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    Model this: 3D Connexion Space explorer

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    • stefanqS Offline
      stefanq
      last edited by

      Bravo Ely!

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      • ely862meE Offline
        ely862me
        last edited by

        πŸ˜„ Thanks!
        Sorry i didn t kept the model without subdividing ..Maybe other time!

        Elisei

        @unknownuser said:

        a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

        yes sir,it does πŸ˜„

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

          Space Explorer I.jpg

          Space Explorer II.jpg

          Think I need a different approach ❓

          Download the free D'oh Book for SketchUp πŸ“–

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          • A Offline
            alpro
            last edited by

            Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

            Mike

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            • K Offline
              kwistenbiebel
              last edited by

              Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
              Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

              I like the latest efforts of Pete, Ely and Adam.
              The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
              Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

              It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
              Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

              I vote for NURBS FOR SKETCHUP!

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              • A Offline
                avariant
                last edited by

                I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                I know the scale and body shape is off... I just eyeballed it.


                navigator.jpg


                navigator2.jpg

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                • S Offline
                  Solidseal
                  last edited by

                  @ely862me said:

                  It s not that good.. trust me..
                  Intel(R) Pentium(R) Dual Core 2.80 Ghz
                  1 Gb ram
                  nVidia 8600Gt 1 Gb video card

                  Why are u asking!?

                  Elisei

                  wel because when I create a sphere with 2 circles with 100s my pc has serious problems πŸ˜„ also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
                  but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)

                  Intel(R) Pentium(R) Dual Core 2.80 Ghz
                  2 Gb ram
                  Ati Radeon HD4870 1 Gb video card

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    Thx guys!
                    Adam -very nice πŸ˜‰
                    Alpro-i don t know exactly how much time--let say about 2 hours.
                    Solidseal -watch this thread http://forums.sketchucation.com/viewtopic.php?f=72&t=2467

                    Happy sketching!

                    Elisei

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Finally feeling like I have something respectable. Pretty much the same method as my first attempt, but used more FFD, Fredo Taper & Bend and Dieder's Projections to get the job done. Still need some work on the buttons and I could probably do it again with less segments in my initial bezier splines to make it manageable, plus the "nose" on mine is a bit flat. Unfortunately, I have a corruption in the file and when I try to save it, it crashes sketchup. Decided to do a couple Twilight renders since I may not be able to save the file and I know it's too heavy to use for a render challenge. I'll update the post with new renders when they finish.

                      Space Navigator Render3 copy.jpg


                      Space Navigator Render1.jpg


                      SU_SNOUTPUT3.jpg


                      SU_SNOUTPUT2.jpg


                      SU_SNOUTPUT5.jpg

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Mike, I spent about 4 hours on mine. (twice) If I built it again, I could probably do it in less than an hour, now that I'm over the head scratching.

                        I think the most difficult thing about this challenge is that we are dealing with a model that is a combination of hard surface and organic shape. I like Pete's approach to model the main skin. Here's some ideas on how to incorporate some hard surface to Pete's SDS skin to make the base.


                        Trace out the base with Bezier classic tool and push pull it through the grouped skin


                        Run intersect with model and delete extra geometry


                        Select the bottom most edges and use the Extrude Lines along Vector tool that comes in the newest projection tools, or use the stand alone Extrude edges plugin.  The projection tool one is better because it will leave selected the new set of lower edges.  Extrude down on the Z axis.


                        Use the scale tool to scale the new edges inward from center.  This will create the slight bevel for the transition from the top and base.  You can use ThomThom's select quad face loop to select all the inner lines of the new extrusion and soften them, without softening the separating line, as this is needed for texturing.


                        ![To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.](/uploads/imported_attachments/nICO_Clipboard10SDS.jpg "To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.")


                        Delete the rest of the rectangle and select the bottom face and edges and scale them inward from center and the base is complete.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • soloS Offline
                          solo
                          last edited by

                          Adam, I have a new skin, this time I used my actual real world 3D Explorer to get the proportions better, I'd say the shape is pretty close to the real thing now.
                          The size is not as I model oversised.


                          top skin.jpg


                          Model

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • S Offline
                            sepo
                            last edited by

                            great tread πŸ‘ πŸ‘

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Expanding on my previous method for the base, I felt it didn't have enough curve to it as does the real thing. I used Pete's newest skin and used some extrusions and projections to get the curves needed to run TIG's sweep along rails plugin. I think this is the most effective way I've tried so far and it went really fast. Hope it's helpful to some. Model attached.


                              Clipboard03Base.jpg


                              Here I extruded outer edges down on Z and scaled inward by .99.  Then used the Drape tool to drape those edges down onto a plane.  I used Selection memory plugin to save the initial edges, then selected the draped and extruded edges and moved out a copy.


                              I measured across and found the mid point of the lines and then used a plane as a guide to delete half of the edges.


                              I used a small extruded plane to draw out a profile for the base


                              After making sure my segments matched for both rails, I ran TIG's sweep along rails plugin to create the mesh for the base, then duplicated it and flipped half to match them up as a whole.  I then moved the based and lined it up with the previous mesh.


                              I also made a small profile (component) and used follow me to round the edge between the top and base.


                              explorer skin-1.skp

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • dermotcollD Offline
                                dermotcoll
                                last edited by

                                @sepo said:

                                great tread πŸ‘ πŸ‘

                                Why are we talking about tyres Sepo 🀣

                                Guys these are just brilliant - have been keeping an eye on the output - it would take me a week just to get the shape of the main body done. Well done to all

                                When you burn your arse - you gotta sit on the blisters!!

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  Here's a pretty clean (although heavy) model if anyone wants to play around with it. If someone wants to remake the buttons with TOS that would be great.

                                  Explorer Model SFC.jpgExplorer Model SFC.45.jpg
                                  Explorer Model SFC.46.jpgExplorer Model SFC.44.jpgExplorer Model SFC.skp


                                  napit1.jpg


                                  napit2.jpg


                                  spaceexplorer_014t.jpg

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    looks really great! I prefer to make my version in Modo as I can't really model organic in SU πŸ’š

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Found some time to continue.

                                      http://img23.imageshack.us/img23/7936/3dconnexion2.jpg

                                      http://img23.imageshack.us/img23/3777/3dconnexion1.jpg


                                      http://img269.imageshack.us/img269/937/explorerr.jpg

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        πŸ‘

                                        That's incredible. This has been an excellent challenge and every approach by members has been eye opening.

                                        I've struggled on this one and can make no excuses other than my user level. I'm gonna keep trying but don't think I'll make the grade.

                                        Thanks to those who've invested their time to show others how truly skillful organic modeling is.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • dermotcollD Offline
                                          dermotcoll
                                          last edited by

                                          I second that Richard - it is incredibly difficult for a newbie like me to even start thinking about how to go about this type of model - but when you see the techniques used by the gurus it inspires you to try difficult shapes and forms - my work is generally boxes and straight lines but I can see that the entourage items can totally change a scene and look forward to developing some pieces to use in future plans.

                                          When you burn your arse - you gotta sit on the blisters!!

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                                          • boofredlayB Offline
                                            boofredlay
                                            last edited by

                                            I can't get over how much the base of this thing looks like a shoe πŸ˜†

                                            I had some time so here is my progress.
                                            Tools used the most so far have been the move and scale tools.
                                            The only Ruby was Subdivide and Smooth at the end.


                                            01.jpg


                                            02.jpg


                                            03.jpg


                                            04.jpg


                                            05.jpg


                                            06.jpg


                                            07.jpg


                                            08.jpg

                                            http://www.coroflot.com/boofredlay

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