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    • P Offline
      Pout
      last edited by

      I'll check and let you know. When i use 'class' the correct conditions are entered but the result differs.
      I'll keep you posted if it changes with your scripts.

      Thx

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      • P Offline
        Pout
        last edited by

        all works, speeds increase is fine πŸ˜„
        thx!

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        • thomthomT Offline
          thomthom
          last edited by

          πŸ‘

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K Offline
            kwalkerman
            last edited by

            One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

            --
            Karen

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @kwalkerman said:

              One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

              Maybe...
              but have you tried using Model.start_operation ?

              see also abort_operation and commit_operation

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                UI.show_inspector "Outliner"
                toggles it.
                Shows it if it's closed
                Rolls it up if it's shown
                Unrolls it if it's rolled up

                There's no way with the API to tell (now) what state it is in.

                I'm not here much anymore.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  I think Jim made a Windows hack to toggle a rollup...

                  ### toggleWindows.rb - based on Jim's ideas - only for Windows...
                  ### 20090401 TIG
                  ### needs "win32api.so"
                  if [PLATFORM].grep(/mswin/)==[PLATFORM] and Sketchup.find_support_file("Win32API.so","Plugins/")
                  ### = a Windows machine
                    require 'Win32API.so'
                    def toggleRollUp(name)
                      findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                      pw=findWindow.call(0,name)
                      sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                      sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                      sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                    end
                    def isRolledUp(name)
                      findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                      getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                      pw=findWindow.call(0,name)
                      data=Array.new.fill(0.chr,0..4*4).join
                      getWindowRect.call(pw,data);
                      rect=data.unpack("i*")
                      #if window height is less than 90 then the window is rolledup
                      return (rect[3]-rect[1])<90
                    end
                  end#if
                  

                  You add 'Outliner' to run it... test if rolled up, toggle roll up if not etc etc........

                  TIG

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    its nice but...
                    The windows have other language names in the loacalized versions.
                    The code needs updating. It needs to search by ID instead.
                    (Or have arrays of the Inspector captions in all the local versions.)

                    It also should be in the SKX forum, either as a UI module extended method (which would be half done, as it's only Win32,) or a SKX::GUI::WIN method.. or something

                    I'm not here much anymore.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      I only pass on Jim's hack... if you want to 'fix' it please do... It'd be better if the API had proper access to these anyway !

                      TIG

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                      • K Offline
                        kwalkerman
                        last edited by

                        Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                        --
                        Karen

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @kwalkerman said:

                          Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                          --
                          Karen

                          You are using .start_operation with the disable_ui flag, right?

                          Also, try to do as much as possible in bulk operations. Transform and erase in bulks. entities.erase_entities instead of entity.erase! etc.
                          Cache calculation results - Ruby is horribly slow in crunching numbers.
                          Often, methods that accepts Point3D objects can use Vertex objects as well - though the API docs doesn't mention this. If you are doing many iteration vertex.position will eat time. So try to feed the methods raw vertices instead.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @dan rathbun said:

                            its nice but...
                            The code needs updating. It needs to search by ID instead.
                            (Or have arrays of the Inspector captions in all the local versions.)

                            Ooops.. just checked. The Outliner does not have an ID.
                            But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.
                            Someone running a non-English version could test it and let us know.

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @dan rathbun said:

                              @dan rathbun said:

                              The code needs updating. ...
                              (Or have arrays of the Inspector captions in all the local versions.)

                              But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.

                              Someone running a non-English version could test it and let us know.

                              Didier tested it and the results are both good and bad:
                              see: Re: Anyone with non-english Sketchup?

                              I'm not here much anymore.

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                              • J Offline
                                jessejames
                                last edited by

                                @thomthom said:

                                What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

                                Well i think you'll find this is a commonality of the API and the Docs is the fact that "those" who are creating the API and the Docs ARE NOT "those" who use it on a daily basis! πŸ˜‰

                                Always sleep with a loaded gun under your pillow!

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                                • J Offline
                                  Jernej Vidmar
                                  last edited by

                                  Hi guys,

                                  I have just found out that converting String to Length directly is up to 13x slower in comparision to converting it to Float first and only then to Length...

                                  
                                  def string_to_length_conversion(iterations=100_000)
                                  	a=0
                                  	t1=Time.now.to_f
                                  	iterations.times do
                                  		# convert to Length directly
                                  		a = '5,0'.to_l
                                  	end
                                  	t2=Time.now.to_f
                                  	puts "Conversion to Length directly took #{t2-t1} sec, a=#{a}"
                                  
                                  	t1=Time.now.to_f
                                  	iterations.times do
                                  		# convert to Float, then apply units (meters in this case) and set to Length
                                  		a = '5,0'.to_f.m.to_l
                                  	end
                                  	t2=Time.now.to_f
                                  	puts "Conversion to Length via Float took #{t2-t1} sec, a=#{a}"
                                  end
                                  #Conversion to Length directly took 1.84500002861023 sec, a=5,00m
                                  #Conversion to Length via Float took 0.14300012588501 sec, a=5,00m
                                  
                                  
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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    I have just found out that converting String to Length directly is up to 13x slower in comparision to converting it to Float first and only then to Length...

                                    That is useful to know. But that assumes one has a string with only a numeral.
                                    String.to_l will allow you to covert strings such as '20m' and '20mm'. With out any length unit indication in the string it will assume the length is in the unit of the current model.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      BUT remember that .to_l parses any 'units' text to work out the actual value into inches...
                                      So "1.0m".to_l >>> 39.3700787401575"
                                      or "1'".to_l >>> 12"
                                      BUT
                                      "1.0m".to_f.to_l >>> 1.0"
                                      and "1'".to_f.to_l >>> 1"
                                      therefore you may as well miss out the second method .to_l as
                                      "1.0m".to_f >>> 1.0
                                      and "1'".to_f >>> 1
                                      i.e. as a 'raw number'... AND 'raw numbers' are assumed to be in inches anyway == 1.0"...
                                      Also .to_l and .to_f work differently if there is no 'unit' suffix...
                                      If you have mm set as your current units then
                                      "1".to_l >>> 0.0393700787401575 (inches)
                                      but "1".to_f >>> [ruby:3h6c8mbs]1.0[/ruby:3h6c8mbs] (float/number),
                                      and with inches as the current units
                                      "1".to_l >>> [ruby:3h6c8mbs]1[/ruby:3h6c8mbs] (inch)
                                      SO if you have an input that might be in anything other than inches and might have units in its string you do need to use .to_l or you risk returning a wrong value... πŸ€“

                                      TIG

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        + vs << vs "#{}"

                                        Benchmark Test (at ruby-talk-google)
                                        String concatenation in ruby

                                        I'm not here much anymore.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          ` t=Time.now; 1000000.times{ 3**2 }; puts Time.now - t
                                          0.948
                                          nil

                                          t=Time.now; 1000000.times{ 3*3 }; puts Time.now - t
                                          0.216
                                          nil`

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @unknownuser said:

                                            does the whole line have to be in c? im trying to map this out---
                                            %(#0040FF)[]

                                            What do you mean? Are you making a C Extension?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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