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    Model this: Enrico bamboo cheese grater

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      rotated the knives 45deg for more practical cutting, added a logo, roughed out the box, pseudo clay render.. i think that's about as far as ima take this one..

      click for larger

      close up renders with the metal are going to show the problem of keeping the poly count down so i do think if i'm ever faced with a similar situation again, i'm going for high poly and instancing (which i very recently found out is possible with indigo πŸ˜„ )

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @rev3rse said:

        Texture extracted from posted picture πŸ˜„

        nice thinking.. it looks good.

        dotdotdot

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        • M Offline
          MIke Ravenwolf
          last edited by

          lol wow... I only wish i could get a render as good as Reverse or Jeff's (or anyone's for that matter lol) but i don't think that'll be happening anytime soon.

          I'd have posted it last night if i wasn't being sucha perfectionist (bottom face of the grater plate...lol something no- one will likely ever see....), but when you have a 4 week old that is refusing to fall asleep and keeping you up with her crying...lol what else are you going to do. πŸ˜„ ahhh the joys of new parenthood,lol

          what did you use to get the 'psuedo-clay' render, Jeff?

          Carpe Diem, Foveo Noctim

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            hey Mike.
            congrats on the new family member!

            i used indigo renderer which works out especially well for this because it will render backfaces.. there's no way i would want to attempt adding a thickness to the metal just so i could have all front faces showing πŸ˜„

            dotdotdot

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            • R Offline
              rev3rse
              last edited by

              Can I post a new type of grater?
              It has 4 different sides..
              Modeling time: 2 minutes πŸ’š πŸ’š


              Grater00.jpg

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                @rev3rse said:

                Can I post a new type of grater?
                It has 4 different sides..
                Modeling time: 2 minutes πŸ’š πŸ’š

                Whazzat? 2 minutes you say? Bump and transparency mapping + modeled top and bottom?

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                • R Offline
                  rev3rse
                  last edited by

                  It's a very simple model with 4 simple textures, no bump, no transp.
                  A truncated piramid with a simple follow-me element...
                  Sometimes a real texture is the best option!! πŸ’š


                  Wire.jpg

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                  • S Offline
                    Solidseal
                    last edited by

                    o0

                    I dont even know where to start πŸ˜„ .. I can make the box (no real challenge) but the grater is another story πŸ˜„
                    Some nice (read=all) work here πŸ˜„

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                    • spenceS Offline
                      spence
                      last edited by

                      I really struggled with this at first and now have done it, but the model is a bit heavy.

                      Sandbox tool and then tools on surface for the cutout
                      Up Close
                      SCF-Challenge_01_01.jpg

                      So, I will probably not have time to model the rest of the box but for me this part was the challenge. I really had fun.

                      Spence

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                      • M Offline
                        MIke Ravenwolf
                        last edited by

                        after more hours than i should have spent (though i learned alot on how to increase my efficiency) here is my rendition

                        there are only two things i dont like about it.

                        1. i wasnt able to finish the bottom side of the grater,
                        2. I wasn't able to blend the blades to the top surface of the grater (may try again later)

                        the rest of it though, I added a bit of detail, that you may not see unless you take the model apart or look really close at the wireframe model. so... here are my image shots and file

                        I welcome (and encourage) any and all comments and critiques
                        view1.jpg


                        view2.jpg


                        view3.jpg


                        closeup.jpg


                        closeup2.jpg

                        Carpe Diem, Foveo Noctim

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                        • M Offline
                          MIke Ravenwolf
                          last edited by

                          and here is the .skp for any who are interested.
                          again, any and all comments are welcome πŸ˜„
                          I'm going to try and render this overnight, though I don't expect it to turn out...lol


                          modelthischeesegrater.zip

                          Carpe Diem, Foveo Noctim

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                          • S Offline
                            Slimdog
                            last edited by

                            Well better late than never. I just hacked together the wooden frame. Not to concerned about any help with that.I basically used the same technique as Dale with the follow me and then intersect with model. I used no plugins. I am just looking for some help with my poly count. And would like some advice with the follow me tool. When I use the follow me tool it seems to leave the rotated solid in pieces and not a circle any more. Is there any way to get around that?

                            http://i60.photobucket.com/albums/h30/slimdog72/Grater.jpg

                            http://i60.photobucket.com/albums/h30/slimdog72/tang.jpg

                            Thanks to Solo for starting the model this threads.
                            And thanks to all who posted it was interesting how many different ways one could tackle this model.

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