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    Looking to make a script, but dunno how.

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Have you succesfully made any little scripts or anything yet? Do you have Jim Ruby Web Console installed?

      For the first script, the easiest way to implement it would be to make it have 2 parts. The user selects base components and activates the first plugin - remember base components. The end. Then the user selects target components and activates the 2nd part of the plugin.

      This was you can avoid having to learn how to write a selector tool, which is a major pain.

      The second plugin would work similarly. Have you looked at my Extrapolate Colrs plugin? It does almost what you want, but it does not work on groups/components because that takes time to program. But you can go into a group or component and run the script and it works inside the group that way. Check it out, the source is open so you can look at what it does. I was also about to do a video tutorial on how to write that exact script. So I'll post a link when I do.

      Also, I have 2 videos currently on my YouTube channel if you wan to watch about beginning ruby.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • GaieusG Offline
        Gaieus
        last edited by

        OK Chris, I now know why I don't ask questions like agamemnus πŸ˜„

        (sorry agamemnus - no offense meant to you but just realising my limits)

        Gai...

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          oh Gaieus, you can do it! Its not too late to build some way cool Gaieus Toolset for SU πŸ˜„

          Then you can present it at the next basecamp!

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • GaieusG Offline
            Gaieus
            last edited by

            No way Chris, that would be waste of resources. Like if (instead of working hard on your next, cool plugin) you dealt with stupid spammers and kept banning them.

            everyone does his own job. Mine in this subforum is to be amazed and enjoy every new gem.
            πŸ˜‰

            Gai...

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            • C Offline
              cjthompson
              last edited by

              are you looking for a script to do what you ask for, or are you asking for a tutorial on how to do it?

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              • A Offline
                agamemnus
                last edited by

                Either. Anyway, here's what I have now. I already have a problem I can't figure out-- I can't get both IF statements to work in the second def. It will skip the second if statement as of now... dunno why.

                
                require 'sketchup.rb'
                
                module Convert_components_randomly
                
                 def Convert_components_randomly.choosebase
                  base_entities = Sketchup.active_model.selection
                
                  if base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                
                 end
                
                
                 def Convert_components_randomly.choosetarget
                  target_entities = Sketchup.active_model.selection
                
                  if target_entities.empty?
                   results = UI.messagebox "Please select target groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                
                  if Convert_components_randomly.choosebase.base_entities.empty?
                   results = UI.messagebox "Please select base groups and/or components first."
                   Sketchup.send_action "selectSelectionTool;"
                   return
                  end
                
                 end
                
                end #Convert_components_randomly module
                
                
                convert_components_randomly_menu = UI.menu("Plugins").add_submenu("Convert Components Randomly")
                convert_components_randomly_menu.add_item("Select base components") {Convert_components_randomly.choosebase}
                convert_components_randomly_menu.add_item("Select components to convert") {Convert_components_randomly.choosetarget}
                
                
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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  The if statement is invalid:

                  if Convert_components_randomly.choosebase.base_entities.empty?

                  That is calling a method (which does not exist). It needs to looking at an array. So in your choosebase method, you should make an array that holds all the selected components.

                  Then in this method, you can determine if that array is empty. You might need to make your component selection be a global variables. So change base_entities to $base_entities in the first method. Then change the if statement to:

                  if $base_entities.empty?

                  That might begin to get you somewhere. But I have a feeling you are going to run into some more problems with the selection set. base_entities is currently pointing at the selection object - it is not pointing to an array of objects that are selected. Which is different. So maybe change line 6 to read:

                  $base_entities = Sketchup.active_model.selection.to_a

                  Now your base_entities is an array of SketchUp entities. And hopefully now when you get to the "if" statement, it will recognize your if statement as a valid statement, and parse it correctly.

                  But I have not tested any of this, so it might need tweaks still.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    global variable? I'd recommend an module variable instead.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      I never played with the @ and @@ variables inside of modules. Do they work as expected? Will his script remember the value over multiple script sessions?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Use @ variable within a module and it's global within that module and it doesn't interfere with any other scripts.

                        
                        module MyModule
                          @module my_var = 'Hello World'
                        
                          def self.foo
                            return @my_var
                          end
                        end
                        
                        

                        For classes - have a look at this: http://sporkmonger.com/2007/2/19/instance-variables-class-variables-and-inheritance-in-ruby

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          MartinRinehart
                          last edited by

                          Agamemnus,

                          Having Chris Fullmer help you with Ruby programming is like having Roger Federer help you with your tennis. Beyond what money could buy.

                          Sorry about the off topic stuff, but here's some more:

                          @chris fullmer said:

                          oh Gaieus, you can do it! Its not too late to build some way cool Gaieus Toolset for SU πŸ˜„

                          Gaieus, Chris is so right! I'm working on my tutorial's Ruby half (yes, half!). See if you can read this script:

                          
                          # /t/stairs1.rb - a stairway in SketchUp Ruby Talk (aka SketchTalk)
                          
                          =begin
                          The following bit of SketchTalk builds a 36"-wide stairway. Rise is 7 inches; run is 9. Built from 1.5" thick lumber. It has 15 steps. It has a 1.5 inch square banister on the left. The banister is supported by 1x1 balusters.
                          =end
                          
                          require '/t/sketch_talk'
                          
                          n # my keyboard shortcut for File/New
                          
                          box [0,0,0], [36,1.5,0], 5.5 # riser
                          box [0,0,5.5], [36,10.5,5.5], 1.5 # tread
                          
                          box [1.25,1,7], [2.25,2,7], 38 # ballusters
                          box [1.25,5.5,7], [2.25,6.5,7], 38+(7.0/2)
                          
                          all # select all 
                          step = g 'step' # turn selection into a component named 'step'
                          
                          mc step, [0,9,7], 14 # Move/Copy, 14x
                          
                          box [1,0,36+7], [2.5,15*9,36+7+15*7], 1.5 # bannister
                          
                          

                          I'll bet you can read that script. I'll bet you can't build the model half that fast any other way!

                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                          • A Offline
                            agamemnus
                            last edited by

                            The first script is almost done. I have a few problems --

                            1. I could not find a way to convert groups to components so I changed them to unique components and then changed the definition of THOSE to the randomly selected base component. Isn't there a more efficient way?

                            2. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

                            3. When I do "@target_entities = target_entities", and I already had a non-empty @target_entities, am I leaking?

                            4. (mini-gripe) The rand function is glitchy. Sometimes it gives several (3-4) repeats in a 90-size or so list, which has an incredibly low chance of occurring.

                            
                            require 'sketchup.rb'
                            
                            module Convert_objects_randomly
                            
                             @base_entities = []
                             @target_entities = []
                            
                             def Convert_objects_randomly.choosebase
                              @base_entities = Sketchup.active_model.selection.to_a
                              if @base_entities.empty?
                               results = UI.messagebox "Please select base groups and/or components first."
                               Sketchup.send_action "selectSelectionTool;"
                               return
                              end
                             end
                            
                            
                             def Convert_objects_randomly.choosetarget
                              target_entities = Sketchup.active_model.selection.to_a
                              if @base_entities.empty?
                               results = UI.messagebox "Please select base groups and/or components first."
                               Sketchup.send_action "selectSelectionTool;"
                               return
                              end
                            
                              if target_entities.empty?
                               if @target_entities.empty?
                               results = UI.messagebox "Please select target groups and/or components first."
                               Sketchup.send_action "selectSelectionTool;"
                               return
                               end
                               target_entities = @target_entities
                              end
                            
                              target_entities.each do |current_entity|
                               if (current_entity.typename == "Group")
                                current_entity.to_component
                               end
                              end
                            
                              Sketchup.active_model.commit_operation
                               
                              target_entities.each do |current_entity|
                               if (current_entity.typename == "Group") or (current_entity.typename == "ComponentInstance")
                                current_entity.make_unique
                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                               end 
                              end
                            
                              @target_entities = target_entities
                              Sketchup.active_model.commit_operation
                            
                             end
                            
                            end #Convert_objects_randomly module
                            
                            
                            Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                            Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                            Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                            
                            
                            file_loaded(__FILE__)
                            
                            
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                            • A Offline
                              agamemnus
                              last edited by

                              Thanks. I couldn't do it with "@module base_entities = '' "-- that gave me an error. I used " @base_entities = '' ". And looks like I need that " @base_entities ='' " or else something weird happens (maybe undefineds everywhere?) and the if statement for base_entities did not work. (it does now, of course)

                              So now I have to figure out how to iterate through target_entities and convert each to a random base_entities ..

                              There isn't a native function I could use?

                              Edit: Figured it out mostly... See post 1 below.

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                #1 groups have the .to_component method that will turn them into a component. But it makes each group a unique component, because there is no built in way to determine if a group is an identical copy of another group. There is some work arounds that can be done on certain groups that are exact copies of another group, but generally speaking, groups can't be turned easily into a single component and instances.

                                #2 - I'll have to look at later

                                #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                                #4 - Yeah, that happens. Adam Billyard once took some time to explain about how random functions work in programming. It was eye opening....or rather, my eyes popped out from all the terms he used that didn't make any sense to me. But essentially random is a tricky thing to nail perfectly I guess.

                                Sounds like its coming along well!

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • A Offline
                                  agamemnus
                                  last edited by

                                  @chris fullmer said:

                                  #3 - The @target_entities will hold its value until SketchUp is closed, after it is given a value once. So you should clear it after your script is run each time. Add a @taget_entities = [] to the end of your script. That is my gess as to what is happening.

                                  Well, I know that it holds its value -- that was a way to re-randomize if the user wanted to without selecting those same groups again. But, if I set @target_entities to something else and it (@target_entities) is already set to something, that won't cause a leak, right? (the array it was previously set to will be cleared from memory?)

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Ahh, correct. If you set it to seomthing new, then it clears its old value.

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Ruby uses garbage collection - so it keeps track of all the junk we throw about and sweeps it all away! πŸ˜„

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        cjthompson
                                        last edited by

                                        @agamemnus said:

                                        1. I can't seem to convert the target groups to components fast enough -- I used 'if (current_entity.typename == "Group") // current_entity.to_component // end', but that only applies at the end of the script so I have to run it twice.. dunno how to make it convert instantly. Tried shoving "Sketchup.active_model.commit_operation" after and then converting the unique components to base components but it won't budge.

                                        the reason why is because .to_component creates a new entity.
                                        Try current_entity = current_entity.to_component.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Also .typename is very slow.
                                          Instead of current_entity.typename == "Group" use current_entity.is_a?(Sketchup::Group).
                                          http://forums.sketchucation.com/viewtopic.php?f=180&t=19576&start=0#p162235

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            Thanks guys. Got myself two more issues now, though. 😞

                                            1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")
                                            2. Is there any way to make a yes/no dropdown, and if not how do I change the size (width) of the inputbox text?
                                            
                                            require 'sketchup.rb'
                                            
                                            module Convert_objects_randomly
                                            
                                             @base_entities = []
                                             @target_entities = []
                                             @convert_only_groupsinstances = true
                                            
                                             def Convert_objects_randomly.choosebase
                                              @base_entities = Sketchup.active_model.selection.to_a
                                              if @base_entities.empty?
                                               results = UI.messagebox "Please select base groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                              end
                                             end
                                            
                                            
                                             def Convert_objects_randomly.choosetarget
                                              target_entities = Sketchup.active_model.selection.to_a
                                              if @base_entities.empty?
                                               results = UI.messagebox "Please select base groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                              end
                                            
                                              if target_entities.empty?
                                               if @target_entities.empty?
                                               results = UI.messagebox "Please select target groups and/or components first."
                                               Sketchup.send_action "selectSelectionTool;"
                                               return
                                               end
                                               target_entities = @target_entities
                                              end
                                               
                                              target_entities.each do |current_entity|
                                               if current_entity.is_a?(Sketchup;;Group)
                                                current_entity = current_entity.to_component
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                                                current_entity = current_entity.make_unique
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               else
                                                current_entity = current_entity.add_group
                                                current_entity = current_entity.to_component
                                                current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                                               end 
                                              end
                                            
                                              @target_entities = target_entities
                                              Sketchup.active_model.commit_operation
                                            
                                             end
                                            
                                             def Convert_objects_randomly.settings
                                              if (@convert_only_groupsinstances == true)
                                               default = "yes"
                                              else
                                               default = "no"
                                              end
                                              settings_query1 = inputbox(["Convert only groups/components to base objects?"],[default],"Convert Objects Randomly Settings")
                                              if (settings_query1[0] == "yes")
                                               @convert_only_groupsinstances = true
                                              else
                                               @convert_only_groupsinstances = false
                                              end
                                             end
                                            
                                            end #Convert_objects_randomly module
                                            
                                            
                                            Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                                            Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                                            Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                                            Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                                            
                                            file_loaded(__FILE__)
                                            
                                            
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