SketchUp-LightUp-Unity first try
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Farnsworth House is my first try with SketchUp, LightUp and Unity.
http://www.pixero.com/white -
Bloody hell!!!!!
WTF?! that's brilliant, how did you do that?
I want to learn that as this could be awesome for my clients.
Well done mate!!
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Wow, really cool! I enjoy it like when I was a kid and walked about in those FPS games!
Unity has its own shader system. How much does LightUp contributes to it?
lso, as there is the free version of Unity, does that put that "trial version" watermark on?
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That is Terrific. I have also put the idea forward to my bosses and Colleagues at my work as well.
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Unity is FREE to use comercially. Works on both Mac and PC.
It can output to a webplayer like this or to standalone exe or mac app.
However some major features is missing in the free version, like realtime shadows, reflections and good water. There will also be a Unity logo displayed in the viewer.
This was made with the 30 day pro trial that you can get.
After the trial...all shadows have to be baked with something like LightUp or 3dsMax.
I did this to show my boss and hopefully we can buy the pro license...All shading exept tree shadows and fireplace is baked with LighUp.
Isn't it amazing that you can watch all this with lots of animated trees and particle animation and more in a web browser?P.S. I wonder if I could get some provision for possible LightUp sales...
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wow!
are there any unlimited ammo cheats?
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OK, thanks Jan, so this is the pro trial. That explains. Too bad the pro version is rather pricy (or better say - there is no "in between" with someadditional features between the free and pro).
Update: BTW LightUp is also used with Walkabout3D:
http://www.walkabout3d.com/Tutorial/lightUp.php -
Brilliant.
Thanks for sharing. -
impressive,
unreal develpment kit its free!
check it out, am studying this great pice of software and looks amazing.regards
nacho -
But the UDK does not have a web plugin, so users can not experience anything built with UDK in their web browser - which is what so many people seem to want lately. So UDK is incredibly powerful, but it requires a standalone application to be downloaded and ran. Plus, I was under the impression that it is prohibitively expensive to use the UDK commercially? Maybe that is not right though.
Anyhow, UDK is very cool and I would not mind working out a solid workflow into it.
But, back to the topic - Jan that is AWESOME! I really enjoyed that. Quite a good web experience. One question though, Where would the owner hang her clothes?
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@chris fullmer said:
One question though, Where would the owner hang her clothes?
Don't blame me blame the architect. (Mies van der Rohe)
As of UDK, you cannot use it commercially without paying huge amounts of money. Unity is FREE to use commercially although more limited but with a great workflow and a webviewer.
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That's fantastic...I liked the animated trees/shadows. How long did that entire scene take to make? (I understand it was your first time, I'm just interested in the level of difficulty)
FWIW, my laptop had a some trouble displaying the scene - jerky movements and it made Chrome crash right away and Firefox crashed when I went full screen. Just an observation for if you send the scene to clients, maybe make sure their computer can handle it first so they aren't turned off by the experience
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excellent excellent. very nice visual presentation. any clients can apprecaite such kind of presentation.
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Impressive, Jan...!
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That's brillant, even the neat little touches like the trees blowing in the wind are great.
Good stuff! -
I was curious if you wrote the script for the camera movement, or if there are scripts built into the software?
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For this I used the build in "First person controller" script.
You can write scripts in javascript or C sharp. -
this is an example of udk commercial terms
"An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."regards
nacho -
@nomo81 said:
this is an example of udk commercial terms
"An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."regards
nachoBut you'll have to show them on site through the game Unreal or the UDK editor or making a "screen capture in game movie" since there is no webplayer for UDK...
IMHO UDK is more for modders than visualisation. -
you can create a .exe to play in a pc, publish in xbox or ps3 it need more scripting.
unity can publish in the wii but it cost a lot.
Unreal Engine 3 Editor its for mod the Unreal games, but UDK its for make something from the zero.udk its a real time render engine editor like unity.
nacho
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