Quick and Dirty WIP...very raw + V2
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Looks promising, Sid.
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Nomer
Yes we are shortly moving into public beta. We will release public beta around Xmas time.
So you will be able to test it soon.Tom
Thanks.... I love the output. It looks great without even messing with materials.
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Thanks James. I will be posting more images as I do them.
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I'm dying to see an interior.
You boys gonna shed some light on upcoming new features, or do we have to wait 'til the beta's out?
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I think waiting for official release notes is the current thinking. Here is another test. I will see to get an interior render as well.
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That's cool, I like the gloomy effect of this very much! PP or straight output? Although I'm seeing some colour waves, and that's a real down point for me
in render apps, I'm experiencing the same in Vfsu a lot. -
Thanks ....it is with pp. Interesting you call it gloomy .. I call it sunny.
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Nope, oh well, yes, actually I would call it bloom-effect, but that's more particular in the game development 'world'.
How about rendering times in this new engine?
Btw, could you let me know something about the pm, just so I know an answer and I can move on, I can understand
you might feel like it's risky or that you don't have any need of it -
Aha....you mean bloom....The render times are pretty good.
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@sepo said:
I think waiting for official release notes is the current thinking.
Figured as much. It was worth a try.
@sepo said:
I will see to get an interior render as well.
Brilliant. Thanks. Looking forward to giving V2 a spin.
@ Johannes:
Sla je renders op als een .exr of een .hdr. Tonemap ze vervolgens met het gratis programma Picturenaut. Lukt je dat niet, laat dan wat weten op het 'Extensions & Applications Discussions'-subforum.
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Another interesting render. Very 'mediterranean' light. Though there's an issue with refraction.
@foxar said:
Although I'm seeing some colour waves, and that's a real down point for me
This always happens. Is a 8 bit graphics colour issue. For printing is even worst. The only way to avoid this is 'dithering', this means noise. Its better to avoid 'gradients' and go for a background sky photo. Avoid simple colours on walls as well and use textures. Gradients in photoshop for example use dithering, (even this is not enough, have to add some noise too). Its only 0-255 zones from black to white, if you need a gradient from 25-50 there exist only 25 zones, what do you expect to see? Some renders don't have this issue but if you look closer you'll most probably see lot of noise there.
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Here is one more with V2
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Beautiful colours here.
When you say V2 you mean the famous WW2 V2 weapon? -
@michaliszissiou said:
Beautiful colours here.
When you say V2 you mean the famous WW2 V2 weapon?Haha....it should be new rendering weapon. Here is studio lighting , frosted glass test.
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Interesting thread Sepo and nice renders .
I particularly like the color bleeding on the Podium V2 versions.
Seems like the new render engine will be a very good one and I can't wait to see it in action more, both on interiors as exteriors.Good luck with development. A lot of people, including me, are looking forward to it.
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Waiting waiting
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Thanks Chris. I think we are nearly here.
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Nice work on those first few Sid!
I wonder if V2 of Podium is using the new Sunflow open source engine?
In the second set of renders as Michalis points out some really weird refraction going on from the balcony glass and some very patchy GI in the underside shaded areas, almost as if a negative emitter is placed there or the glass in acting as a light sink! Strange!
Looking forward to seeing more mate!
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Thanks Richard.
No Podium V2 is not using Sunflow. It is different render engine.
Yes there are some problems at moment with refraction. I decided to post it nvertheless as it is beta so nothing to hide. The patchy GI is me adding noise and pushing blues and whites in pp.
On the flipside I love the quality of light and colour bleeding. Also I do not see anymore problem with moire and texture AA. -
amazing results, sid. i have no doubts V2 will be well worth the wait.
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