've just sent all the files to my home email so I'll see if I can find time to have a bash at it in my own time.
        I'll let you know how it goes on monday.
        Thanks again for the help so far, I'd be stuck without it

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        • L Offline
          lasersage
          last edited by

          OK I've had a look at it but not really got anywhere 😞
          I've tried both:
          tr=Geom::Transformation.rotation(point, vector, angle)
          tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)

          just to make sure there wasn't a problem here, and had
          puts "transformation " + tr.to_s
          put what looks like a reasonable output into the console.
          All OK, but whenever I run the program it bugs out to the old click drag click error message and the console shows:

          Error: #<TypeError: no implicit conversion to Transformation>
          C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:117:in onLButtonDown'

          So what it wrong with my transform! bit?
          I've tried it as:
          master_group = master_group.transform!(tr)
          &
          master_group.transform! tr

          after the loop and before it (straight after master_group is defined). None of it works, it always gives me this daft conversion message. But I'm convinced the first bit of code does give a valid transformation, so why does it then think it the wrong type or something?
          It can't just be down to where I'm placing the
          master_group.transform! tr
          line in the code can it?

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          • TIGT Offline
            TIG Moderator
            last edited by

            You make a transformation and apply it to the group.
            ...So...
            define or get point, vector and angle
            ...then...
            tr=Geom::Transformation.rotation(point,vector,angle)
            ...then...
            master_group.transform!(tr)
            The ! at the end of the transform method changes the original object if tr is a transformation.
            If you add puts tr.class what do you get - it looks like it's not a real transformation to me ...
            The second one with the values set shouldwork OK ?
            Pre-set the variables you use outside of all of your 'do loops' or {} blocks - e.g point=[], vector=[], angle=0.0, tr=nil etc near the start of the script...
            It might be that they are not getting transfered between the loops - setting them first means they will be...
            β˜€

            TIG

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            • L Offline
              lasersage
              last edited by

              when I added the =0.0, =nil etc. line of code nothing changed,
              and when I tried "trans class " + tr.class
              it gave me a cannot be displayed as string message, so I did tr.class.to_s and that gave me:
              point (503.690114mm, 371.165908mm, 943.266108mm)
              angle 1.5707963267949
              perpvector (1.0, -6.27276008913213e-015, 0.0)
              transformation #Geom::Transformation:0xba74610
              trans class Geom::Transformation
              Error: #<TypeError: no implicit conversion to Transformation>
              C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in transform!' C:/Program Files/Google/Google SketchUp 7/Plugins/test5.rb:170:in onLButtonDown'

              So it looks like the transformation is OK, but it doesn't like it when it calls transform! .
              My geom::transformation line is just after the first click but before the loop, my transform! line is after the loops.
              Any ideas?

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              • TIGT Offline
                TIG Moderator
                last edited by

                Add these lines after the transformation ' tr' is supposedly made
                puts tr.class return nil
                The Ruby Console should shown what tr is - don't mess on with t o_s etc.
                It should just say it's a Geom::Transformation - nothing else...
                The return nil just stops execution at that point so you don't have to wait for a later failure...
                You seem to be messing up something called trans and something called tr here πŸ˜• can you publish the part of the code so we can see what is going wrong ?
                What is trans ?
                Are you somehow putting stuff into an array (==[]) in error ?

                TIG

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                • L Offline
                  lasersage
                  last edited by

                  Here's the code in full, I'd only held off posting it till now as I was keen to learn enough to fix it myself, but as this is getting frustrating I'll welcome any solutions πŸ˜„

                  the initialization of the variables is hashed out because I changed it to initialize in the def initialize sub, rather than here. Not sure if that's good or not though as they might need to be "@point" to carry the value over.

                  Hope you can decipher it with all the wordwraping, I tend to leave long lines and comments, I was going to tidy up the defunct code hashed out when I finally got it working.

                  
                  def onLButtonDown(flags, x, y, view)
                      # When the user clicks the first time, we switch to getting the
                      # second point.  When they click a second time we create the line
                  	
                  		#point=[], perpvector=[], angle=0.0, tr=nil
                      if( @state == 0 )
                          @ip1.pick view, x, y
                          if( @ip1.valid? )
                              @state = 1
                              Sketchup;;set_status_text $exStrings.GetString("Select second point (top right)"), SB_PROMPT
                              @xdown = x
                              @ydown = y
                  			face = @ip1.face
                  			puts "facenormal " + face.normal.to_s
                  			angle = Z_AXIS.angle_between(face.normal)
                  			perpvector = Z_AXIS.cross(face.normal)
                  			point = @ip1.position
                  			tr = Geom;;Transformation.rotation(point,perpvector,angle) if perpvector.length!=0
                  			#tr=Geom;;Transformation.rotation(ORIGIN, Z_AXIS, 90.degrees)
                  			puts "point " + point.to_s, "angle " + angle.to_s, "perpvector " + perpvector.to_s, "transformation " + tr.to_s, "trans class " + tr.class.to_s, tr.class
                  			
                  			if face == nil
                  				UI.messagebox "The points must be on the face of an object"
                  				self.reset
                  			end
                          end
                      else
                          # create the line on the second click
                          if( @ip2.valid? )
                              self.create_geometry(@ip1.position, @ip2.position,view)
                  			@ip2.pick view, x, y
                  			
                  				model = Sketchup.active_model
                  				entities = model.entities
                  				master_group = entities.add_group()
                  				#master_group = master_group.transform!(tr)
                  				
                  				numsquaresX = 10 	#number of squares in the X direction
                  				xsize = 30			#size of squares in the X direction (mm)
                  				xsize = xsize/25.4  #converts xsize into mm (from inches)
                  				numsquaresY = 10	#number of squares in the Y direction
                  				#ysize = 3			#size of squares in the Y direction
                  				#ysize = ysize/25.4 #converts ysize into mm (from inches)
                  				ysize = xsize		#as we're generally only dealing with squares, edit this line out and reinstate the two above lines for rectangles
                  				zsize = xsize
                  				z = 0
                  				
                  				x1 = @ip1.position.x
                  				y1 = @ip1.position.y
                  				z1 = @ip1.position.z
                  				
                  				xfinal = @ip2.position.x
                  				yfinal = @ip2.position.y
                  				zfinal = @ip2.position.z
                  				
                  				#puts x1, y1, z1, xfinal, yfinal, zfinal
                  				if (xfinal - x1) > (25 * xsize)
                  					largetest = UI.messagebox "You have selected a large area, this may make the program unstable. Suggest multiple smaller areas", MB_OKCANCEL
                  					if largetest == 2
                  						self.reset
                  					end
                  				end
                  
                  				while y1 < yfinal
                  					y2 = y1 + ysize
                  					while x1 < xfinal
                  						x2 = x1 + xsize
                  						pt1 = [x1, y1, z]									#plot the first line
                  						pt2 = [x1, y2, z]									#plot the second line
                  						pt3 = [x2, y2, z]									#plot the third line
                  						pt4 = [x2, y1, z]									#plot the fourth line, back to start
                  						#new_face = entities.add_face pt1, pt2, pt3, pt4	#plot a face on the square to make it visible
                  						#group.entities.add_face pt1, pt2, pt3, pt4
                  
                  						group = master_group.entities.add_group
                  						face = group.entities.add_face pt1, pt2, pt3, pt4
                  												
                  						x1 = x2 - (xsize * 0.08) #let the next spot begin at 92% of the way across the previous
                  						Sketchup;;set_status_text $exStrings.GetString("Working"), SB_PROMPT
                  						#puts "Point1 " + pt1.to_s, "Point2 " + pt2.to_s, "Point3 " + pt3.to_s, "Point4 " + pt4.to_s
                  					end
                  					y1 = y2 - (ysize * 0.08) #let the next spot begin at 92% of the way across the previous
                  					#x1 = x1 - (xsize * 0.92 * xstep) #go back to initial x position for next line in y
                  					x1 = @ip1.position.x
                  				end
                  			master_group.transform! tr
                  			self.reset(view)
                          end #end click 2
                      end
                      
                      # Clear any inference lock
                      view.lock_inference
                  end
                  

                  let me know if you want me to send the complete .rb files, as this chunk of code wont run without the other def's around it

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Looks like you need to have tr defined no matter what e.g.
                    tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                    so that transform!(tr) always has something to work on ?

                    TIG

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                    • L Offline
                      lasersage
                      last edited by

                      Well I added that line:
                      tr=Geom::Transformation.rotation(ORIGIN, Z_AXIS, 0.degrees) if not perpvector
                      right next to the other tr = Geom::..... line but its still doing the same thing.
                      Do you think it'd help if I just sent you the full .rb file so you could where it runs too?

                      It always seems to give the class as geom::transformation in the console, but whenever I uncomment the transform! line then it has trouble 😞

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        PM me the ruby and I'll try and look at it later today... πŸ˜•

                        TIG

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                        • C Offline
                          cjthompson
                          last edited by

                          I think the problem is that you define tr in a seperate place than you use it. try replacing tr with @tr.

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                          • L Offline
                            lasersage
                            last edited by

                            Well I thought that was a long shot as it was defined and used in the same def, but I'd forgotten about the initialize def. Sure enough @tr has got it!!!!
                            Thanks very much.

                            So its rotating and displaying it just as you'd expect, off floating in space to the side.
                            I'll have a go at the translation code and see how that goes.

                            Thanks very much guys, really pleased this is coming together.

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