Help Me Draw A Dome [TUTORIAL]
-
I say we put Gaieus up for a service award. This series, I believe, is refreshing and educational.
-
The meeting of a studious sympathetic student with a great kind teacher, so they give us a beautiful lesson.
The first of this kind in theses forums I guess..
Applauses:
simon
-
Just hang on, guys, we still need to see how effective and successful (in terms of the real project target) this whole thing will be!
-
Hi Gai
I trust all is well.
Glad to see the interest everyone has in this tutorial. I guess it can't be helped with the great lessons Gai is providing.I've drawn all that I can think of for now. I colored them in as well and I even got them at the exact dimensions I wish to use.
Can't wait to see how we going to get this in a 3D form.
ThanksRegards
D0me
-
Okay, these are pieces that will have several instances in the model so we are going to make components of them again. Note that though with our "Hide rest of model" strategy, we could work in our original dome model, too, we are now practising a new strategy - when you work with external files and will reload them into the original model later just like another member in this topic.
First, let's see those horizontal bars. Select one (practically either the top or the bottom) and make it a component (right click menu). Make sure that the "Replace selection with component" box is checked (this is generally not checked by default when your selection touches other, connected geometry). Give a meaningful name and a description if you wish (these will also appear in the component browser)
Now delete the faces of the two, similar horizontal bars (we are going to replace them with our new component). Select the component then the Move tool and press the Ctrl key. This will make the Move tool not only move but make copies (just like we have already practised with the Rotate tool ).
Move it from one endpoint to the other - then type x2 and hit Enter(this is called "Linear array" - with the Rotate tool, it was "Radial array").
Now do the same with the vertical bars (of course, we are not going to copy more than one instance now) but at the end, also flip the copy around its red axis (as it is oriented in our drawing now - in other cases, other direction would be correct). This is only needed if our component will not be perfectly symmetrical at the end but for now, let's be accurate whatever will happen later.
(BTW what the hack is "roung"? Should it be "round"?)
Now comes the two, similar pieces of the siding... Do what we've done above - make a component and replace the other piece with this component.
Finally the rest - here we do not Move-Copy anything as these two pieces are individual ones so there is only one instance of either going to be in the model... -
Hi Gai
I'm on track now.
After working with the dome, what you made me do makes so much of sense now. Each piece is now components and will much be easier to work with
Thanks
D0me
-
Okay, next, easy step is to open the dome model again (the version where we last made this side rectangle a component and exported it) > right click on that component > Reload... navigate to this one above (wherever you saved it) and open...
What you will see is that inside that side compoent (that we are going to explode soon), all that you modelled in this one, will appear.
One little correction first however - there are 4 instances of the horizontal bar component in your model (instead of just 3). The top one is a duplicate. Select it (clikc on it) - it will obviously just select one of the two - and delete. You will see that there is still one "below" and save your model before reloading like above.
-
Hi Gai
@unknownuser said:
(the version where we last made this side rectangle a component and exported it) > right click on that component > Reload... navigate to this one above (wherever you saved it) and open...
Im a little lost here. Is the version you're talking about found in this post http://forums.sketchucation.com/posting.php?mode=reply&f=79&t=24930&sid=8b51657489c975201327d144508f981e#pr217001 .
If it is, when I right click the Right Side component, I don't get a Reload option in the popup menu. Where could I be going wrong?Thanks
-
Sorry, in this post (originally I may have not uploaded the correct version - just did it myself).
BTW when you post a link, you always post it to a reply window (where you are supposed to write the answer) not to the post itself.
-
Hi Gai
OK, I've managed to reload the picture.
Ready to continue@unknownuser said:
BTW when you post a link, you always post it to a reply window (where you are supposed to write the answer) not to the post itself.
How do I go about doing so? I assume you would like me to post links whereby I can put a description of the link rather than the url address of the link?
-
Hm... Sorry again - I do not know what I screwed up above (more exactly I do - see below - I just cannot imagine how). Your component should've come in vertically. The glitch is in the original model I uploaded and pointed you to - please, use this new one I attach here to redo the whole thing.
I will have to go now and when I come back, we will have a little meandering and side notes about components, skp files and the importance of their axis location (which was wrong in my model).
Otherwise the stand - from here - is really a piece of cake only.
-
@unknownuser said:
Hm... Sorry again - I do not know what I screwed up above (more exactly I do - see below - I just cannot imagine how).
No Problem. I actually saw that the side piece did not fit in vertically but I thought it was normal and we would put it right later. Anyways, all seems fine now. Just one modification I made. The metal sheet covering at the bottom of the stand has been removed. I decided not the cover the piece right at the bottom.
Thanks
-
Okay, now it looks fine. We'll go on from here then.
-
Cool.
Ready to go on.
-
Hi there
Was going through the drawing and remembered you asking me about this@unknownuser said:
(BTW what the hack is "roung"? Should it be "round"?)
It is Round. Is it possible to show this as a round bar to give the drawing a bit more reality?
Thanks
-
Sure - I will go back a bit and modify our "side" component with the appropriate steps. So is the diameter going to be 2" then?
-
Hi Gai
Yes, 2" is fine.
Regards
D0me -
Okay, let's see then.
First we get rid of the dimension lines (if we do not need them any more - otherwise just turn their visibility off under the View menu). So enter the "Side" component (double click), go to Window > Model info > Dimensions, select all dimensions and delete them.
Now outside of everything, draw a circle with a radius of 1" (this will give a diameter of 2"). Make sure to pull its radius out along either the green or red (like in the picture) axis. Also, remember that until now, we have always set some bigger segment count to circles and arcs but we do not need to do this in this case as these legs will not be so prominent in our model so the default 24 segments will just do fine.
When we are drawing looking down (to get a blue circle), it is drawn on the ground plane (defined by the red/green axes) by default. In our model, it is at the top of the base structure so we will need to PushPull the circle downwards.
To make sure it won't get "sticky" to other geometry while we are positioning it, select all of our cylinder (triple click), right click and make it a group.
Now simply copy it with the default, Windows copy shortcut key (Ctrl+C), enter entirely into the component of the leg and paste in place for the time being (this is in the Edit menu but as far as I remember, you already have this as a custom shortcut: Shift+Ctrl+V)
Note that we do no really need it here, so a simple paste would do (Ctrl+V) but then we immediately need to position it)
Now select the Move tool find the endpoint that is pointing the farthest to "south" (along the green axis) in the group, grab the group at this endpoint and move it to the midpoint of the face in our component.
Now double )or even triple) click on our "old face" and delete it as we do not need it any more.
You can also explode the group - its geometry will now replace that of our old leg component (in both instances in the model)
After exiting the component, this is what you are supposed to see. Not perfect yet (the round leg affected how the other components look in relation to it) but we will handle that later.
Delete our temporary cylinder group.
Here is the model how I have finished it - for a reference (I think the biggest issues with mistakes and such come from all these different versions and when we incidentally mess up whcich one to go on working wioth )
-
Hi Gaieus
I've done the following but was unable to proceed further after my point number 5.
- I drew the circle along the red axis.
- I pulled the circle downwards and snapped it to my right square bar that is currently there and the tool tip "Endpoint" appeared
- I made the newly created cylinder a group by triple clicking.
- I then clicked the cylinder once and pressed ctrl+c
- I then double clicked the side group to get inside of it and then I double clicked the square bar (leg). I then went to Edit > Paste In Place. I now notice a bar on my left side that's also created.
I've cant seem to proceed any further.
Every time I try to move the cylinder to the midpoint of the leg, it somehow dosent snap to it or offsets the side piece completely. I've been at this since last night but just cant seem to get any further . Please tell if so far I'm on the right track as knowing me, I probably did something wrong when creating the cylinders and that's the reason i cant get any further.Thanks
-
@d0me said:
- I then double clicked the side group to get inside of it and then I double clicked the square bar (leg). I then went to Edit > Paste In Place. I now notice a bar on my left side that's also created.
That is good - it means that you succeeded to paste the group into the component itself - and since we have two instances of the same component, and editing one will change the other one, too (that's actually the point here).
Okay, now we will make our jobs a bit easier. Let's start using guide lines (that's what they are for - when you have complex geometry around, you pre-define paths, distances etc with the ape measure tool : - just click on one then the other point with it...)
Here (beside moving the group a bit closer for better screenshots), I established a guide line between the endpoint we need in the group and the midpoint of the face we want to move the group to:
Now if we start moving the group, we can easily get an "On line" inference - and that is exactly the direction we want to do it:
If you now press the Shift key (and until you keep it pressed), the operation will be locked on this direction - you can even move the cursor away - the thick dotted line indicates the direction of move:
Now either without the Shift key, snap the move to the "Intersection" (of the Midpoint and the Guide line):
Or while the Shift key is still pressed, get a "Constrained on line" intersection at the Midpoint (notice that in this case, as far as the "sensitivity" of the inference engine allows, you can even move the cursor away a bit from this midpoint):
Here is the file at its state of the first image - so try to practise all the steps above from that point.
Advertisement