Observers WhishList
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The current ones that's bugged which I would have great use of is;
- EntityObserver
- EntitiesObserver
- DefinitionObserver
- InstanceObserver
These are interesting in order to know what's being created, deleted and modified. And the events that trigger on delete should trigger before the entity is deleted, so we can perform cleaning up actions such as removing observers etc.
To accompany these, it would be nice to have persistent entity identifiers. That way, we can store the persistent ID of an entity in an attribute, and when the model is opened again we can use this id to access the entities directly and reassign observers without having to parse the entire model.
An event that triggers when it's safe to perform model changes would be good. So we can stack up modification, based on information from the other events, and execute them during this safe event.
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It would be great if the MaterialObserver 'onMaterialChange' would trigger in event of any change to the material (color, alpha, texture scale, etc). If that's not possible, an additional method that did it would be nice.
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First off, I totally agree with ThomThom's suggestions and add my vote for it.
In addition to that, it would be great if you can add the observer, that would give us some feedback (i.e. event, value) when an event triggered via Value Control Box occurs.
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An event for layer content change would be nice, so one can detect when entities are added and removed from layers.
And these events that trigger when stuff is added and removed:
it would be nice if a bulkadd and bulkremove event was triggered when entities are added and removed within between amodel.start_operation
andmodel.commit_operation
.Related to that, I noticed that when you add an entities observer, and you then use Move+Copy or Rotate+Copy the add/remove events trigger multiple times.
Say I Move+Copy a group within the Entitites collection I monitor;
I Move+Copy and type in * 5 to make 5 copies, the add event then trigger for each copy.
If I then type in *7 instead afterward, I then get 5 remove events followed by 7 add events. This isn't desirable. Instead I'd like one event call after each element has been added/removed. -
Material.onPaint(entity)
and/or
Materials.onPaint(material, entity)
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Tools observer that let you determine what custom Ruby tool is being used.
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I don't have a specific request off the topf of my head. I don't use observers very often.
But my request would be that the observers that are in the API should work. smoothly and consistently. And the API should document better how they work, what values they return, when they kick in, etc.
So for me it just be nice if everything worked.
Chris
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Here's a few ideas:
- make the materials observer for Mac and PC behave the same way. On Mac, the observer doesn't fire (onMaterialSetCurrent) unless you paint a face, whereas on PC, it fires when you click on the icon in the Materials Window
- Make them more stable. Observers seem to be a leading cause of crashes especially if you are using entity and entities observers
- An idea that's related to observers: I would like a method to determine the time a component definition was last modified. Modification would be any change for any entity in the component definition including any material assignments that have changed for any entity in the definition. I would think that the Entities Observer should accomplish this but, as I recall, this only would fire in a few specific circumstances.
- It would be nice if the API docs would say all of the specific events that are supposed to cause an observer to fire. For example, OnEntityChanged, what constitutes a 'change'? It shouldn't be up to the developers to have to endure countless hours of testing to figure out what events actually trigger the observers.
Thanks for working to improve this stuff!
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@whaat said:
- It would be nice if the API docs would say all of the specific events that are supposed to cause an observer to fire. For example, OnEntityChanged, what constitutes a 'change'? It shouldn't be up to the developers to have to endure countless hours of testing to figure out what events actually trigger the observers.
Yea - I spent some time on this because I was setting attributes - which seems to be a change. Not sure if I want that to trigger. At least not most of the times. attributes are like meta data.
maybe onChange for geometric changes, andonAttribChange(dict, key, oldVal, newVal)
for the attribute meta data? -
On my side, the priority should be:
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an APP and Model Observer which behaves correctly in reliably for events: Create New Model, Open Existing model, whatever method is used (.i.e from whithin Sketchup, via revert, etc...). Today the Observer is bugged and does not trap events in case you open a model, but get through a dialog box to save the current one before. This is critical, because these observers are usually the place where you will set or reset all others.
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a new observer event onSaveBefore, which is fires before the model is saved by the user. This gives an opportunity to save parameters (usually as attributes) into the model.
Fredo
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@unknownuser said:
- a new observer event onSaveBefore, which is fires before the model is saved by the user.
The tradition in naming events [using DHTML events as a reference,] seems to be:
- Event names begin with "on".1. If a modifier is NOT needed, the event is usually always an after event, such as onclick. The event cannot fire until after the click occurs. (There are exceptions, such as onunload, which is a before event. Some browsers such as MSIE implement a non-standard alias called onbeforeunload. Anyhow.. unmodified names are or should be unambigious as to when they fire; ie: onunload would not be any use if it fired after the unload happens.) 1. If a modifier IS needed, there are two kinds:
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Verb based: the eventnames end with a verb, with the modifier placed between "on" and the verb.:
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onbeforeEventverb** onafterEventverb** Noun based: the noun follows the "on", with a modifier at the end.
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onEventnounstart* onEventnounstop
So, referencing the URL below and the way most SU API events are named, the eventname Fredo wants should be called
ModelObserver.onBeforeSaveModel
.
The SU API for most Observer events follows close to the way that DHTML events are named. (There are events in both APIs that did not follow the naming 'convention', for whatever reason...?)ref: DHTML events
http://msdn.microsoft.com/en-us/library/ms533051(VS.85).aspxI don't know why the W3C named events this way, but they did. (IMHO, I think even some of the Noun-based event names would be more clear with a 'before' or 'after' between the 'on' and noun.)
The list at MSDN may give some readers ideas as to similar events or observers they would like in the SU API.
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suggested Purgeevent methods,
fire ONCE regardless of entities removed:
(allows bulk handling in one event, instead of dealing with multiple events firing for each purged object.)onBeforePurge(*collection, itemsObjectArray*)
onAfterPurge(*collection, itemsStringArray, purgeResult*)
(onAfterPurge must return a an array of string names because the objects are now gone; the purgeResult would be the boolean returned from .purge_unused)
for: DefinitionsObserver, LayersObserver, MaterialsObserver, StylesObserver
(and any other new observer added that gets a.purge_unused
method) -
@thomthom said:
An event that triggers when it's safe to perform model changes would be good. So we can stack up modification, based on information from the other events, and execute them during this safe event.
Do I understand it correctly that the TransactionCommit event is suppose to be doing this?
There is another issue here though. Say that TransactionCommit was working and you use that to perform actions which you have queued up during various model change events - then those changes will also trigger an TransactionCommit event. Would be useful to have some more into to what event was completed - or started. As oppose to just getting an event that says "some operation" started/ended. -
@thomthom said:
Tools observer that let you determine what custom Ruby tool is being used.
YES I agree.
Currently all custom Tools are reported as name="RubyTool" id="50003" state=nil
(or similar.)
In my custom Tool, I've made attribute getters tool_name, tool_id, tool_state but the ToolsObserver didn't ask for them I suppose. (or maybe it's the Tools collection?)Also the Tools collection does
NOT
work with custom RubyTools. Which may be the ToolObservers' problem as it gets it's info from the Tools collection.
%(#804000)[(Addition:) I'd like some VCB methods (or extra parameters passed by current methods,) to supply VCB Label and VCB value.
If new methods, something like:
onVCBlabelchange( *tools, tooldata, vcblabel* )
onVCBvalueentry( *tools, tooldata, vcbvalue* )
tooldata = Array[ tool_name, tool_id, tool_state ]reason for labelchange event, is that we cannot rely on tool states as they vary too much, and worse, not all standard tools even use / change a tool state. So in order to know where a tool is in it's process we might be able to use what's displayed for the VCB prompt label.
It would also be nice to get the VCB value after user entry from outside of a standard tool. (I know we CAN do it within our own custom tools using the
onUserText
method.) Uses, well I can think of implementing a entry history for standard tools, for one.] -
I'm a newbie to Sketchup Ruby API so this might be me and not the observer...
When using a selection observer to control the visibility of all entities based on the attributes of the selected entity, it allows me(and I don't want to be allowed) to select hidden entities even when "show hidden geometry" is unchecked.
This is my first use of an observer so maybe I just have to play with it more but I was thinking this might be a limitation of the observer.
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@mtalbott said:
When using a selection observer to control the visibility of all entities based on the attributes of the selected entity, it allows me(and I don't want to be allowed) to select hidden entities even when "show hidden geometry" is unchecked.
You will see that SU, when you triple click a mesh, will select hidden geometry, and display it as dotted edges.
Check the entity's
.hidden?
or.visible?
property along withSketchup.active_model.rendering_options['DrawHidden']
to determine if an entity is visible and if the user has Hidden Geometry on. -
@thomthom said:
Check the entity's
.hidden?
or.visible?
property along withSketchup.active_model.rendering_options['DrawHidden']
to determine if an entity is visible and if the user has Hidden Geometry on.thomthom,
thanks for responding to my issue. However, with my limited knowledge, checking hidden or visible is only good after the selection has been made. I don't know how to effect what can be selected in the first place.The issues can be simplified to this: all entities have a dictionary with an attribute value set to either "A" or "B". The script's job is to watch the selection that the user makes and based on what is selected, change the visibility. If an entity with the "A" tag is selected, only other "A" entity are visible and visa-versa. Furthermore, if nothing is selected both "A" and "B" entities should become visible again. The problem is that after I start the observer and select an "A" entity all of the "B" entities are hidden but if I go to select a different entity (which should be another "A" because that is all that is visible), the selection tool will pick the entity as if both "B" and "A" are visible. So if there is a "B" entity is in front of the "A" that I want to select it will select the invisible "B". This also goes for selecting in white space.
I figure that I need to tell sketchup that something has changed and it should get it's act together but that is where I've fallen short and thought maybe the selection observer was just not quite observant enough.
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I'm a bit surprised there hasn't been more activity in this thread...
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Before, Styles where called Rendering Options. So look at the
RenderingOptions
class. You have aRenderingOptionsObserver
class: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptionsobserver.htmlSame thing as Scenes in the SU UI is Pages in the API.
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@thomthom said:
Before, Styles where called Rendering Options. So look at the
RenderingOptions
class. You have aRenderingOptionsObserver
class: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptionsobserver.htmlOK looked at that... seems like the
RenderingOptionsObserver
class needs an overhaul:- Need to alias (rename) as:
StyleOptionsObserver
* Need to deprecate the old name.
@unknownuser said:
The type is an internal number that indicates what was changed. You will need to watch the observer for numbers you are interested in.
- That is clumsy! (or lazy programming.) Ruby is a high-level language, lets have the same identifier keys as used in the
RenderingOptions
collection class.*RenderingOptions
also needs to be aliased or renamedStyleOptions
.* Need to deprecate the old name.
This only covers the onStyleEdit method I proposed in the previous post, which is actually namedonRenderingOptionsChanged
, however, it fails to send any detail, it only tells (by ordinal,) what options WAS changed. I think it should pass oldValue and newValue as well.
So reproposing the method as:
onStyleOptionsEdit(styleOptionsCollection, optionKeyname, oldValue, newValue)
Could still have old method that sends ordinal number, as:
onStyleOptionsChange(styleOptionsCollection, optionNum)
- Need to deprecate the old name.
STILL, need as in previous post, a 'higher' level
StylesObserver
for triggering events when Styles are manipulated as a whole set (saved to, or loaded from files.) We can call these a StyleSet.- It is possible that those methods could go in the
AppObserver
rather than create a new observer class.
- Need to alias (rename) as:
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