Quick and Dirty WIP...very raw + V2
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I think the quality is there as you say, with big guys. It took us a long time but we are there I at last. It is not as easy to have render quality such as Vray and have simplictity that beginers can grasp in no time.
There are still small issues to be sorted but those will be solved during beta. -
It's very nice you all managed that then, what I was just wondering, are there any plans on a refreshed website?
Cheers!
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not sure what you mean.
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Oh my bad, I was saying that you made nice work on the software, and second I was wondering if you might give the website a new
appearance because of the new Podium version -
Donno...we did not plan to do as such.
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Ok thanks to let me know.
Ps; I've just sent you a PM
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Nice work, Sepo..... looking forward to V2 next year!!!
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@sepo said:
Here is same render with Podium V2 Beta. PP only vignette and reduced size. I did not do anything to the model but point and shoot. Will explore later new material editor.
podim V2 beta
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Looks promising, Sid.
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Nomer
Yes we are shortly moving into public beta. We will release public beta around Xmas time.
So you will be able to test it soon.Tom
Thanks.... I love the output. It looks great without even messing with materials.
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Thanks James. I will be posting more images as I do them.
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I'm dying to see an interior.
You boys gonna shed some light on upcoming new features, or do we have to wait 'til the beta's out?
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I think waiting for official release notes is the current thinking. Here is another test. I will see to get an interior render as well.
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That's cool, I like the gloomy effect of this very much! PP or straight output? Although I'm seeing some colour waves, and that's a real down point for me
in render apps, I'm experiencing the same in Vfsu a lot. -
Thanks ....it is with pp. Interesting you call it gloomy .. I call it sunny.
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Nope, oh well, yes, actually I would call it bloom-effect, but that's more particular in the game development 'world'.
How about rendering times in this new engine?
Btw, could you let me know something about the pm, just so I know an answer and I can move on, I can understand
you might feel like it's risky or that you don't have any need of it -
Aha....you mean bloom....The render times are pretty good.
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@sepo said:
I think waiting for official release notes is the current thinking.
Figured as much. It was worth a try.
@sepo said:
I will see to get an interior render as well.
Brilliant. Thanks. Looking forward to giving V2 a spin.
@ Johannes:
Sla je renders op als een .exr of een .hdr. Tonemap ze vervolgens met het gratis programma Picturenaut. Lukt je dat niet, laat dan wat weten op het 'Extensions & Applications Discussions'-subforum.
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Another interesting render. Very 'mediterranean' light. Though there's an issue with refraction.
@foxar said:
Although I'm seeing some colour waves, and that's a real down point for me
This always happens. Is a 8 bit graphics colour issue. For printing is even worst. The only way to avoid this is 'dithering', this means noise. Its better to avoid 'gradients' and go for a background sky photo. Avoid simple colours on walls as well and use textures. Gradients in photoshop for example use dithering, (even this is not enough, have to add some noise too). Its only 0-255 zones from black to white, if you need a gradient from 25-50 there exist only 25 zones, what do you expect to see? Some renders don't have this issue but if you look closer you'll most probably see lot of noise there.
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Here is one more with V2
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