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    SU to blender (+ small tutorial)

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    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      @michaliszissiou said:

      Thanks Pilou, but DAE in KMZ is identical to DAE export. A mess. Practically useless!! Its collada blender importer or a SU problem, or I'm doing something wrong. πŸ˜†

      I'll second that SU DAE to Blender Collada import stinks, I exported a building and it's gigantic mess of triangulated faces and half reversed normals. On any serious model you'll spend longer fixing normals and cleaning up faces than you ever did modeling it.

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        "exported a building and it's gigantic mess of triangulated faces and half reversed normals"

        Exactly so. Maybe we should forget texturing in SU. Anyway UV texturing is superb in blender. Maybe this 'importing SU models to blender' operation is a waste of time. Maybe... πŸ˜’

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        • C Offline
          Camara
          last edited by

          Hi,
          It's nice to see another user of a SU/Blender workflow. I love the two programs and they make my life more easy.
          SU is great for modeling architecture but Blender as more advance tools for modeling organic forms,texturing and render.
          My workflow is:
          I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.
          Then use the wonderful Nicetuna converter from the Kerkythea format into OBJ, it can be found here: http://www.nicetuna.com/kt2obj
          Then import into Blender the OBJ file,be sure that the file are in the same folder that the textures and in the import options check the image search for Blender find them, and separate OBJ by Object/Group/Material. And VoilΓ‘.
          The import is perfect.
          In Blender you just need to delete duplicate vertices and transform tri faces into quads,that are very simple commands.

          Then one can export back to Kerky for render or use another render engine available for Blender like Yafaray, Luxrender or VRay.
          This is how I do it. Hope someone finds this information useful.

          Portfolio: http://camara.weebly.com/

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Thanks Camara. Interesting workflow. I am going to give that a shot.

            EDIT - Gave it a shot and it works great in 2.49. I can't seem to import .obj into 2.5 alpha. Anyone else have this problem? BTW - the KT .xml to .obl workflow also works great for going from SU to Modo.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • david57D Offline
              david57
              last edited by

              πŸ‘

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                I can't seem to import .obj into 2.5

                OBJ importer of the 2.5 Alpha 0 is bugged!
                With some people that works 1/2, for other = 0

                @unknownuser said:

                I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.

                Ok cool trick β˜€ but it's not a direct workflow SU free to Blender (that was my problematic for the moment) πŸ˜‰
                (during the bugging time time of the Alpha 0)

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.
                  Its a small tutorial here. Exporting from SUpro as .obj. Exporting textures too. When impoted to blender check for doubles. I didn't find any though. If models are already textured in SU, DO NOT convert triangles to quads, UV problem. You can edit UV textures however, you can even have texture painting, projected textures etc. Everything works just fine, just don't subdivide geometry (bad triangulated SU models here).
                  Here's an old SU model:
                  SU.jpg

                  As you may noticed I'm checking faces so to look outside, that's really important. No blue faces, ok
                  Picture 1.jpg

                  So in SUpro, export .obj like this:
                  Picture 2.jpg

                  Importing .obj in blender 2.49b like this.
                  Picture 3.jpg

                  Here's the model in blender. You can see on the right, all textures UVs etc have imported beautifully.
                  I deleted cactus and added some blender trees BTW. Everything works like a charm
                  Picture 4.jpg

                  A quick render ~2 min
                  mmm.jpg

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                  • pilouP Offline
                    pilou
                    last edited by

                    Very cool tut and neat result! 😎
                    Can I translate your tut in French?

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      My pleasure Pilou.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Thx! β˜€

                        Done! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          @michaliszissiou said:

                          OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.

                          Michalis, does this mean that you will import into 2.49 first, then save as .blend file and open it in 2.5 for rendering? Just trying to understand the workflow. I can't wait until they are finished with 2.5. It is a real gem in the making...especially if it is still free!!

                          Also where do you get your Blender trees?

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Yes Adam. You can save the v2.49b file and open it in 2.5 (much faster renderer). But you have to wait for a full functional 2.5.
                            As for "if it is still free" read this one. It will always be a freeware app.
                            http://www.blender.org/education-help/faq/gpl-for-artists/

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              @michaliszissiou said:

                              Yes Adam. You can save the v2.49b file and open it in 2.5 (much faster renderer).

                              This works well, I had to do this to get the collada import to work. Import with 2.49, save as .blend, re-open in 2.5. Didn't know the .OBJ import was broken too, thanks for the heads up.

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                An updated render, using blender particle system for dry grass. I have a lot more to learn...


                                mmgr.jpg

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                                • J Offline
                                  Jakerlund
                                  last edited by

                                  Hi,

                                  Anyone know how to run kt2obj in OS X?
                                  There is a Unix version and since OS X is Unix based i thought it would be possible.
                                  But my knowledge in terminal is πŸ‘Š

                                  Any tips are welcome.

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                                  • EscapeArtistE Offline
                                    EscapeArtist
                                    last edited by

                                    Jakerlund
                                    Your question would be better answered in its own post.

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                                    • S Offline
                                      Starling75
                                      last edited by

                                      Hmm... Blender 2.57 can't import collada exported from SU8 ..?

                                      http://www.starlingarch.cz

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        A tip.
                                        Keep a blender 2.49b for this. For the moment. πŸ˜‰
                                        The best way to export is the official obj format. But you need SU pro... what a shame for google. πŸ‘Ž

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          For SU free version use the Export obj + Material by TIG πŸ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Similar problems to collada pilou...
                                            blender/ edit mode / w / remove doubles !!!???

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