sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SU to blender (+ small tutorial)

    Scheduled Pinned Locked Moved Gallery
    34 Posts 14 Posters 7.3k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • massimoM Offline
      massimo Moderator
      last edited by

      Nice one πŸ‘ . I like your desaturated colours.

      1 Reply Last reply Reply Quote 0
      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Thanks, its just a test anyway.
        SU model exported via SUpro obj exporter (collada blender importer leads to a complete useless mess). I had first to 'explode' components and turn them to groups. I had to check that faces look outside (white color, not blue). After imported to blender, had to select all vertices and remove some doubles. Triangles to quads (this makes UV unwrap and displacements simpler). All these were one click operations. Now I was ready to texture and render in blender. Some more tips. When building windows in SU, its better to avoid all this push-pull, just do the openings and keep the rest stuff as a separate group, makes texturing easier, produces better topology too.
        To render in blender means a lot of clicks, lots of material properties, lot of experimentation. What do you expect? Its an advanced renderer. (more than kerkythea). If asking for a friendlier renderer then... well, podium is my favorite. πŸ˜„

        1 Reply Last reply Reply Quote 0
        • EarthMoverE Offline
          EarthMover
          last edited by

          @michaliszissiou said:

          If asking for a friendlier renderer then... well, podium is my favorite. πŸ˜„

          I'm surprised that's not their slogan.
          Podium - The Friendlier Renderer.

          Seriously, thank you Michalis for your contributions and ideas. I have 3ds Max and Modo, but have been slowly exploring Blender. I'd love to get away from the upgrade money pit that is most paid apps these days.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

          1 Reply Last reply Reply Quote 0
          • S Offline
            sepo
            last edited by

            Haha....The Friendlier Renderer....we might adopt it.

            It seems I will have to start exploring this Blender as well.

            1 Reply Last reply Reply Quote 0
            • F Offline
              Fletch
              last edited by

              @michaliszissiou said:

              rendered in blender v2.5 internal renderer (~1 min).

              lovely! beautiful light and shadow!

              michaliszissiou, what resolution was this rendering? what machine/processors/processor speed?

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

              1 Reply Last reply Reply Quote 0
              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                @fletch said:

                what resolution was this rendering? what machine/processors/processor speed?

                Thanks Adam, Sid, Fletch. Rendered at 1680x1060, blender v2.5 64bit on a mac (two xeon-nehalem, quad cores 16 threads at 2.26 Ghz). But could take 5 or 10 or 20 min, so many variations. I could say that ~1min on v2.5 or ~5min on v2.49b. What made this fast is that avoided radiosity solution using just a sun and three emitters. Blender aims at animation, so its fast.

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  Cool quiet images β˜€

                  The collada exporter from SU free seems don't work with the Blender Collada Importer
                  But seems work when you export from SU free in KMZ (rename in .Zip, unzip = DAE) then import in Blender πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    @unknownuser said:

                    The collada exporter from SU free seems don't work with the Blender Collada Importer
                    But seems work when you export from SU in KMZ (rename in .Zip, unzip = DAE) then import in Blender

                    Thanks Pilou, but DAE in KMZ is identical to DAE export. A mess. Practically useless!! Its collada blender importer or a SU problem, or I'm doing something wrong. πŸ˜†

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      Its collada blender importer or a SU problem

                      Probably both, but it's the only thing that I can do now from the free Su for export an object directly inside the Blender 2.5 Alpha 0 πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        @michaliszissiou said:

                        Thanks Pilou, but DAE in KMZ is identical to DAE export. A mess. Practically useless!! Its collada blender importer or a SU problem, or I'm doing something wrong. πŸ˜†

                        I'll second that SU DAE to Blender Collada import stinks, I exported a building and it's gigantic mess of triangulated faces and half reversed normals. On any serious model you'll spend longer fixing normals and cleaning up faces than you ever did modeling it.

                        1 Reply Last reply Reply Quote 0
                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          "exported a building and it's gigantic mess of triangulated faces and half reversed normals"

                          Exactly so. Maybe we should forget texturing in SU. Anyway UV texturing is superb in blender. Maybe this 'importing SU models to blender' operation is a waste of time. Maybe... πŸ˜’

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Camara
                            last edited by

                            Hi,
                            It's nice to see another user of a SU/Blender workflow. I love the two programs and they make my life more easy.
                            SU is great for modeling architecture but Blender as more advance tools for modeling organic forms,texturing and render.
                            My workflow is:
                            I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.
                            Then use the wonderful Nicetuna converter from the Kerkythea format into OBJ, it can be found here: http://www.nicetuna.com/kt2obj
                            Then import into Blender the OBJ file,be sure that the file are in the same folder that the textures and in the import options check the image search for Blender find them, and separate OBJ by Object/Group/Material. And VoilΓ‘.
                            The import is perfect.
                            In Blender you just need to delete duplicate vertices and transform tri faces into quads,that are very simple commands.

                            Then one can export back to Kerky for render or use another render engine available for Blender like Yafaray, Luxrender or VRay.
                            This is how I do it. Hope someone finds this information useful.

                            Portfolio: http://camara.weebly.com/

                            1 Reply Last reply Reply Quote 0
                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Thanks Camara. Interesting workflow. I am going to give that a shot.

                              EDIT - Gave it a shot and it works great in 2.49. I can't seem to import .obj into 2.5 alpha. Anyone else have this problem? BTW - the KT .xml to .obl workflow also works great for going from SU to Modo.

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

                              1 Reply Last reply Reply Quote 0
                              • david57D Offline
                                david57
                                last edited by

                                πŸ‘

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  I can't seem to import .obj into 2.5

                                  OBJ importer of the 2.5 Alpha 0 is bugged!
                                  With some people that works 1/2, for other = 0

                                  @unknownuser said:

                                  I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.

                                  Ok cool trick β˜€ but it's not a direct workflow SU free to Blender (that was my problematic for the moment) πŸ˜‰
                                  (during the bugging time time of the Alpha 0)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.
                                    Its a small tutorial here. Exporting from SUpro as .obj. Exporting textures too. When impoted to blender check for doubles. I didn't find any though. If models are already textured in SU, DO NOT convert triangles to quads, UV problem. You can edit UV textures however, you can even have texture painting, projected textures etc. Everything works just fine, just don't subdivide geometry (bad triangulated SU models here).
                                    Here's an old SU model:
                                    SU.jpg

                                    As you may noticed I'm checking faces so to look outside, that's really important. No blue faces, ok
                                    Picture 1.jpg

                                    So in SUpro, export .obj like this:
                                    Picture 2.jpg

                                    Importing .obj in blender 2.49b like this.
                                    Picture 3.jpg

                                    Here's the model in blender. You can see on the right, all textures UVs etc have imported beautifully.
                                    I deleted cactus and added some blender trees BTW. Everything works like a charm
                                    Picture 4.jpg

                                    A quick render ~2 min
                                    mmm.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Very cool tut and neat result! 😎
                                      Can I translate your tut in French?

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        My pleasure Pilou.

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Thx! β˜€

                                          Done! 😎

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            @michaliszissiou said:

                                            OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.

                                            Michalis, does this mean that you will import into 2.49 first, then save as .blend file and open it in 2.5 for rendering? Just trying to understand the workflow. I can't wait until they are finished with 2.5. It is a real gem in the making...especially if it is still free!!

                                            Also where do you get your Blender trees?

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement