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    Quick and Dirty WIP...very raw + V2

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    • F Offline
      FoXar
      last edited by

      Sure it's awesome, the crispness can be compared to higher end renderers like Vray and such, looking forward to test the trial, as I don't have any key πŸ˜›
      Great work on the software anyways!

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      • S Offline
        sepo
        last edited by

        I think the quality is there as you say, with big guys. It took us a long time but we are there I at last. It is not as easy to have render quality such as Vray and have simplictity that beginers can grasp in no time.
        There are still small issues to be sorted but those will be solved during beta.

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        • F Offline
          FoXar
          last edited by

          It's very nice you all managed that then, what I was just wondering, are there any plans on a refreshed website?

          Cheers!

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          • S Offline
            sepo
            last edited by

            not sure what you mean.

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            • F Offline
              FoXar
              last edited by

              Oh my bad, I was saying that you made nice work on the software, and second I was wondering if you might give the website a new
              appearance because of the new Podium version πŸ˜‰

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              • S Offline
                sepo
                last edited by

                Donno...we did not plan to do as such.

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                • F Offline
                  FoXar
                  last edited by

                  Ok thanks to let me know.

                  Ps; I've just sent you a PM πŸ˜‰

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                  • utilerU Offline
                    utiler
                    last edited by

                    Nice work, Sepo..... looking forward to V2 next year!!!

                    purpose/expression/purpose/....

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                    • N Offline
                      nomeradona
                      last edited by

                      @sepo said:

                      Here is same render with Podium V2 Beta. PP only vignette and reduced size. I did not do anything to the model but point and shoot. Will explore later new material editor.

                      http://i965.photobucket.com/albums/ae136/sepo100/test.jpg

                      podim V2 beta 😲

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Looks promising, Sid.

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                        • S Offline
                          sepo
                          last edited by

                          Nomer

                          Yes we are shortly moving into public beta. We will release public beta around Xmas time.
                          So you will be able to test it soon.

                          Tom

                          Thanks.... I love the output. It looks great without even messing with materials.

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                          • S Offline
                            sepo
                            last edited by

                            Thanks James. I will be posting more images as I do them.

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              I'm dying to see an interior. πŸŽ‰

                              You boys gonna shed some light on upcoming new features, or do we have to wait 'til the beta's out?

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                              • S Offline
                                sepo
                                last edited by

                                I think waiting for official release notes is the current thinking. Here is another test. I will see to get an interior render as well.

                                http://i965.photobucket.com/albums/ae136/sepo100/HardwaterLane1.jpg

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                                • F Offline
                                  FoXar
                                  last edited by

                                  That's cool, I like the gloomy effect of this very much! PP or straight output? Although I'm seeing some colour waves, and that's a real down point for me
                                  in render apps, I'm experiencing the same in Vfsu a lot.

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Thanks ....it is with pp. Interesting you call it gloomy .. I call it sunny. πŸ˜„

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                                    • F Offline
                                      FoXar
                                      last edited by

                                      Nope, oh well, yes, actually I would call it bloom-effect, but that's more particular in the game development 'world'.

                                      How about rendering times in this new engine?

                                      Btw, could you let me know something about the pm, just so I know an answer and I can move on, I can understand
                                      you might feel like it's risky or that you don't have any need of it πŸ˜‰

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                                      • S Offline
                                        sepo
                                        last edited by

                                        Aha....you mean bloom....The render times are pretty good.

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          @sepo said:

                                          I think waiting for official release notes is the current thinking.

                                          Figured as much. It was worth a try. πŸ’š

                                          @sepo said:

                                          I will see to get an interior render as well.

                                          Brilliant. Thanks. Looking forward to giving V2 a spin.

                                          @ Johannes:

                                          Sla je renders op als een .exr of een .hdr. Tonemap ze vervolgens met het gratis programma Picturenaut. Lukt je dat niet, laat dan wat weten op het 'Extensions & Applications Discussions'-subforum.

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Another interesting render. Very 'mediterranean' light. Though there's an issue with refraction.

                                            @foxar said:

                                            Although I'm seeing some colour waves, and that's a real down point for me

                                            This always happens. Is a 8 bit graphics colour issue. For printing is even worst. The only way to avoid this is 'dithering', this means noise. Its better to avoid 'gradients' and go for a background sky photo. Avoid simple colours on walls as well and use textures. Gradients in photoshop for example use dithering, (even this is not enough, have to add some noise too). Its only 0-255 zones from black to white, if you need a gradient from 25-50 there exist only 25 zones, what do you expect to see? Some renders don't have this issue but if you look closer you'll most probably see lot of noise there.

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