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    [Plugin] Milling Tools

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    • thomthomT Offline
      thomthom
      last edited by

      I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • dereiD Offline
        derei
        last edited by

        @thomthom said:

        I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

        Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.

        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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        • thomthomT Offline
          thomthom
          last edited by

          Trying to track down the various issues.

          One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • dereiD Offline
            derei
            last edited by

            @thomthom said:

            When I flipped the face it was behaving more as expected.

            Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • thomthomT Offline
              thomthom
              last edited by

              The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                boilingsnow
                last edited by

                Doesnt work on sketchup 8....

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @boilingsnow said:

                  Doesnt work on sketchup 8....

                  Yes it does.

                  Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further?
                  I can't provide any further assistance without any info to work with.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • D Offline
                    Dacicusan
                    last edited by

                    Nice. Half the way.

                    Still missing T-Bones.

                    Link Preview Image

                    Also, a lot of time I need to hide the holes produced by Dog-Bones. Like this one:

                    Link Preview Image

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                    • robertWanR Offline
                      robertWan
                      last edited by

                      @dacicusan said:

                      T-Bones.

                      Dog-Bones.

                      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=13563

                      Robert

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                      • E Offline
                        EarlyHominid
                        last edited by

                        Hi ThomThom,
                        I love this plugin. it helps me to assess nesting very efficiently for CNC milling on 2400 x 1200mm sheets of material which is great for quick job quoting.

                        I would be happy to pay you a fee to add the following two features.

                        Feature 1. The resultant component definition output of 'generate cut part' is derived from the original component definition.
                        At present, your output components are, by default, labelled 'part#1', 'part#2', 'part#3' etc no matter the original component name.
                        Lets say i want to execute 'generate cut part' on a component named 'upright_left_side', the output would be labelled 'upright_left_side_CUT', or something similar.

                        The reason for this is I have to generate cut parts for many parts that appear to be the same but have very slight differences in arc radii etc. The parts are difficult to distinguish at a glance from one another. The naming process would remove this problem once and for all.

                        Feature 2.
                        This relates to transferring 2D shapes/geometry to the output part when using 'generate cut part' function.

                        When using 'generate cut part', a 2D shape drawn onto any face of a 3D component will carry over and appear on the corresponding output part.
                        For example, if I draw a bunch of circles in specific positions on a single face of a 3D component. I would like these circles to appear on the output face. At present, in order for this to work, one must cut a cylinder through to the opposing face and only then will it appear as a circle in the output part.

                        Ideally this would work for any 2D geometry. I just use circles to represent holes to be drilled by the CNC machine for fixings in my material panels. I imagine this would work a little like SU native feature; 'intersect faces with model'.

                        hope this finds you well and keep up the good work!

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                        • robertWanR Offline
                          robertWan
                          last edited by

                          @thomthom said:

                          To do:

                          • Validate face before processing.
                          • Per-corner processing
                          • T-Bone fillets
                          • Remember tool settings

                          And... better work in XY plane. 😄

                          Robert

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