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    WIP - Twilight Interiors - Update 1-03-10

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    • X Offline
      xrok1
      last edited by

      nice. if i could only pick 1 i'd have to say the middle one. πŸ˜„

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • D Offline
        d12dozr
        last edited by

        I like the 2nd style as it has a good level of detail - the first has lost detail due to the overlaid lines and the 3rd is too "fuzzy", imo. Good work πŸ˜„

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • F Offline
          FoXar
          last edited by

          I prefer number 3, I do like the fuzzyness πŸ˜„

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          • T Offline
            troyhome
            last edited by

            definitely number 1. the 3rd is difficult to look at- too blurry.

            IOviz.com
            SU Pro 2024 PC

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            • StinkieS Offline
              Stinkie
              last edited by

              These are nice. Number two looks best, IMHO. Care to share some details with regards to the rendering method you used and what the render time was?

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              • B Offline
                bytor
                last edited by

                Thanks for all the feedback guys - I think I prefer the second one as well.

                hI Stinkie!

                All 3 images use 2 TwiR images as the base. First 1 was run @ #9 preset - left it cook overnight for 9+ hours = 82 passes. Other was a #7 preset - took 1+ hrs. to run. Then ps work to combine these with multiple overlays of su exports, mostly linework exports. Just the sun for lighting along with a physical sky. I want to start learning to use hdr's - but I am not sure how to be able to keep the well defined shadows that the sun generates.

                Bytor

                Find the Cost of Freedom.....

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                • D Offline
                  d12dozr
                  last edited by

                  @bytor said:

                  ...but I am not sure how to be able to keep the well defined shadows that the sun generates.

                  If you keep "Sunlight Enabled" checked on, set the Sunlight slider to around 5, and keep Maximum Sunlight Intensity at least 5, you should get well defined shadows with an HDR.

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • D Offline
                    dspace
                    last edited by

                    @bytor said:

                    All 3 images use 2 TwiR images as the base. First 1 was run @ #9 preset - left it cook overnight for 9+ hours = 82 passes. Other was a #7 preset - took 1+ hrs. to run. Just the sun for lighting along with a physical sky. I want to start learning to use hdr's - but I am not sure how to be able to keep the well defined shadows that the sun generates.

                    Bytor

                    Sun and HDRs are much different stuffs, changing the physical sky for a HDR would be more desirable. (As mentioned above.)
                    But disabling the sun and rendering with HDR only would be quiet a tough job (IMHO) but it can be rewarding if you can get it right.
                    But I'm a little surprise you post only NPRs after cooking for 9+ hrs.
                    Though it would be easier to make improvements from the "raw". πŸ˜„

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Thanks for the info, Bytor.

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                      • B Offline
                        bytor
                        last edited by

                        Thanks everyone for the suggestions in working with HDRI - I will be experimenting more in the future.

                        Dspace,
                        My goal was to test some NPR interiors styles - so the PR versions were only ever intended as being a base. That being said - here is the PR daytime image ( 9+ hr.) that I worked from, and also a night version with Artemide Aqua Cil lamps using point lights. No pp on these 2 images.


                        Preset #9 - 34 passes = 3.5 hrs.


                        Preset #9 - 82 Passes = 9+ Hrs.

                        Find the Cost of Freedom.....

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                        • D Offline
                          dspace
                          last edited by

                          I think you did a great job when rendering is concern. πŸ‘
                          Without pp the images are little on the dark side.
                          Keep up the good work. πŸ˜„

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