Rasing walls (Push/Pull) etc.
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Hi can someone tell me why it is when I use the Push/Pull Command it doesn't always raise the walls I am trying to draw together.
what I did was to draw rectangles in the imported floor plan drawing that I am using for reference. Is there something else I am supposed to do?
Also, when i start to put holes in walls to indicate windows / doors etc., how do I do that? I know how to locate the window sill / header and then using the push/pull command give myself the 'rough openings' how do i indicate the window frames (mullions etc.) and then copy them around this large building?
I have attached my 'attempted' dwg.
Thanks,
Sorry about the questions being so 'simple'.. I have just started to self teach myself Sketchup, with the aid of some Youtube vids etc. Hopefully, I can present some questions that pose a little more of a challenge to you all, once I get the hang of this seemingly easy program! Operative words 'Hopefully and seemingly!'
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Hello, Nutech!
As for the doors and windows you could start by drawing a basic shape on the wall and make it a component, and copy it around as many times as needed - than editing one component means editing all of them at the same time - pushing/pulling through the wall to make the opening, etc.
The Push/Pull tool won´t work if there is no face - the lines you draw must form a closed shape.That is about all I can remember right now - but I hope it helps.
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Thanks for the info. How do I go about making the windows / doors including frames etc? The be able to copy them around the whole building?
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Once you made the most basic shape (say a simple rectangle) with gluing and cutting features on the wall, you can edit your component and add as many details (frames,knobs, whatnot) as you wish.
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@nutech said:
Hi can someone tell me why it is when I use the Push/Pull Command it doesn't always raise the walls I am trying to draw together.
When I was a newbie I thought PushPull was a flake. It's a brick. I was the flake. Did everything with Lines. Lots of opportunity for drawing lines that are not coplanar. Not coplanar defeats PushPull. Rectangle and oFFset are always coplanar.
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Draw all your walls, outside first. Use the Rectangle tool when you can, the Line tool at need. Pull the whole thing up to the depth of the floor. Select all. Group as Floor. Create a layer named Floor and move Floor into the Floor layer.
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Use the oFFset tool (caps = keyboard shortcuts = easy SketchingUp) and type your width into the VCB to get the inside of the outside walls. Add the rest of the walls. Use Rectangle often, Line rarely and oFFset whenever you can. Turn the Floor layer invisible. Select all and create a WallPlan component and move it into a WallPlan layer.
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Pull up walls. Group and move all into a Walls layer. From now on, show either the WallPlan or Walls, but not both. (You won't want Walls in the way when you model interior bathrooms, cubes, etc.)
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(Much later) Make a single window in a separate file. Model as much detail as needed. (Resist the temptation to model all the detail. In a model this large no one will ever see details.) As a guess, try a box the width and height of the window, the depth of the wall or a scootch more. Offset inside an inch or so and PushPull out the center, leaving a frame.
Today I was working on the "frame" Ruby from the second half of the tutorial. It's slick if you like windows parallel to the red axis. Tomorrow is green axis day. Keep in touch.
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