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    • thomthomT Offline
      thomthom
      last edited by

      @adamb said:

      Its all interesting info you're digging up thomthom, but I wonder where you're going..

      That was actually stuff I found out before I got around to do a C extension.
      Jumping from Ruby - or any other scripting language - C extensions is not an easy jump. If C isn't your cup of tea then it's worth knowing what saves time in Ruby. Most plugin writers here doesn't do C and have no interest in it either. Just making something that work - but still one can save noticeable time.

      What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

      As for C extensions - it appear that there's a significant overhead of converting VALUEs to workable C types - so if you iterate only once over a set of data there isn't much to gain. Only if there's quite a bit more calculations.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • AdamBA Offline
        AdamB
        last edited by

        @thomthom said:

        As for C extensions - it appear that there's a significant overhead of converting VALUEs to workable C types - so if you iterate only once over a set of data there isn't much to gain. Only if there's quite a bit more calculations.

        Not really. You asked the wrong question, so you perhaps got an answer that has misled you.

        You asked about converting Ruby arrays to C etc. And everything I said stands. However, sounds like you actually want a C extension that operates upon the Ruby structures. If you have a situation where you are just wanting to twiddle existing Ruby data from C, it is well worth doing even for 1 pass because the fixed costs are pretty much zero.

        Developer of LightUp Click for website

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        • thomthomT Offline
          thomthom
          last edited by

          I'm very green to this Ruby <-> C interaction - so its very likely I'm not doing thing the right way around.

          @adamb said:

          However, sounds like you actually want a C extension that operates upon the Ruby structures.

          What I have done so far is to calculate the soft selection for my Vertex Edit. So for each vertex in the selection set I needed to find the closest closest distance to any of the vertices not selected. It was the distance method that was so slow.
          I did some tests - created a dummy set of 3d data in C and calculated the soft selection for that. Very fast. But as soon as I made the source data set come from RUBY it became very slow. The C function was setting two sets of ruby arrays of vertices. Getting the X,Y,Z data for each vertex seemed to be very slow - converting Vertex to Point3d and then converting the X,Y,Z into C doubles.
          For every vertex in the selection I was iterating the remaining set of vertices and converting them.
          What I then did was to do a pre-pass of the non-selected vertices and create an C array of point3d structs. I then got a big speed increase. That's what lead me to the impression that converting Ruby VALUES to C types are expensive.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • AdamBA Offline
            AdamB
            last edited by

            distance requires a square root of a scalar product. ie sqrt(A.B)

            Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

            Developer of LightUp Click for website

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            • thomthomT Offline
              thomthom
              last edited by

              @adamb said:

              distance requires a square root of a scalar product. ie sqrt(A.B)

              Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

              Yes - I was reading up on sqrt and found that to compare "longer" and "shorter" I didn't need sqrt. So I changed my code to only do the square root after I've found the shortest distance. That way it's called only once per vertex in Selection. (I needed the distance for some other calculations)

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • C Offline
                cjthompson
                last edited by

                @cjthompson said:

                Has anyone looked into Enumerable.grep()? it seems pretty useful, but I don't know how fast it is.

                well, since no one seems to be listening... 😢
                I ran my own test (for: is using a for loop, grep: is using Enumerable.grep)
                speedTest for: entities - 0.016 grep: entities - 0.015 for: entities array - 0.0 grep: entities array - 0.016 for: range - 0.219 grep: range - 0.203 for: range array - 0.219 grep: range array - 0.218 for: strings - 0.469 grep: strings - 0.234 nil

                here is the code I used:

                def speedTest
                	entities = Sketchup.active_model.entities
                	entitiesArray = entities.to_a
                	range = 0..1000000
                	rangeArray = range.to_a
                	strings = range.collect{|number| number.to_s}
                	
                	## Entities
                	
                	results = []
                	start = Time.now
                	for ent in entities
                		if(ent.class == Sketchup;;Edge)
                			results << ent
                		end
                	end
                	puts "for; entities - " + (Time.now - start).to_s
                	
                	results = []
                	start = Time.now
                	results = entities.grep(Sketchup;;Edge)
                	puts "grep; entities - " + (Time.now - start).to_s
                	
                	## Entities array
                	
                	results = []
                	start = Time.now
                	for ent in entitiesArray
                		if(ent.class == Sketchup;;Edge)
                			results << ent
                		end
                	end
                	puts "for; entities array - " + (Time.now - start).to_s
                	
                	results = []
                	start = Time.now
                	results = entitiesArray.grep(Sketchup;;Edge)
                	puts "grep; entities array - " + (Time.now - start).to_s
                	
                	## Range
                	
                	results = []
                	start = Time.now
                	for num in range
                		if(num == 318256)
                			results << num
                		end
                	end
                	puts "for; range - " + (Time.now - start).to_s
                	
                	results = []
                	start = Time.now
                	results = range.grep(318256)
                	puts "grep; range - " + (Time.now - start).to_s
                	
                	## Range Array
                	
                	results = []
                	start = Time.now
                	for num in rangeArray
                		if(num == 318256)
                			results << num
                		end
                	end
                	puts "for; range array - " + (Time.now - start).to_s
                	
                	results = []
                	start = Time.now
                	results = rangeArray.grep(318256)
                	puts "grep; range array - " + (Time.now - start).to_s
                	
                	## Strings
                	
                	results = []
                	start = Time.now
                	for str in strings
                		if(str.match(/312\Z/))
                			results << str
                		end
                	end
                	puts "for; strings - " + (Time.now - start).to_s
                	
                	results = []
                	start = Time.now
                	results = range.grep(/312\Z/)
                	puts "grep; strings - " + (Time.now - start).to_s
                	
                end
                

                and the model I tested on:


                test1k.skp

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I also read that depending on the settings of the compiler the instruction set used to compute sqrt and it's performance vary greatly. One of the articles I read suggested that many compilers will use old set of instructions by default for greater compatibility.
                  What do you do for your projects?

                  Edit: one of the articles I read: http://assemblyrequired.crashworks.org/2009/10/16/timing-square-root/

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • P Offline
                    Pout
                    last edited by

                    concerning typename vs class:

                    For, till now, unexplained reason when i change typename with class the results are different
                    Script is a bit like this:

                    x=entity.class (or entity.typename)
                    if x=="Face"
                    do something
                    elsif x=="Group"
                    do something
                    elsif x=="ComponentInstance"
                    do something
                    else
                    end
                    

                    When the type is "ComponentInstance" the results are not the same for class and typename.
                    I need to check on this since the speed increase is huge

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      .class returns a Class object - not a string.
                      What causes the slow down is the string comparison - that's what you want to avoid.

                      
                      x=entity.class
                      if x==Sketchup;;Face
                        do something
                      elsif x==Sketchup;;Group
                        do something
                      elsif x==Sketchup;;ComponentInstance
                        do something
                      else
                      end
                      
                      

                      or

                      
                      if entity.is_a?(Sketchup;;Face)
                        do something
                      elsif entity.is_a?(Sketchup;;Group)
                        do something
                      elsif entity.is_a?(Sketchup;;ComponentInstance)
                        do something
                      else
                      end
                      
                      

                      Update: fixed is_? to is_a?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • P Offline
                        Pout
                        last edited by

                        I'll check and let you know. When i use 'class' the correct conditions are entered but the result differs.
                        I'll keep you posted if it changes with your scripts.

                        Thx

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                        • P Offline
                          Pout
                          last edited by

                          all works, speeds increase is fine 😄
                          thx!

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            👍

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • K Offline
                              kwalkerman
                              last edited by

                              One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                              --
                              Karen

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @kwalkerman said:

                                One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                                Maybe...
                                but have you tried using Model.start_operation ?

                                see also abort_operation and commit_operation

                                I'm not here much anymore.

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  UI.show_inspector "Outliner"
                                  toggles it.
                                  Shows it if it's closed
                                  Rolls it up if it's shown
                                  Unrolls it if it's rolled up

                                  There's no way with the API to tell (now) what state it is in.

                                  I'm not here much anymore.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    I think Jim made a Windows hack to toggle a rollup...

                                    ### toggleWindows.rb - based on Jim's ideas - only for Windows...
                                    ### 20090401 TIG
                                    ### needs "win32api.so"
                                    if [PLATFORM].grep(/mswin/)==[PLATFORM] and Sketchup.find_support_file("Win32API.so","Plugins/")
                                    ### = a Windows machine
                                      require 'Win32API.so'
                                      def toggleRollUp(name)
                                        findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                        pw=findWindow.call(0,name)
                                        sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                                        sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                                        sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                                      end
                                      def isRolledUp(name)
                                        findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                        getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                                        pw=findWindow.call(0,name)
                                        data=Array.new.fill(0.chr,0..4*4).join
                                        getWindowRect.call(pw,data);
                                        rect=data.unpack("i*")
                                        #if window height is less than 90 then the window is rolledup
                                        return (rect[3]-rect[1])<90
                                      end
                                    end#if
                                    

                                    You add 'Outliner' to run it... test if rolled up, toggle roll up if not etc etc........

                                    TIG

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      its nice but...
                                      The windows have other language names in the loacalized versions.
                                      The code needs updating. It needs to search by ID instead.
                                      (Or have arrays of the Inspector captions in all the local versions.)

                                      It also should be in the SKX forum, either as a UI module extended method (which would be half done, as it's only Win32,) or a SKX::GUI::WIN method.. or something

                                      I'm not here much anymore.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        I only pass on Jim's hack... if you want to 'fix' it please do... It'd be better if the API had proper access to these anyway !

                                        TIG

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                                        • K Offline
                                          kwalkerman
                                          last edited by

                                          Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                          --
                                          Karen

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @kwalkerman said:

                                            Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                            --
                                            Karen

                                            You are using .start_operation with the disable_ui flag, right?

                                            Also, try to do as much as possible in bulk operations. Transform and erase in bulks. entities.erase_entities instead of entity.erase! etc.
                                            Cache calculation results - Ruby is horribly slow in crunching numbers.
                                            Often, methods that accepts Point3D objects can use Vertex objects as well - though the API docs doesn't mention this. If you are doing many iteration vertex.position will eat time. So try to feed the methods raw vertices instead.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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