Push/Pull Tower + model/render challenge, page 2
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thats really nice pete
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Oli,
Thanks for the tower - this was a fun diversion. I took a little different perspective!
Bytor
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Played a bit with your beautiful images, hope you don't mind Oli. Heavy PS More DOF + volumetric light + some cloud effect overlayed on the tower + a bit of grain
More DOF + volumetric light + some cloud effect overlayed on the tower + a bit of grain + gaussian blur
More DOF + volumetric light + some cloud effect overlayed on the tower + a bit of grain + gaussian blur + beyond edger filter + a bit of blue. -
no i dont mind massimo, do what you like. this is an experiment thread. great images...i like your first one best, inky blue looks cool as well.
bytor I love it! so simple......looks great! funny how just a splash of colour can completely change the mood of the architecture!
Please guys be as experimental as you like.....its not a competition or anything....so dont be afraid to have a go and have fun!!
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Welcome to Twilight Towers!
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Glass towers. Paul Scheerbart would be happy.
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But not sure that form before function is the good way of architecture
Else this remember that (click text underlined for photos)
Thx to Chris Fullmer and his crazzy Random Painter
Module by Olishea (Click if scrollbar) -
Nice ones, Massimo!
Mine was done in Twilight...supposed to be a sunset. I used a HDR for the reflections in the glass and added orange light in twilight to simulate sunset rays, then played in Photoshop for a while (my PS skills suck), but I had fun
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these are great. but guys we are supposed to articulate the second tower into something new....but ah well!
massimo, is that a frosted glass material? looks great how you can see all the floors inside.....like it a lot!!
@unknownuser said:
But not sure that form before function is the good way of architecture
I agree with you entirely. This is the first thing I learnt studying architecture.
This is just experimentation into form and material....no brief or programme needed.
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%(#BF0000)[skp attached below
So does anyone want to make their own tower?
Here is the skp of my tower. In the file you will also find a simple tower to begin the push/pulling technique.
For rendering, just move your tower into the position of mine and click Scene 2 to flip the camera. (obviously delete my tower first)Each floor facade is a separate group. Each window is a component so you can quickly add reflections.
Have fun and please post any funky results you achieve.
You can design the tower however you want. Texture it however you want. Place it in some context if you like?
Maybe a couple of you may wanna develop some new sketchy styles? I dunno, just have fun and lets see what emerges!]
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Thanks d12dozr and Oli.
Yes it's a frosted glass. I used a global + sun + lens flare effect in PS.
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