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    Model this: 3D Connexion Space explorer

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    • soloS Offline
      solo
      last edited by

      ๐Ÿ’š

      I like this choice for the challenge as the best model will be used for a render challenge, I'm sure you can see the reason this will make a great render challenge.

      I normally look around my home for things that will be challenging to model, I have a few other ideas for future challenges, however if y'all have something good that will can be used for these challenges please pm me so I can add them to the list.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • EscapeArtistE Offline
        EscapeArtist
        last edited by

        Wow, that's gonna take a little time; a real challenge. There's a lot of curves in that thing. "Moderate" you say...

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        • dermotcollD Offline
          dermotcoll
          last edited by

          Dear sir,

          My dog ate my monitor so I couldnt do my homework!!!!

          As Father Jack would say "Arse, Feck, DRINK!!!!"

          When you burn your arse - you gotta sit on the blisters!!

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Frustrating model to try and build without true orthographical blueprints. I've decided to start over. I saved some screen shots as I was modeling to the point I got to. It was going okay, but my geometry started to get a little out of control and I'd like to try a different approach. Here's the results of my first attempt....perhaps someone can expand upon the method. This is definitely a model suited for nurbs!


            Started by tracing the outline in topview, using Bezier tools


            Use extrude lines plugin to extrude bezier curves on Z


            Repeated procedure and extruded the side profile


            Intersected and deleted unwanted geometry and then used a plane to slice the model in half


            Attached halves and used VPP to extrude face down on Z.  Then traced the base of the navigator and intersected.


            Made a copy of surface mesh and ran SSB on it.


            I used the sandbox smoove to push the bubble mesh for the palm pad and wheel.  Modeled the navigator wheel using standard follow me tool.  Used TOS and JPP to start making the buttons.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • soloS Offline
              solo
              last edited by

              Great start Adam, I was thinking along the same lines, using 'Booltools' for the intersecting groups.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Definitely challenging Pete. I'm going to try playing with TIG's sweep along rails plugin to see if I can get a cleaner mesh, then booltools as well. TOS & JPP seems to leave me with undesirable mesh. Also thought about SDS, but it will take some trial and error to get right.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Wow, this is a nutcracker.
                  I don't have a clue how to pull this off to be honest.

                  Adams results are already quite good.
                  Adam, could you explain the abbreviations VPP and SSB (below the images)?

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    VPP could be Vector Push Pull from. Joint Push Pull plugin as for SSB, I thought itwas for Subdivide and Smooth but now you mention it I'm stumped

                    excellent modeling Adam BTW. Really innovative thinking

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Sorry bout the abbreviations. SSB = Soap Skin Bubble and yes VPP = Vector Push Pull.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • N Offline
                        nomeradona
                        last edited by

                        wow thank you for those screen shots its very easy to follow.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • S Offline
                          Slimdog
                          last edited by

                          Holy crap I am still working on the first challenge. Guess I will have to hurry up with the first one.

                          This one looks to be quite a bit above my head for sure.

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                          • D Offline
                            dedmin
                            last edited by

                            http://www.rwlabs.com/article.php?cat=&id=152&pagenumber=4
                            http://metku.net/index.html?path=reviews/spaceexplorer/index_eng2

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                            • pilouP Offline
                              pilou
                              last edited by

                              Funny thing of this design model is that is like a shoe! ๐Ÿ˜„

                              Yes maybe the new Tig plug sweep 2 rails can help you on this shoe under the hand ๐Ÿ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • U Offline
                                Ultimatez 32
                                last edited by

                                tried using sds.. result better then expected ๐Ÿ˜„


                                basic side view outline


                                basic top view outline


                                after intersection and erase


                                erased bottom, and sds 3 iterations

                                Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I gave it a quick try using Bool tools, Poly reduce and SDS.


                                  1.jpg


                                  2.jpg


                                  3.jpg


                                  4.jpg


                                  5.jpg


                                  6.jpg


                                  7.jpg


                                  8.jpg


                                  9.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Nice Pete. What did you use to reduce the mesh before SDS?

                                    Nevermind, I see you used Polyreduce. Nice trick to get a clean mesh!!

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      a not so quick try... a lot of manual stuff with

                                      definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it ๐Ÿ˜„

                                      i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..

                                      a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..

                                      space1.jpg
                                      space2.jpg
                                      space3.jpg

                                      dotdotdot

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)

                                        It's not accurate but definitely looks better and smoother.

                                        I have added the basic SDS model if y'all wanna play.


                                        proxy


                                        proxy


                                        SDS of proxy


                                        Intersect plane for bottom


                                        b5.jpg


                                        SDS version model

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • S Offline
                                          Solidseal
                                          last edited by

                                          My work so far ๐Ÿ˜„
                                          Not perfect but thats all I know about this programm ๐Ÿ˜„

                                          No plug ins used
                                          and the big knob is a tad to big


                                          1.jpg


                                          2.jpg


                                          3.jpg

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version ๐Ÿ˜„

                                            feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

                                            the attached skp looks like this

                                            i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


                                            navigator_JH.skp

                                            dotdotdot

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