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    Dome with smooth edges

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    sketchup
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    • D Offline
      d12dozr
      last edited by

      @unknownuser said:

      I do this a lot , if that's what you mean

      And just HOW do you do that? 😄 I believe that is what he means...

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • D Offline
        driven
        last edited by

        @d12dozr said:

        And just HOW do you do that? 😄 I believe that is what he means...

        probably the hard way,

        I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

        I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
        foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
        like this

        You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
        On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

        john

        this is why I normally use this technique (it's for a 3D printing test in stainless steel)


        I haven't cleaned this up, but should be OK

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • D Offline
          d12dozr
          last edited by

          Thank you for the detailed explanation.

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • D Offline
            driven
            last edited by

            @d12dozr said:

            Thank you for the detailed explanation.

            no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
            I think explains the basic construction technique more clearly

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • Al HartA Offline
              Al Hart
              last edited by

              I finally found geodesic_sketchup.rb script on

              404 Not Found

              favicon

              (www.crai.archi.fr)

              It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

              geodesic-w-material.jpg

              Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

              geodessic-gold.jpg

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • TaffGochT Offline
                TaffGoch
                last edited by

                Hello, all,

                I've been "lurking" on this discussion, and see that Al has posted an image of Simon Thomas' sculpture, "Orb"...

                http://plus.maths.org/issue8/features/art/orb.jpg

                As Gaieus mentioned, it is, indeed, based on a geodesic sphere (class-I, frequency-2, if you're familiar with the terminology.)

                Several other of Thomas' sculptures are compelling, and would make for interesting SketchUp exercises.

                http://plus.maths.org/issue8/features/art/hc4.jpg

                http://plus.maths.org/issue8/features/art/hcone1.jpg

                See here, for descriptions: The art of numbers


                For geodesic design in SketchUp, I often use an online java applet that can output a text file of the x,y,z coordinates for each vertex, which I then import into SketchUp, as a "point cloud"...
                Thomson Problem

                ...just another (powerful) geodesic resource, should you be looking for such.

                Taff

                "Information is not knowledge." -- Albert Einstein

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                • D Offline
                  driven
                  last edited by

                  one of Geoge W Hart's downloadeable STL files
                  http://www.georgehart.com/rp/rp.html

                  You might try skinning one of the models on this site, well worth a visit in any case

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    I added a dome and sphere to RpTools using Gavin Kistner's Geodesic class.

                    This should make it much easier for me to create smooth domes and sphere when I need one.

                    create_sphere.jpg

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      Thanks for everyone's help on this issue.

                      What this was all about, is that I wanted to show the effect of using a 360 Panaromic HDRi image as background for rendering, and a smooth dome makes it easier to see how the HDRI is reflected. I wanted a good tool to make a quick, smooth dome - especially for reflection examples.

                      The image below uses a Free HDRi provided by Bryan James. He made a 360 photo of the interior of St. John's Cathedral in NYC. The Sketch Up model is a reflective ground plane, and a reflective dome.

                      Everything else is generated using the HDRi for lighting, shadows, background and reflection.


                      st johns HDRI.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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