sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Milling Tools

    Scheduled Pinned Locked Moved Plugins
    31 Posts 10 Posters 40.4k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @mitcorb said:

      Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?

      The tools where done in parallel - initiated by a request here at the forum.
      I simply haven't had time to work on this. Since I don't do CNC work myself it'd ended up as low priority.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        I don't do CNC work either. I was just thinking maybe Fredo's feature could fill a temporary need? They are obviously different approaches.

        I take the slow, deliberate approach in my aimless wandering.

        1 Reply Last reply Reply Quote 0
        • dereiD Offline
          derei
          last edited by

          I encounter problems with this model. I also tried on a simple rectangle and I get strange results. Maybe I don't know how to use it?

          It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
          Milling result.png

          • I don't know why "Milling result.png" is not shown 😞

          This is worse :(


          the skp file for headboard.

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            In your attached model, there are errors listed in the Ruby Console. The plugin has not been tested on such complex and curved shapes.

            @unknownuser said:

            It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.

            You would like the path you see in the preview as actual geometry?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              This model if yours has revealed several issues with this plugin... πŸ˜•

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • dereiD Offline
                derei
                last edited by

                @thomthom said:

                You would like the path you see in the preview as actual geometry?

                I would like to draw the actual geometry in Sketchup, but the plugin to alter my edges (offset/inset or leave them unaltered, just fillet corners). Because the milling bit can perform on the left, on the right or on the center of the line.

                This plugin could be a very powerful one in the future... (offtopic: Now I have some problems with DXF export from SketchUp and importing in CNC software. Some line elements (especially arcs) are mirrored outside of board perimeter). Maybe AutoCAD and SketchUp export DXF in different manners.)

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                1 Reply Last reply Reply Quote 0
                • dereiD Offline
                  derei
                  last edited by

                  @thomthom said:

                  This model if yours has revealed several issues with this plugin... πŸ˜•

                  It's my model...actually is something I do now. The curves have a lot of segments because it will be sent to CNC and I have some problems with arcs in DXF export. Polylines are ok, but if there are less segments, it will reflect in manufactured piece.

                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • dereiD Offline
                      derei
                      last edited by

                      @thomthom said:

                      I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                      Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.

                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Trying to track down the various issues.

                        One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • dereiD Offline
                          derei
                          last edited by

                          @thomthom said:

                          When I flipped the face it was behaving more as expected.

                          Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.

                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              boilingsnow
                              last edited by

                              Doesnt work on sketchup 8....

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                @boilingsnow said:

                                Doesnt work on sketchup 8....

                                Yes it does.

                                Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further?
                                I can't provide any further assistance without any info to work with.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Dacicusan
                                  last edited by

                                  Nice. Half the way.

                                  Still missing T-Bones.

                                  Link Preview Image

                                  Also, a lot of time I need to hide the holes produced by Dog-Bones. Like this one:

                                  Link Preview Image

                                  1 Reply Last reply Reply Quote 0
                                  • robertWanR Offline
                                    robertWan
                                    last edited by

                                    @dacicusan said:

                                    T-Bones.

                                    Dog-Bones.

                                    http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=13563

                                    Robert

                                    1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      EarlyHominid
                                      last edited by

                                      Hi ThomThom,
                                      I love this plugin. it helps me to assess nesting very efficiently for CNC milling on 2400 x 1200mm sheets of material which is great for quick job quoting.

                                      I would be happy to pay you a fee to add the following two features.

                                      Feature 1. The resultant component definition output of 'generate cut part' is derived from the original component definition.
                                      At present, your output components are, by default, labelled 'part#1', 'part#2', 'part#3' etc no matter the original component name.
                                      Lets say i want to execute 'generate cut part' on a component named 'upright_left_side', the output would be labelled 'upright_left_side_CUT', or something similar.

                                      The reason for this is I have to generate cut parts for many parts that appear to be the same but have very slight differences in arc radii etc. The parts are difficult to distinguish at a glance from one another. The naming process would remove this problem once and for all.

                                      Feature 2.
                                      This relates to transferring 2D shapes/geometry to the output part when using 'generate cut part' function.

                                      When using 'generate cut part', a 2D shape drawn onto any face of a 3D component will carry over and appear on the corresponding output part.
                                      For example, if I draw a bunch of circles in specific positions on a single face of a 3D component. I would like these circles to appear on the output face. At present, in order for this to work, one must cut a cylinder through to the opposing face and only then will it appear as a circle in the output part.

                                      Ideally this would work for any 2D geometry. I just use circles to represent holes to be drilled by the CNC machine for fixings in my material panels. I imagine this would work a little like SU native feature; 'intersect faces with model'.

                                      hope this finds you well and keep up the good work!

                                      1 Reply Last reply Reply Quote 0
                                      • robertWanR Offline
                                        robertWan
                                        last edited by

                                        @thomthom said:

                                        To do:

                                        • Validate face before processing.
                                        • Per-corner processing
                                        • T-Bone fillets
                                        • Remember tool settings

                                        And... better work in XY plane. πŸ˜„

                                        Robert

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 2 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement