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SketchUp-LightUp-Unity first try

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  • D Offline
    david_h
    last edited by 6 Jan 2010, 20:07

    That is Terrific. I have also put the idea forward to my bosses and Colleagues at my work as well.

    If I make it look easy...It is probably easy

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    • P Offline
      Pixero
      last edited by 6 Jan 2010, 20:11

      Unity is FREE to use comercially. Works on both Mac and PC.
      It can output to a webplayer like this or to standalone exe or mac app.
      However some major features is missing in the free version, like realtime shadows, reflections and good water. There will also be a Unity logo displayed in the viewer.
      This was made with the 30 day pro trial that you can get.
      After the trial...all shadows have to be baked with something like LightUp or 3dsMax.
      I did this to show my boss and hopefully we can buy the pro license...

      All shading exept tree shadows and fireplace is baked with LighUp.
      Isn't it amazing that you can watch all this with lots of animated trees and particle animation and more in a web browser?

      P.S. I wonder if I could get some provision for possible LightUp sales... πŸ˜‰

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      • O Offline
        olishea
        last edited by 6 Jan 2010, 20:12

        wow!

        are there any unlimited ammo cheats?

        oli

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        • G Offline
          Gaieus
          last edited by 6 Jan 2010, 20:33

          OK, thanks Jan, so this is the pro trial. That explains. Too bad the pro version is rather pricy (or better say - there is no "in between" with someadditional features between the free and pro).


          Update: BTW LightUp is also used with Walkabout3D:
          http://www.walkabout3d.com/Tutorial/lightUp.php

          Gai...

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          • B Offline
            boofredlay
            last edited by 6 Jan 2010, 22:05

            Brilliant.
            Thanks for sharing.

            http://www.coroflot.com/boofredlay

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            • N Offline
              nomo81
              last edited by 7 Jan 2010, 00:09

              impressive,
              unreal develpment kit its free!
              check it out, am studying this great pice of software and looks amazing.

              http://udk.com/

              regards
              nacho

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              • C Offline
                Chris Fullmer
                last edited by 7 Jan 2010, 01:06

                But the UDK does not have a web plugin, so users can not experience anything built with UDK in their web browser - which is what so many people seem to want lately. So UDK is incredibly powerful, but it requires a standalone application to be downloaded and ran. Plus, I was under the impression that it is prohibitively expensive to use the UDK commercially? Maybe that is not right though.

                Anyhow, UDK is very cool and I would not mind working out a solid workflow into it.

                But, back to the topic - Jan that is AWESOME! I really enjoyed that. Quite a good web experience. One question though, Where would the owner hang her clothes? πŸ˜†

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • P Offline
                  Pixero
                  last edited by 7 Jan 2010, 07:08

                  @chris fullmer said:

                  One question though, Where would the owner hang her clothes? πŸ˜†

                  Don't blame me blame the architect. (Mies van der Rohe) πŸ˜†

                  As of UDK, you cannot use it commercially without paying huge amounts of money. Unity is FREE to use commercially although more limited but with a great workflow and a webviewer.

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                  • D Offline
                    d12dozr
                    last edited by 7 Jan 2010, 07:41

                    That's fantastic...I liked the animated trees/shadows. How long did that entire scene take to make? (I understand it was your first time, I'm just interested in the level of difficulty)

                    FWIW, my laptop had a some trouble displaying the scene - jerky movements and it made Chrome crash right away and Firefox crashed when I went full screen. Just an observation for if you send the scene to clients, maybe make sure their computer can handle it first so they aren't turned off by the experience πŸ˜„

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • N Offline
                      nomeradona
                      last edited by 7 Jan 2010, 08:43

                      excellent excellent. very nice visual presentation. any clients can apprecaite such kind of presentation.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • F Offline
                        Frederik
                        last edited by 7 Jan 2010, 10:50

                        Impressive, Jan...! πŸ‘

                        Cheers
                        Kim Frederik

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                        • C Offline
                          cadmunkey
                          last edited by 7 Jan 2010, 10:56

                          That's brillant, even the neat little touches like the trees blowing in the wind are great.
                          Good stuff!

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                          • C Offline
                            CaptainsLS
                            last edited by 7 Jan 2010, 16:06

                            I was curious if you wrote the script for the camera movement, or if there are scripts built into the software?

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                            • P Offline
                              Pixero
                              last edited by 7 Jan 2010, 16:57

                              For this I used the build in "First person controller" script.
                              You can write scripts in javascript or C sharp.

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                              • N Offline
                                nomo81
                                last edited by 7 Jan 2010, 20:31

                                this is an example of udk commercial terms
                                "An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."

                                regards
                                nacho

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                                • P Offline
                                  Pixero
                                  last edited by 7 Jan 2010, 20:48

                                  @nomo81 said:

                                  this is an example of udk commercial terms
                                  "An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."

                                  regards
                                  nacho

                                  But you'll have to show them on site through the game Unreal or the UDK editor or making a "screen capture in game movie" since there is no webplayer for UDK...
                                  IMHO UDK is more for modders than visualisation.

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                                  • N Offline
                                    nomo81
                                    last edited by 7 Jan 2010, 22:13

                                    you can create a .exe to play in a pc, publish in xbox or ps3 it need more scripting.
                                    unity can publish in the wii but it cost a lot.
                                    Unreal Engine 3 Editor its for mod the Unreal games, but UDK its for make something from the zero.

                                    udk its a real time render engine editor like unity.

                                    nacho

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                                    • O Offline
                                      OnlySean
                                      last edited by 8 Jan 2010, 03:40

                                      The best thing I learned while working with UNITY this summer was a simple workflow:
                                      SketchUp -> Blender -> UNITY
                                      u can leave out Blender for a static scenes, but the last time i checked, if u wanted movement or interaction, i.e: opening doors, u needed blender. Because all SketchUp Objects (groups) have the same origin (0,0,0) which made transforming or moving SketchUp geometry in UNITY a nightmare. I never found a function in UNITY that allowed to me reassign an objects origin to its center. Luckily all it takes in Blender is hitting to buttons once everything was selected. To figure out this workflow however, I spent 2 days Importing, Exporting and wildly swearing at my mac. If anyone has a better way pls let me know!
                                      format used from SU to Blend: .3ds
                                      format used from Blend to Unity: .blend

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                                      • A Offline
                                        Anssi
                                        last edited by 10 Jan 2010, 00:03

                                        The problem of a plugin or standalone .exe solutions to display 3D content is that most clients are not very eager for things that require installing anything on their computer or running an unauthorized application. In most companies staff has no right to perform such operations, and would have to persuade an IT department to do the installation.

                                        Anssi

                                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                        • P Offline
                                          pilou
                                          last edited by 10 Jan 2010, 01:13

                                          Funny I have seen these Unity animation in another forum (6 jan 2010) without know who was the author!
                                          Sorry I have seen only the animation without click on the link to the subject 😳
                                          So next time sign your work πŸ˜‰
                                          I remember fire in the chimney and wind on the trees β˜€

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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