Octane Renderer, baby!
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Maybe this can enlight you
and this
[flash=560,340:21tzl5jt]http://www.youtube.com/v/ZrJeYFxpUyQ&hl=fr_FR&fs=1[/flash:21tzl5jt] -
Don't Jamie and Adam have great jobs!
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Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?
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@honoluludesktop said:
Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?
GPU ram is one of the limiting factors at the moment as generally the scene has to fit in GPU's memory. Don't know how well GPU renders can use "bucket rendering" at the moment. Tesla cards are supposed to have enough memory, but with the cost. Anyway move in the 64-bit system is a good idea, as even with SU you can create scenes that do max out the memory of 32-bit OS, when you start rendering them.
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Not too shabby either: http://www.randomcontrol.com/arion
Rendering's gonna change fo sho, dawgz! Seriously, though.
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@unknownuser said:
Not too shabby either: http://www.randomcontrol.com/arion
Rendering's gonna change fo sho, dawgz! Seriously, though.
From http://www.randomcontrol.com/arion-faq
"
Q.- What makes Arion unique?
A.- We'd like to make the following 3 remarks:
- Arion is the first truly unbiased and physically-based engine in the market designed from the ground up to make use of GPU-acceleration.
"...oops. Looks like they missed a bit with publishing Arion.
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Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.
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Tom, you always seem to get to a Mac vs windows theme
Nodes are NOT unique to Cheetah or Mac for that matter, in fact it's been around a while on PC only apps, I've used it since early Vue (which only recently has Mac capabilities) I believe Lightwave is node based also.
The difference is it's called nodes on PC and 'Modular' on Mac???
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They're used in blender as well, and a very large rhino plugin thats name escapes me at the moment. In conclusion, nodes are not a new idea.
I hear lux is also getting on the GPU bandwagon: http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL Arion is almost looking old fashioned now
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@tfdesign said:
Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.
erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?
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Looks great. I'll definitely be trying the demo.
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@khai said:
@tfdesign said:
Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.
erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?
No, I didn't, but then I've never tried any of these, because I've never had any use for them (apart from Maya, but I found Maya's interface so horrible, I gave up pretty quickly! ). The work that I get paid to do, doesn't require fancy rendering. I like rendering when it is done well, as my own efforts are pretty crap!
Solo, I use the word "modular", because I used to build and play with analogue modular synthesisers, and these require patchcords to hook everything up together- hence "modular". It's just habit!
I'm sorry if I come across as being a little biased, but you know when people continually to post stuff about your chosen platform, that is, well not strictly speaking necessarily correct, it does send one a little loopy! It's also somewhat irritating when people also post up direct links to exe file SU updates (rather than than a non-specific, all-inclusive page) , when others actually need the dmg equivalent. Then I go scrambling around to help post an update myself, and not concentrate on my own work- forgetting what to do next. "WWILF'ing", my wife calls it (Now, "What Was I Looking For"!!) I also live in England, where everything Microsoft is "forced" upon me.Tom
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Demos been released: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112
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[gloating]
@remus said:Too slow
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arghhhh, i did it again!
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Must be old age cathing up with ya. Shall I fetch your plaid?
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon? Still early days, no?
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I downloaded, I installed, I played and I conclude:
Octane is still in early days, IMO Vray is faster and cleaner for final render quality.
At the moment this tech is gimmicky, when things get to real OpenCl platforms with real options and adjustments, then and only then will this be a game changer.
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Yeah, that's what I thought. Still, things are moving in the right direction, IMHO. A couple of years from now, rendering might very well be both easier and faster than it is now.
In the meantime, I'll be reading the VfSU manual.
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@unknownuser said:
But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon?
I'm waiting for when VfSU goes GPU powered.
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