Octane Renderer, baby!
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Tom, you always seem to get to a Mac vs windows theme
Nodes are NOT unique to Cheetah or Mac for that matter, in fact it's been around a while on PC only apps, I've used it since early Vue (which only recently has Mac capabilities) I believe Lightwave is node based also.
The difference is it's called nodes on PC and 'Modular' on Mac???
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They're used in blender as well, and a very large rhino plugin thats name escapes me at the moment. In conclusion, nodes are not a new idea.
I hear lux is also getting on the GPU bandwagon: http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL Arion is almost looking old fashioned now
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@tfdesign said:
Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.
erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?
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Looks great. I'll definitely be trying the demo.
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@khai said:
@tfdesign said:
Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.
erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?
No, I didn't, but then I've never tried any of these, because I've never had any use for them (apart from Maya, but I found Maya's interface so horrible, I gave up pretty quickly!
). The work that I get paid to do, doesn't require fancy rendering. I like rendering when it is done well, as my own efforts are pretty crap!
Solo, I use the word "modular", because I used to build and play with analogue modular synthesisers, and these require patchcords to hook everything up together- hence "modular". It's just habit!
I'm sorry if I come across as being a little biased, but you know when people continually to post stuff about your chosen platform, that is, well not strictly speaking necessarily correct, it does send one a little loopy!It's also somewhat irritating when people also post up direct links to exe file SU updates (rather than than a non-specific, all-inclusive page) , when others actually need the dmg equivalent. Then I go scrambling around to help post an update myself, and not concentrate on my own work- forgetting what to do next. "WWILF'ing", my wife calls it (Now, "What Was I Looking For"!!)
I also live in England, where everything Microsoft is "forced" upon me.
Tom
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Demos been released: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112
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arghhhh, i did it again!
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Must be old age cathing up with ya.
Shall I fetch your plaid?
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon? Still early days, no?
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I downloaded, I installed, I played and I conclude:
Octane is still in early days, IMO Vray is faster and cleaner for final render quality.
At the moment this tech is gimmicky, when things get to real OpenCl platforms with real options and adjustments, then and only then will this be a game changer.
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Yeah, that's what I thought. Still, things are moving in the right direction, IMHO. A couple of years from now, rendering might very well be both easier and faster than it is now.
In the meantime, I'll be reading the VfSU manual.
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@unknownuser said:
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon?
I'm waiting for when VfSU goes GPU powered.
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Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
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@unknownuser said:
Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
Yea - but we won't get 64bit until SU goes 64bit.
But yes, the new version is really nice! -
Regarding Octane, it does state in the Beta release notes that the beta version is operating without the MLT sampling kernel that the final version will have. It's also rendering without direct lighting and ambient occlusion in the demo, whereas the final release will include these. Plus they are still working out some fine tuning with the anti aliasing.
I wouldn't be so quick to abandon all enthusiasm based on a beta review.
To say it's not quite vray is a tough comparison. After all, we are talking about an unbiased renderer, so speed comparisons would be better made with another unbiased renderer.
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some of the guys and girls over at Renderosity are already turning out some impressive results with this... in the Vue forum alone there, they've got a couple of great renders with poser figures being shown off.. not bad for an beta!
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@thomthom said:
@unknownuser said:
Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.
Yea - but we won't get 64bit until SU goes 64bit.
They could choose to have the rendering done "outside" of SU, couldn't they? I always wondered why they chose the opposite appraoch in the first place.
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Ohh this looks interesting! An unbiased Lightup!
But then again its that issue of exporting to obj, everytime for rendering.
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I quickly tried it at work. The Geforce 9800 GT I have installed was too slow to make it useful.
Also, panning/zooming/orbiting is not fast enough for now and the fact that it relies on .obj exports from Sketchup makes it somewhat limited (it doesn't hold SU cameras etc...)
Let's hope a direct SU plugin will follow in later beta's.I do think that GPU rendering will have a nice future.
A pitty that Asgvis is way behind with implementing Vray RT for Sketchup. A shame actually...
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