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    Model this: 3D Connexion Space explorer

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      a not so quick try... a lot of manual stuff with

      definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it πŸ˜„

      i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..

      a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..

      space1.jpg
      space2.jpg
      space3.jpg

      dotdotdot

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      • soloS Offline
        solo
        last edited by

        Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)

        It's not accurate but definitely looks better and smoother.

        I have added the basic SDS model if y'all wanna play.


        proxy


        proxy


        SDS of proxy


        Intersect plane for bottom


        b5.jpg


        SDS version model

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • S Offline
          Solidseal
          last edited by

          My work so far πŸ˜„
          Not perfect but thats all I know about this programm πŸ˜„

          No plug ins used
          and the big knob is a tad to big


          1.jpg


          2.jpg


          3.jpg

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version πŸ˜„

            feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

            the attached skp looks like this

            i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


            navigator_JH.skp

            dotdotdot

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            • ely862meE Offline
              ely862me
              last edited by

              Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
              Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
              Take care!

              Elisei


              remcon.jpg


              remcona.JPG


              remconb.jpg


              remconc.jpg


              remcon.skp

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                awesome job ely!

                that's a big time SDS ad right there πŸ˜„

                [edit] seriously impressive.. i didn't think anyone was going to get that close.
                a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                dotdotdot

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                • S Offline
                  Solidseal
                  last edited by

                  @ely862me said:

                  πŸ˜„ Thanks!
                  Sorry i didn t kept the model without subdividing ..Maybe other time!

                  Elisei

                  Elisei .. I have seen your vids @ tube making that supercar (posted there also πŸ˜› )
                  I was just wondering. What kinda system do you have ?

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    It s not that good.. trust me..
                    Intel(R) Pentium(R) Dual Core 2.80 Ghz
                    1 Gb ram
                    nVidia 8600Gt 1 Gb video card

                    Why are u asking!?

                    Elisei

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      Bravo Ely!

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        πŸ˜„ Thanks!
                        Sorry i didn t kept the model without subdividing ..Maybe other time!

                        Elisei

                        @unknownuser said:

                        a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                        yes sir,it does πŸ˜„

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

                          Space Explorer I.jpg

                          Space Explorer II.jpg

                          Think I need a different approach ❓

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • A Offline
                            alpro
                            last edited by

                            Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

                            Mike

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
                              Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

                              I like the latest efforts of Pete, Ely and Adam.
                              The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
                              Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

                              It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
                              Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

                              I vote for NURBS FOR SKETCHUP!

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                              • A Offline
                                avariant
                                last edited by

                                I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                                I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                                I know the scale and body shape is off... I just eyeballed it.


                                navigator.jpg


                                navigator2.jpg

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                                • S Offline
                                  Solidseal
                                  last edited by

                                  @ely862me said:

                                  It s not that good.. trust me..
                                  Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                  1 Gb ram
                                  nVidia 8600Gt 1 Gb video card

                                  Why are u asking!?

                                  Elisei

                                  wel because when I create a sphere with 2 circles with 100s my pc has serious problems πŸ˜„ also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
                                  but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)

                                  Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                  2 Gb ram
                                  Ati Radeon HD4870 1 Gb video card

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    Thx guys!
                                    Adam -very nice πŸ˜‰
                                    Alpro-i don t know exactly how much time--let say about 2 hours.
                                    Solidseal -watch this thread http://forums.sketchucation.com/viewtopic.php?f=72&t=2467

                                    Happy sketching!

                                    Elisei

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Finally feeling like I have something respectable. Pretty much the same method as my first attempt, but used more FFD, Fredo Taper & Bend and Dieder's Projections to get the job done. Still need some work on the buttons and I could probably do it again with less segments in my initial bezier splines to make it manageable, plus the "nose" on mine is a bit flat. Unfortunately, I have a corruption in the file and when I try to save it, it crashes sketchup. Decided to do a couple Twilight renders since I may not be able to save the file and I know it's too heavy to use for a render challenge. I'll update the post with new renders when they finish.

                                      Space Navigator Render3 copy.jpg


                                      Space Navigator Render1.jpg


                                      SU_SNOUTPUT3.jpg


                                      SU_SNOUTPUT2.jpg


                                      SU_SNOUTPUT5.jpg

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Mike, I spent about 4 hours on mine. (twice) If I built it again, I could probably do it in less than an hour, now that I'm over the head scratching.

                                        I think the most difficult thing about this challenge is that we are dealing with a model that is a combination of hard surface and organic shape. I like Pete's approach to model the main skin. Here's some ideas on how to incorporate some hard surface to Pete's SDS skin to make the base.


                                        Trace out the base with Bezier classic tool and push pull it through the grouped skin


                                        Run intersect with model and delete extra geometry


                                        Select the bottom most edges and use the Extrude Lines along Vector tool that comes in the newest projection tools, or use the stand alone Extrude edges plugin.  The projection tool one is better because it will leave selected the new set of lower edges.  Extrude down on the Z axis.


                                        Use the scale tool to scale the new edges inward from center.  This will create the slight bevel for the transition from the top and base.  You can use ThomThom's select quad face loop to select all the inner lines of the new extrusion and soften them, without softening the separating line, as this is needed for texturing.


                                        ![To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.](/uploads/imported_attachments/nICO_Clipboard10SDS.jpg "To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.")


                                        Delete the rest of the rectangle and select the bottom face and edges and scale them inward from center and the base is complete.

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Adam, I have a new skin, this time I used my actual real world 3D Explorer to get the proportions better, I'd say the shape is pretty close to the real thing now.
                                          The size is not as I model oversised.


                                          top skin.jpg


                                          Model

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • S Offline
                                            sepo
                                            last edited by

                                            great tread πŸ‘ πŸ‘

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