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WIP - Twilight Interiors - Update 1-03-10

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  • X Offline
    xrok1
    last edited by 25 Dec 2009, 23:19

    nice. if i could only pick 1 i'd have to say the middle one. πŸ˜„

    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

    http://www.Twilightrender.com try it!

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    • D Offline
      d12dozr
      last edited by 26 Dec 2009, 01:42

      I like the 2nd style as it has a good level of detail - the first has lost detail due to the overlaid lines and the 3rd is too "fuzzy", imo. Good work πŸ˜„

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • F Offline
        FoXar
        last edited by 26 Dec 2009, 14:21

        I prefer number 3, I do like the fuzzyness πŸ˜„

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        • T Offline
          troyhome
          last edited by 27 Dec 2009, 02:40

          definitely number 1. the 3rd is difficult to look at- too blurry.

          IOviz.com
          SU Pro 2024 PC

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          • S Offline
            Stinkie
            last edited by 29 Dec 2009, 16:14

            These are nice. Number two looks best, IMHO. Care to share some details with regards to the rendering method you used and what the render time was?

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            • B Offline
              bytor
              last edited by 31 Dec 2009, 01:55

              Thanks for all the feedback guys - I think I prefer the second one as well.

              hI Stinkie!

              All 3 images use 2 TwiR images as the base. First 1 was run @ #9 preset - left it cook overnight for 9+ hours = 82 passes. Other was a #7 preset - took 1+ hrs. to run. Then ps work to combine these with multiple overlays of su exports, mostly linework exports. Just the sun for lighting along with a physical sky. I want to start learning to use hdr's - but I am not sure how to be able to keep the well defined shadows that the sun generates.

              Bytor

              Find the Cost of Freedom.....

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              • D Offline
                d12dozr
                last edited by 31 Dec 2009, 02:51

                @bytor said:

                ...but I am not sure how to be able to keep the well defined shadows that the sun generates.

                If you keep "Sunlight Enabled" checked on, set the Sunlight slider to around 5, and keep Maximum Sunlight Intensity at least 5, you should get well defined shadows with an HDR.

                3D Printing with SketchUp Book
                http://goo.gl/f7ooYh

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                • D Offline
                  dspace
                  last edited by 31 Dec 2009, 03:41

                  @bytor said:

                  All 3 images use 2 TwiR images as the base. First 1 was run @ #9 preset - left it cook overnight for 9+ hours = 82 passes. Other was a #7 preset - took 1+ hrs. to run. Just the sun for lighting along with a physical sky. I want to start learning to use hdr's - but I am not sure how to be able to keep the well defined shadows that the sun generates.

                  Bytor

                  Sun and HDRs are much different stuffs, changing the physical sky for a HDR would be more desirable. (As mentioned above.)
                  But disabling the sun and rendering with HDR only would be quiet a tough job (IMHO) but it can be rewarding if you can get it right.
                  But I'm a little surprise you post only NPRs after cooking for 9+ hrs.
                  Though it would be easier to make improvements from the "raw". πŸ˜„

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                  • S Offline
                    Stinkie
                    last edited by 31 Dec 2009, 07:08

                    Thanks for the info, Bytor.

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                    • B Offline
                      bytor
                      last edited by 3 Jan 2010, 14:54

                      Thanks everyone for the suggestions in working with HDRI - I will be experimenting more in the future.

                      Dspace,
                      My goal was to test some NPR interiors styles - so the PR versions were only ever intended as being a base. That being said - here is the PR daytime image ( 9+ hr.) that I worked from, and also a night version with Artemide Aqua Cil lamps using point lights. No pp on these 2 images.


                      Preset #9 - 34 passes = 3.5 hrs.


                      Preset #9 - 82 Passes = 9+ Hrs.

                      Find the Cost of Freedom.....

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                      • D Offline
                        dspace
                        last edited by 3 Jan 2010, 15:15

                        I think you did a great job when rendering is concern. πŸ‘
                        Without pp the images are little on the dark side.
                        Keep up the good work. πŸ˜„

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