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    Looking to make a script, but dunno how.

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    • thomthomT Offline
      thomthom
      last edited by

      global variable? I'd recommend an module variable instead.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I never played with the @ and @@ variables inside of modules. Do they work as expected? Will his script remember the value over multiple script sessions?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          Use @ variable within a module and it's global within that module and it doesn't interfere with any other scripts.

          
          module MyModule
            @module my_var = 'Hello World'
          
            def self.foo
              return @my_var
            end
          end
          
          

          For classes - have a look at this: http://sporkmonger.com/2007/2/19/instance-variables-class-variables-and-inheritance-in-ruby

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M Offline
            MartinRinehart
            last edited by

            Agamemnus,

            Having Chris Fullmer help you with Ruby programming is like having Roger Federer help you with your tennis. Beyond what money could buy.

            Sorry about the off topic stuff, but here's some more:

            @chris fullmer said:

            oh Gaieus, you can do it! Its not too late to build some way cool Gaieus Toolset for SU πŸ˜„

            Gaieus, Chris is so right! I'm working on my tutorial's Ruby half (yes, half!). See if you can read this script:

            
            # /t/stairs1.rb - a stairway in SketchUp Ruby Talk (aka SketchTalk)
            
            =begin
            The following bit of SketchTalk builds a 36"-wide stairway. Rise is 7 inches; run is 9. Built from 1.5" thick lumber. It has 15 steps. It has a 1.5 inch square banister on the left. The banister is supported by 1x1 balusters.
            =end
            
            require '/t/sketch_talk'
            
            n # my keyboard shortcut for File/New
            
            box [0,0,0], [36,1.5,0], 5.5 # riser
            box [0,0,5.5], [36,10.5,5.5], 1.5 # tread
            
            box [1.25,1,7], [2.25,2,7], 38 # ballusters
            box [1.25,5.5,7], [2.25,6.5,7], 38+(7.0/2)
            
            all # select all 
            step = g 'step' # turn selection into a component named 'step'
            
            mc step, [0,9,7], 14 # Move/Copy, 14x
            
            box [1,0,36+7], [2.5,15*9,36+7+15*7], 1.5 # bannister
            
            

            I'll bet you can read that script. I'll bet you can't build the model half that fast any other way!

            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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            • A Offline
              agamemnus
              last edited by

              The first script is almost done. I have a few problems --

              1. I could not find a way to convert groups to components so I changed them to unique components and then changed the definition of THOSE to the randomly selected base component. Isn't there a more efficient way?

              2. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

              3. When I do "@target_entities = target_entities", and I already had a non-empty @target_entities, am I leaking?

              4. (mini-gripe) The rand function is glitchy. Sometimes it gives several (3-4) repeats in a 90-size or so list, which has an incredibly low chance of occurring.

              
              require 'sketchup.rb'
              
              module Convert_objects_randomly
              
               @base_entities = []
               @target_entities = []
              
               def Convert_objects_randomly.choosebase
                @base_entities = Sketchup.active_model.selection.to_a
                if @base_entities.empty?
                 results = UI.messagebox "Please select base groups and/or components first."
                 Sketchup.send_action "selectSelectionTool;"
                 return
                end
               end
              
              
               def Convert_objects_randomly.choosetarget
                target_entities = Sketchup.active_model.selection.to_a
                if @base_entities.empty?
                 results = UI.messagebox "Please select base groups and/or components first."
                 Sketchup.send_action "selectSelectionTool;"
                 return
                end
              
                if target_entities.empty?
                 if @target_entities.empty?
                 results = UI.messagebox "Please select target groups and/or components first."
                 Sketchup.send_action "selectSelectionTool;"
                 return
                 end
                 target_entities = @target_entities
                end
              
                target_entities.each do |current_entity|
                 if (current_entity.typename == "Group")
                  current_entity.to_component
                 end
                end
              
                Sketchup.active_model.commit_operation
                 
                target_entities.each do |current_entity|
                 if (current_entity.typename == "Group") or (current_entity.typename == "ComponentInstance")
                  current_entity.make_unique
                  current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                 end 
                end
              
                @target_entities = target_entities
                Sketchup.active_model.commit_operation
              
               end
              
              end #Convert_objects_randomly module
              
              
              Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
              Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
              Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
              
              
              file_loaded(__FILE__)
              
              
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              • A Offline
                agamemnus
                last edited by

                Thanks. I couldn't do it with "@module base_entities = '' "-- that gave me an error. I used " @base_entities = '' ". And looks like I need that " @base_entities ='' " or else something weird happens (maybe undefineds everywhere?) and the if statement for base_entities did not work. (it does now, of course)

                So now I have to figure out how to iterate through target_entities and convert each to a random base_entities ..

                There isn't a native function I could use?

                Edit: Figured it out mostly... See post 1 below.

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  #1 groups have the .to_component method that will turn them into a component. But it makes each group a unique component, because there is no built in way to determine if a group is an identical copy of another group. There is some work arounds that can be done on certain groups that are exact copies of another group, but generally speaking, groups can't be turned easily into a single component and instances.

                  #2 - I'll have to look at later

                  #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                  #4 - Yeah, that happens. Adam Billyard once took some time to explain about how random functions work in programming. It was eye opening....or rather, my eyes popped out from all the terms he used that didn't make any sense to me. But essentially random is a tricky thing to nail perfectly I guess.

                  Sounds like its coming along well!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • A Offline
                    agamemnus
                    last edited by

                    @chris fullmer said:

                    #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                    Well, I know that it holds its value -- that was a way to re-randomize if the user wanted to without selecting those same groups again. But, if I set @target_entities to something else and it (@target_entities) is already set to something, that won't cause a leak, right? (the array it was previously set to will be cleared from memory?)

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Ahh, correct. If you set it to seomthing new, then it clears its old value.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Ruby uses garbage collection - so it keeps track of all the junk we throw about and sweeps it all away! πŸ˜„

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • C Offline
                          cjthompson
                          last edited by

                          @agamemnus said:

                          1. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

                          the reason why is because .to_component creates a new entity.
                          Try current_entity = current_entity.to_component.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Also .typename is very slow.
                            Instead of current_entity.typename == "Group" use current_entity.is_a?(Sketchup::Group).
                            http://forums.sketchucation.com/viewtopic.php?f=180&t=19576&start=0#p162235

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A Offline
                              agamemnus
                              last edited by

                              Thanks guys. Got myself two more issues now, though. 😞

                              1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")
                              2. Is there any way to make a yes/no dropdown, and if not how do I change the size (width) of the inputbox text?
                              
                              require 'sketchup.rb'
                              
                              module Convert_objects_randomly
                              
                               @base_entities = []
                               @target_entities = []
                               @convert_only_groupsinstances = true
                              
                               def Convert_objects_randomly.choosebase
                                @base_entities = Sketchup.active_model.selection.to_a
                                if @base_entities.empty?
                                 results = UI.messagebox "Please select base groups and/or components first."
                                 Sketchup.send_action "selectSelectionTool;"
                                 return
                                end
                               end
                              
                              
                               def Convert_objects_randomly.choosetarget
                                target_entities = Sketchup.active_model.selection.to_a
                                if @base_entities.empty?
                                 results = UI.messagebox "Please select base groups and/or components first."
                                 Sketchup.send_action "selectSelectionTool;"
                                 return
                                end
                              
                                if target_entities.empty?
                                 if @target_entities.empty?
                                 results = UI.messagebox "Please select target groups and/or components first."
                                 Sketchup.send_action "selectSelectionTool;"
                                 return
                                 end
                                 target_entities = @target_entities
                                end
                                 
                                target_entities.each do |current_entity|
                                 if current_entity.is_a?(Sketchup;;Group)
                                  current_entity = current_entity.to_component
                                  current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                 elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                                  current_entity = current_entity.make_unique
                                  current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                 else
                                  current_entity = current_entity.add_group
                                  current_entity = current_entity.to_component
                                  current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                 end 
                                end
                              
                                @target_entities = target_entities
                                Sketchup.active_model.commit_operation
                              
                               end
                              
                               def Convert_objects_randomly.settings
                                if (@convert_only_groupsinstances == true)
                                 default = "yes"
                                else
                                 default = "no"
                                end
                                settings_query1 = inputbox(["Convert only groups/components to base objects?"],[default],"Convert Objects Randomly Settings")
                                if (settings_query1[0] == "yes")
                                 @convert_only_groupsinstances = true
                                else
                                 @convert_only_groupsinstances = false
                                end
                               end
                              
                              end #Convert_objects_randomly module
                              
                              
                              Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                              Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                              Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                              Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                              
                              file_loaded(__FILE__)
                              
                              
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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @agamemnus said:

                                1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

                                Check the API on that method. It only belongs to Entities collections. Not single Entity
                                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

                                @agamemnus said:

                                1. Is there any way to make a yes/no dropdown

                                Check the second example in the manual:
                                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • M Offline
                                  MartinRinehart
                                  last edited by

                                  @agamemnus said:

                                  Ok, thanks. How do I convert an entity to an entities collection?

                                  You don't. Use an entities collection returned by the entities method:

                                  
                                  Sketchup.active_model.entities
                                  myGroup.entities
                                  someComponent.entities
                                  
                                  

                                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                  • A Offline
                                    agamemnus
                                    last edited by

                                    @thomthom said:

                                    @agamemnus said:

                                    1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

                                    Check the API on that method. It only belongs to Entities collections. Not single Entity
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

                                    @agamemnus said:

                                    1. Is there any way to make a yes/no dropdown

                                    Check the second example in the manual:
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                                    Ok, thanks. How do I convert an entity to an entities collection?

                                    Edit: The textbox width is still really long, even with the dropdown now...

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                                    • A Offline
                                      agamemnus
                                      last edited by

                                      @martinrinehart said:

                                      @agamemnus said:

                                      Ok, thanks. How do I convert an entity to an entities collection?

                                      You don't. Use an entities collection returned by the entities method:

                                      
                                      > Sketchup.active_model.entities
                                      > myGroup.entities
                                      > someComponent.entities
                                      > 
                                      

                                      But I can't... it's not a group or component. It's a line.... tried "current_entity = current_entity.entities", no go.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You can't convert any raw geometry to a Group.
                                        But...

                                        my_group=model.active_entities.add_group(my_line)
                                        
                                        

                                        might work if the line has no face etc, then

                                        my_instance=my_group.to_component
                                        my_definition=my_instance.definition
                                        
                                        

                                        Otherwise clone the line into a group and leave the original alone with

                                        my_group=model.active_entities.add_group()
                                        my_group.entities.add_line(my_line.start.position,my_line.end.position)
                                        
                                        

                                        which recreates the line inside the new group...

                                        TIG

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                                        • A Offline
                                          agamemnus
                                          last edited by

                                          Ugh. Maybe it's just better to use Chris's unsorted geometry->groups script first. πŸ˜„

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            Okay, script 1 is finished. It could use some expansion though, possibly. (eg: (1) convert areas instead of just lines, groups, and components [hard] and (2) don't make identical unique components as options [very doable, but might not be worth it]) The only real problems now are cosmetic:

                                            1. I am not sure that "Convert objects randomly" is a very good name for the script. I can't think of anything else that is both short and also semi-self-explanatory, though.

                                            2. The dropdown in the "options" is too big! I don't know how to set its width.

                                            Code:

                                            
                                            # ----------------------------------
                                            # ==================================
                                            # ----------------------------------
                                            #
                                            # "Convert objects randomly" script
                                            # Released into the public domain by Agamemnus.
                                            # Version 1; November 10, 2009
                                            # Contact the author; sketchup at flyingsoft dot phatcode dot net
                                            #
                                            # Purpose;
                                            #
                                            #     Easily converts a set of objects (target) into another set (base) randomly,
                                            # distributed amongst members of the base set.
                                            #
                                            # Use;
                                            # 1)  Select a set of objects -- currently only components and/or groups work.
                                            # 1b) Pick "Select base objects" in "Plugins">"Convert Objects Randomly".
                                            # 2)  Select a target set of objects -- currently only components, groups, or lines.
                                            # 2b) Pick "Convert selected to random base objects" in "Plugins">"Convert Objects Randomly".
                                            # 2c) Done! You may pick "Convert selected to random base objects" again if you wish --
                                            #     your previous base and target object sets apply if you did not fundamentally change
                                            #     (explode, convert to group, etc-- geometry editing is fine) the target components.
                                            #
                                            # 3) Set "Plugins">"Convert Objects Randomly">"Settings">"Convert lines to base objects?" to "YES"
                                            #    if you want ungrouped lines in the target set to be affected. Set "NO" otherwise.
                                            #    The default is "YES".
                                            # 
                                            # Behavior of result objects in version 1;
                                            # If the picked "base" object is a group, the target object is converted into a unique component.
                                            # If the picked "base" object is a component, the target object is converted into a component
                                            # instance of that component type.
                                            #
                                            # 
                                            # ==Miscellaneous Notes;==
                                            # 1.) Much thanks to the Sketchup forum regulars in helping with problems in this script.
                                            #
                                            # 2.) Looking for Work ;(
                                            # ...in the fields of;
                                            # economic analysis
                                            # business strategy
                                            # marketing
                                            # UI design
                                            # web based programming
                                            # 2D visual art
                                            # 3D visual art.
                                            # general programming.
                                            # M.A. in International Economics and Finance at Brandeis IBS, BA in economics at Brandeis IBS and Brandeis University.
                                            # 16 years of experience in amateur programming in BASIC-based languages (Basic, Freebasic, VB, etc.)
                                            # Several years of experience in PHP and Javascript. Experience in C-LISP, Matlab, and "some"
                                            # experience in Ruby (eh!) and C.
                                            # Work environment must at a _minimum_ contain penguins performing tricks, live.
                                            #
                                            # ----------------------------------
                                            # ==================================
                                            # ----------------------------------
                                            
                                            require 'sketchup.rb'
                                            
                                            module Convert_objects_randomly
                                            
                                             @base_entities = []
                                             @target_entities = []
                                             @convert_lines = true
                                            
                                             def Convert_objects_randomly.choosebase
                                              @base_entities = Sketchup.active_model.selection.to_a
                                              if @base_entities.empty?
                                               results = UI.messagebox "Please select base groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                              end
                                             end
                                            
                                            
                                             def Convert_objects_randomly.choosetarget
                                              target_entities = Sketchup.active_model.selection.to_a
                                              if @base_entities.empty?
                                               results = UI.messagebox "Please select base groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                              end
                                            
                                              if target_entities.empty?
                                               if @target_entities.empty?
                                               results = UI.messagebox "Please select target groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                               end
                                               target_entities = @target_entities
                                              end
                                               
                                              target_entities.each do |current_entity|
                                               if current_entity.is_a?(Sketchup;;Group)
                                                current_entity = current_entity.to_component
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                                                current_entity = current_entity.make_unique
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               elsif (@convert_lines == true)
                                                current_entity = Sketchup.active_model.active_entities.add_group(current_entity)
                                                current_entity = current_entity.to_component
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               end 
                                              end
                                            
                                              @target_entities = target_entities
                                              Sketchup.active_model.commit_operation
                                            
                                             end
                                            
                                             def Convert_objects_randomly.settings
                                              if (@convert_lines == true)
                                               default = "yes"
                                              else
                                               default = "no"
                                              end
                                              settings_query1 = inputbox(["Convert lines to base objects? "],[default], ["yes|no"], "Convert Objects Randomly Settings")
                                              if (settings_query1[0] == "yes")
                                               @convert_lines = true
                                              else
                                               @convert_lines = false
                                              end
                                             end
                                            
                                            end #Convert_objects_randomly module
                                            
                                            
                                            Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                                            Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                                            Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                                            Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                                            
                                            
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