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    • J Offline
      jessejames
      last edited by

      @thomthom said:

      What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

      Well i think you'll find this is a commonality of the API and the Docs is the fact that "those" who are creating the API and the Docs ARE NOT "those" who use it on a daily basis! πŸ˜‰

      Always sleep with a loaded gun under your pillow!

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      • J Offline
        Jernej Vidmar
        last edited by

        Hi guys,

        I have just found out that converting String to Length directly is up to 13x slower in comparision to converting it to Float first and only then to Length...

        
        def string_to_length_conversion(iterations=100_000)
        	a=0
        	t1=Time.now.to_f
        	iterations.times do
        		# convert to Length directly
        		a = '5,0'.to_l
        	end
        	t2=Time.now.to_f
        	puts "Conversion to Length directly took #{t2-t1} sec, a=#{a}"
        
        	t1=Time.now.to_f
        	iterations.times do
        		# convert to Float, then apply units (meters in this case) and set to Length
        		a = '5,0'.to_f.m.to_l
        	end
        	t2=Time.now.to_f
        	puts "Conversion to Length via Float took #{t2-t1} sec, a=#{a}"
        end
        #Conversion to Length directly took 1.84500002861023 sec, a=5,00m
        #Conversion to Length via Float took 0.14300012588501 sec, a=5,00m
        
        
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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          I have just found out that converting String to Length directly is up to 13x slower in comparision to converting it to Float first and only then to Length...

          That is useful to know. But that assumes one has a string with only a numeral.
          String.to_l will allow you to covert strings such as '20m' and '20mm'. With out any length unit indication in the string it will assume the length is in the unit of the current model.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by

            BUT remember that .to_l parses any 'units' text to work out the actual value into inches...
            So "1.0m".to_l >>> 39.3700787401575"
            or "1'".to_l >>> 12"
            BUT
            "1.0m".to_f.to_l >>> 1.0"
            and "1'".to_f.to_l >>> 1"
            therefore you may as well miss out the second method .to_l as
            "1.0m".to_f >>> 1.0
            and "1'".to_f >>> 1
            i.e. as a 'raw number'... AND 'raw numbers' are assumed to be in inches anyway == 1.0"...
            Also .to_l and .to_f work differently if there is no 'unit' suffix...
            If you have mm set as your current units then
            "1".to_l >>> 0.0393700787401575 (inches)
            but "1".to_f >>> [ruby:3h6c8mbs]1.0[/ruby:3h6c8mbs] (float/number),
            and with inches as the current units
            "1".to_l >>> [ruby:3h6c8mbs]1[/ruby:3h6c8mbs] (inch)
            SO if you have an input that might be in anything other than inches and might have units in its string you do need to use .to_l or you risk returning a wrong value... πŸ€“

            TIG

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              + vs << vs "#{}"

              Benchmark Test (at ruby-talk-google)
              String concatenation in ruby

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                ` t=Time.now; 1000000.times{ 3**2 }; puts Time.now - t
                0.948
                nil

                t=Time.now; 1000000.times{ 3*3 }; puts Time.now - t
                0.216
                nil`

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @unknownuser said:

                  does the whole line have to be in c? im trying to map this out---
                  %(#0040FF)[]

                  What do you mean? Are you making a C Extension?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @unknownuser said:

                    THOM THOM WHAT KIND OF SCRIPTING LANGUAGE IS RUBY??????? 😐

                    Sorry, but I don't understand what 'kind' you mean. Can you elaborate a bit more?

                    And please, do not use all caps. It's hard to read and it's considered bad manners.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Ruby is a 100% Object-Oriented Interpreted Scripting Language.

                      See: "Ruby Newbie's Guide to Getting Started"

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @unknownuser said:

                        does the whole line have to be in c? im trying to map this out---

                        If you are new to Ruby... learn Ruby scripting, don't worry about it's C source code, you'll just confuse yourself. (The Ruby interpreter engine just happens to be written in C and compiled. You don't need to know C unless your involved with actually maintaining / updating the Ruby Core libraries. This has noting to do with using Ruby or writing Ruby scripts, or using Sketchup.)

                        I'm not here much anymore.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          i += 1 vs i = i.next

                          i=0; t=Time.now; 10000000.times { i+=1 }; Time.now-t
                          2.045

                          i=0; t=Time.now; 10000000.times { i=i.next }; Time.now-t
                          1.682

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @thomthom said:

                            i += 1 vs i = i.next
                            i=0; t=Time.now; 10000000.times { i+=1 }; Time.now-t
                            2.045
                            i=0; t=Time.now; 10000000.times { i=i.next }; Time.now-t
                            1.682

                            So avoid i='0'; t=Time.now; 10000000.times { i.next! }; Time.now-t
                            ~8.300 πŸ˜’

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @thomthom said:

                              That would mean it's not the each loop itself that's slow - but the creation of variables.

                              range = (0..10000000)

                              t=Time.now; range.each { |i| x = i + 1 }; Time.now-t
                              3.402

                              t=Time.now; x=0; range.each { |i| x = i + 1 }; Time.now-t
                              2.848

                              t=Time.now; x=0; i=0; range.each { |i| x = i + 1 }; Time.now-t
                              2.39

                              t=Time.now; for j in range; y = j + 1; end; Time.now-t
                              2.196

                              t=Time.now; y=0; for j in range; y = j + 1; end; Time.now-t
                              2.186

                              If one has to use blocks, init the variables you use inside the block first.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                dany67300
                                last edited by

                                I have read all you optimisation tips and tried them, but nothing seems to change the speed creation of my objects. I'm using Sketchup 8 to create dominos described by a picture. To create the dominos, I tried the add_face method and the fill_from_mesh, but the times are exactly the same. It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
                                Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @dany67300 said:

                                  I have read all you optimization tips and tried them, but nothing seems to change the speed creation of my objects. I'm using Sketchup 8 to create dominoes described by a picture. To create the dominoes, I tried the add_face method and the fill_from_mesh, but the times are exactly the same. It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pces -> 50s...
                                  Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

                                  Since all dominoes are fixed by there number pattern, why not make the set as separate SKPs with common origins.
                                  Then load them into the model when you run the script - no need to make geometry at all - and ' entities.add_instance(defn, trans)' of them as needed - the transformation used when adding determines the location and rotation.
                                  Because they are each component instances you can swap one type for another as you wish - in code instance.definition=xxxx ...
                                  IF you only have one simple block domino make one definition and add_instances of that multiple times... You can apply different materials separately to each instance... πŸ€“

                                  TIG

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                                  • D Offline
                                    dany67300
                                    last edited by

                                    I hadn't seen that i could put a different material to each instance of a same defintion 😳
                                    thanks a lot ! it works very well πŸ˜„

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                                    • B Offline
                                      bentleykfrog
                                      last edited by

                                      @dany67300 said:

                                      It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
                                      Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

                                      I've noticed that sketchup slows down greatly once the number of groups in the current tier is greater than 1000 on my machine. Does your script speed up if the geometry is written straight to Sketchup.active_model.entities?

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @bentleykfrog said:

                                        @dany67300 said:

                                        It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
                                        Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

                                        I've noticed that sketchup slows down greatly once the number of groups in the current tier is greater than 1000 on my machine. Does your script speed up if the geometry is written straight to Sketchup.active_model.entities?

                                        Adding entities to SketchUp slows down in direct proportion to how many existing entities there is in the entities collection you add to.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • S Offline
                                          sm4rt
                                          last edited by

                                          Well I got a situation !! 😲

                                          C:\>ruby test.rb range = (0..90000000) t=Time.now; x=0; i=0; range.each { |i| x = 0b0011_1100<<2 }; Time.now-t 13.156753 t=Time.now; x=0; i=0; range.each { |i| x = 60*4 }; Time.now-t 10.400594

                                          just a no sens !!!
                                          Really a human oriented language πŸ˜‰

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            The for loop should be faster, try:

                                            ` t = Time.now
                                            for i in range do

                                            code here

                                            end
                                            puts Time.now - t`

                                            I'm not here much anymore.

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