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    Model this: 3D Connexion Space explorer

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    • soloS Offline
      solo
      last edited by

      Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)

      It's not accurate but definitely looks better and smoother.

      I have added the basic SDS model if y'all wanna play.


      proxy


      proxy


      SDS of proxy


      Intersect plane for bottom


      b5.jpg


      SDS version model

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • S Offline
        Solidseal
        last edited by

        My work so far πŸ˜„
        Not perfect but thats all I know about this programm πŸ˜„

        No plug ins used
        and the big knob is a tad to big


        1.jpg


        2.jpg


        3.jpg

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version πŸ˜„

          feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

          the attached skp looks like this

          i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


          navigator_JH.skp

          dotdotdot

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          • ely862meE Offline
            ely862me
            last edited by

            Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
            Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
            Take care!

            Elisei


            remcon.jpg


            remcona.JPG


            remconb.jpg


            remconc.jpg


            remcon.skp

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              awesome job ely!

              that's a big time SDS ad right there πŸ˜„

              [edit] seriously impressive.. i didn't think anyone was going to get that close.
              a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

              dotdotdot

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              • S Offline
                Solidseal
                last edited by

                @ely862me said:

                πŸ˜„ Thanks!
                Sorry i didn t kept the model without subdividing ..Maybe other time!

                Elisei

                Elisei .. I have seen your vids @ tube making that supercar (posted there also πŸ˜› )
                I was just wondering. What kinda system do you have ?

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                • ely862meE Offline
                  ely862me
                  last edited by

                  It s not that good.. trust me..
                  Intel(R) Pentium(R) Dual Core 2.80 Ghz
                  1 Gb ram
                  nVidia 8600Gt 1 Gb video card

                  Why are u asking!?

                  Elisei

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    Bravo Ely!

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      πŸ˜„ Thanks!
                      Sorry i didn t kept the model without subdividing ..Maybe other time!

                      Elisei

                      @unknownuser said:

                      a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                      yes sir,it does πŸ˜„

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

                        Space Explorer I.jpg

                        Space Explorer II.jpg

                        Think I need a different approach ❓

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • A Offline
                          alpro
                          last edited by

                          Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

                          Mike

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
                            Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

                            I like the latest efforts of Pete, Ely and Adam.
                            The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
                            Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

                            It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
                            Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

                            I vote for NURBS FOR SKETCHUP!

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                            • A Offline
                              avariant
                              last edited by

                              I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                              I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                              I know the scale and body shape is off... I just eyeballed it.


                              navigator.jpg


                              navigator2.jpg

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                              • S Offline
                                Solidseal
                                last edited by

                                @ely862me said:

                                It s not that good.. trust me..
                                Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                1 Gb ram
                                nVidia 8600Gt 1 Gb video card

                                Why are u asking!?

                                Elisei

                                wel because when I create a sphere with 2 circles with 100s my pc has serious problems πŸ˜„ also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
                                but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)

                                Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                2 Gb ram
                                Ati Radeon HD4870 1 Gb video card

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  Thx guys!
                                  Adam -very nice πŸ˜‰
                                  Alpro-i don t know exactly how much time--let say about 2 hours.
                                  Solidseal -watch this thread http://forums.sketchucation.com/viewtopic.php?f=72&t=2467

                                  Happy sketching!

                                  Elisei

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Finally feeling like I have something respectable. Pretty much the same method as my first attempt, but used more FFD, Fredo Taper & Bend and Dieder's Projections to get the job done. Still need some work on the buttons and I could probably do it again with less segments in my initial bezier splines to make it manageable, plus the "nose" on mine is a bit flat. Unfortunately, I have a corruption in the file and when I try to save it, it crashes sketchup. Decided to do a couple Twilight renders since I may not be able to save the file and I know it's too heavy to use for a render challenge. I'll update the post with new renders when they finish.

                                    Space Navigator Render3 copy.jpg


                                    Space Navigator Render1.jpg


                                    SU_SNOUTPUT3.jpg


                                    SU_SNOUTPUT2.jpg


                                    SU_SNOUTPUT5.jpg

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Mike, I spent about 4 hours on mine. (twice) If I built it again, I could probably do it in less than an hour, now that I'm over the head scratching.

                                      I think the most difficult thing about this challenge is that we are dealing with a model that is a combination of hard surface and organic shape. I like Pete's approach to model the main skin. Here's some ideas on how to incorporate some hard surface to Pete's SDS skin to make the base.


                                      Trace out the base with Bezier classic tool and push pull it through the grouped skin


                                      Run intersect with model and delete extra geometry


                                      Select the bottom most edges and use the Extrude Lines along Vector tool that comes in the newest projection tools, or use the stand alone Extrude edges plugin.  The projection tool one is better because it will leave selected the new set of lower edges.  Extrude down on the Z axis.


                                      Use the scale tool to scale the new edges inward from center.  This will create the slight bevel for the transition from the top and base.  You can use ThomThom's select quad face loop to select all the inner lines of the new extrusion and soften them, without softening the separating line, as this is needed for texturing.


                                      ![To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.](/uploads/imported_attachments/nICO_Clipboard10SDS.jpg "To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.")


                                      Delete the rest of the rectangle and select the bottom face and edges and scale them inward from center and the base is complete.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Adam, I have a new skin, this time I used my actual real world 3D Explorer to get the proportions better, I'd say the shape is pretty close to the real thing now.
                                        The size is not as I model oversised.


                                        top skin.jpg


                                        Model

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • S Offline
                                          sepo
                                          last edited by

                                          great tread πŸ‘ πŸ‘

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Expanding on my previous method for the base, I felt it didn't have enough curve to it as does the real thing. I used Pete's newest skin and used some extrusions and projections to get the curves needed to run TIG's sweep along rails plugin. I think this is the most effective way I've tried so far and it went really fast. Hope it's helpful to some. Model attached.


                                            Clipboard03Base.jpg


                                            Here I extruded outer edges down on Z and scaled inward by .99.  Then used the Drape tool to drape those edges down onto a plane.  I used Selection memory plugin to save the initial edges, then selected the draped and extruded edges and moved out a copy.


                                            I measured across and found the mid point of the lines and then used a plane as a guide to delete half of the edges.


                                            I used a small extruded plane to draw out a profile for the base


                                            After making sure my segments matched for both rails, I ran TIG's sweep along rails plugin to create the mesh for the base, then duplicated it and flipped half to match them up as a whole.  I then moved the based and lined it up with the previous mesh.


                                            I also made a small profile (component) and used follow me to round the edge between the top and base.


                                            explorer skin-1.skp

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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