sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to use Ruby API

    Scheduled Pinned Locked Moved Developers' Forum
    28 Posts 5 Posters 1.1k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      puts(e.x.to_s) should return a numerical "x" position if e is a Point3d object. if e is a vertex, it should return an error. If e is a vertex, you can do e.position.x and that will return the x position of the vertex.

      That sounded confusing to me. A few more lines of your code and I could give a slightly more complete example.

      Great job so far!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

      1 Reply Last reply Reply Quote 0
      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        "oops: - I" πŸ™‚ A little slow this morning, didn't get it until now. Thanks guys, lets see how far I can get with what I have before I, OOPS:-(, need help getting off the floor. Might not take too long.

        Tig, I can now open, write to, and close files:-)

        Chris above here is where I stumbled on the code.

        It occurred to me that a "method", a "function" in other languages (I missed this one), was in my day know as a "procedure", having evolved from a "[C}all". Before this I did a Basic "sub routine", itself born out of "jump xxxx:xxxx, where xxxx:xxxx began a set of instruction that ended in "return". Before "Buddha" it was all 1111's and 0000's πŸ™‚

        1 Reply Last reply Reply Quote 0
        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Help! How do I get a number that repersents the location of a face vertices? The following is setup for Web Console. When I output to UI.messagebox(e.vertices), I get:

          #Sketchup::Vertex:0xfc83800#Sketchup::Vertex:0xfc837e8#Sketchup::Vertex:0xfc837d0

          The main proc is at the bottom, and the methods are above it.

          
          model = Sketchup.active_model
          entities = model.active_entities
          selection = model.selection
          
          ### Test is selection made
          if model.selection.empty?
            entities = model.active_entities
          else
            entities = model.selection
          end
          
          ###create file ComponentName.txt
          def make_comp_face_file(the_name,faces,counter,model)
            the_line=the_name+" ",counter," faces"
            UI.messagebox(the_line)
            model_filename = File.basename(model.path)
            path=File.dirname(model.path)+"\\"
            out_name=the_name+".txt"
            out_path=path+out_name
          end
          
          ###make vertices collection of faces in component
          def add_face_vertices_collect(faces,points)
            faces.each do |e|
              points.push e.outer_loop
            end ### loop
          end
          
          ###make 3dpoint from vertex HELP HERE!!!! I think
          def print_vertices_collect(points)
            points.each do |e|
              UI.messagebox(e.vertices)       ###puts to test will be 
              ###$points_file.puts(e.vertices)###put here when works
            end
          end
          
          ###Get su;;component collection
          entities.each do |e|
            if e.is_a? Sketchup;;ComponentInstance
              the_name=e.definition.name
              stuff=e.definition.entities
              faces=[]
              counter=0
              ###Locate faces in each component and make faces collection
              stuff.each do |e|
          	if e.is_a? Sketchup;;Face
          	  counter=counter+1
          	  faces.push e
          	end ###if
              end ###loop
              make_comp_face_file(the_name,faces,counter,model)####Have to
              points=[]
              add_face_vertices_collect(faces,points)          ####nest these
              print_vertices_collect(points)                   ####later
              $points_file.close
            end ###if
          end ###loop
          
          
          1 Reply Last reply Reply Quote 0
          • J Offline
            Jim
            last edited by

            The Vertex entity has a position.

            
            point = vertex.position
            
            

            The position will be relative to parent container, and not relative the SketchUp axes.

            Hi

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              
              ### points>>>vertices
              vertices.each do |vertex|
                $points_file.puts(vertex.vertices.point.to_a)
                ### FILE of VERTICES POINTS AS AN ARRAY ONE PER LINE...
              end
              
              

              TIG

              1 Reply Last reply Reply Quote 0
              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Hi guys, Thanks for your help. I stumbled on e.vertices.x.position after starting over. Now how do I read the SU Ruby API to make this easier to understand?-(

                
                model = Sketchup.active_model
                entities = model.entities
                selection = model.selection
                
                if model.selection.empty?
                	entities = model.active_entities
                else
                	entities = model.selection
                end
                
                entities.each do |e|
                	if e.is_a? Sketchup;;ComponentInstance
                		ci_name=e.definition.name
                		#UI.messagebox(ci_name)
                		ci_collection=e.definition.entities
                		#UI.messagebox(ci_collection)
                		ci_collection.each do |e|
                			ci_faces_collection=[]
                			if e.is_a? Sketchup;;Face
                				ci_faces_collection.push e
                				ci_faces_collection.each do |e|
                					faces_vertices_collection=[]
                					if e.vertices
                						faces_vertices_collection.push e
                						puts(e.vertices.x.position)
                					end
                				end
                			end
                		end
                	end 
                end
                
                
                
                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Edges, Loops, Curves, Faces, etc have vertices and those vertices have a position vertices.position (i.e. a point)
                  points have x/y/z values vertices.position.x
                  DON'T muddle them up! ❗

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.

                    Can't be impossible, can it?

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      look at the Face.vertices here:

                      http://code.google.com/apis/sketchup/docs/ourdoc/face.html#vertices

                      it says what it returns - an array of vertx objects. So to get positions for all those vertices, you need to loop through that array. Something like this:

                      ` vert_array = my_face.vertices
                      position_array = []
                      x_position_array = []

                      vert_array.each do |v|
                      position_array << v.position
                      x_position_array << v.position.x
                      end`

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @honoluludesktop said:

                        OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.
                        Can't be impossible, can it?

                        That is not logical ❗
                        If you have run vertices=face.vertices you already have a collection [i.e. an array] of the face's vertices !
                        If you then look at each of them you can get their positions as another array,
                        e.g. positions=[]; vertices.each{|v|positions<< v.position}
                        Now you can look at each 'position' in that array (i.e. it's a point) and get the x/y/z values etc
                        positions.each{|p|puts p.x;puts p.y;puts p.z}
                        ❓
                        You seem to making this more complicated than it needs to be...

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          AGH!!!, Thats what happens when you don't really know what you are doing. I think I got it, again:-) puts(face_pts.position.to_a) almost at the bottom. Basically, I took a "vertices", got tne number of points by "vertices.length", then extracted each "vertex" by "This_number=vertices[0 to (length-1)]". The following runs in Web Console.

                          
                          model = Sketchup.active_model
                          entities = model.entities
                          selection = model.selection
                          
                          if model.selection.empty?
                          	entities = model.active_entities
                          else
                          	entities = model.selection
                          end
                          
                          def open_comp_inst_file(comp_inst_name,model)
                          	comp_inst_file_name=File.basename(model.path)
                          	path=File.dirname(model.path)+"\\"
                          	out_name=comp_inst_name+".txt"
                          	out_path=path+out_name
                          	$dxf_ci_file=File.open(out_path,"w")
                          end
                          
                          entities.each do |e|
                          	if e.is_a? Sketchup;;ComponentInstance
                          		puts("Component")
                          		comp_inst_name=e.definition.name
                          		comp_inst_collection=e.definition.entities
                          		#open text file for output
                          		#open_comp_inst_file(comp_inst_name,model)
                          		comp_inst_collection.each do |e|
                          			comp_inst_faces_collection=[]
                          			if e.is_a? Sketchup;;Face
                          				#make collection of faces
                          				comp_inst_faces_collection.push e
                          				vertices_collection=[]
                          				comp_inst_faces_collection.each do |e|
                          						if e.vertices
                          							#vertice collection
                          							vertices_collection.push e.vertices
                          							vertices_collection.each do |e|
                          								no_vert=e.length
                          								cnt_vert=no_vert
                          								puts("Vertices")
                          								no_vert.times do
                          									face_pts=(e[no_vert-cnt_vert])
                          									cnt_vert=cnt_vert-1
                          									puts("Vertex")
                          									puts(face_pts.position.to_a)
                          								end
                          							end
                          						end
                          				end #loop
                          			end #if
                          		end #loop
                          		#close text file
                          		#$dxf_ci_file.close
                          	end 
                          end
                          
                          

                          Here is some sample output:
                          %(#408000)[Start Component
                          Starts Vertices
                          Start Vertex
                          69.6952995222671
                          5.52489094225734
                          0.0
                          Start Vertex
                          26.421563780178
                          0.0
                          0.0
                          Start Vertex
                          0.0
                          34.7137089981752
                          0.0
                          Start Vertex
                          16.8521719619112
                          74.9523089386077
                          0.0
                          .
                          .]
                          Looks OK?

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jim
                            last edited by

                            @honoluludesktop said:

                            AGH!!!, Thats what happens when you don't really know what you are doing.

                            Well, what are you doing? Try to make a precise statement of the purpose of the routine. In
                            English first, then Ruby.

                            This prints a summary of faces and vertices in the Definitions.

                                model = Sketchup.active_model
                                entities = model.entities
                                selection = model.selection
                            
                                if model.selection.empty?
                                    entities = model.active_entities
                                else
                                    entities = model.selection
                                end
                            
                                instance_count = 0
                                entities.each do |e|
                                    if e.is_a? Sketchup;;ComponentInstance
                                        instance_count += 1
                                        puts("Component; #{instance_count} #{e.definition.name}")
                                        face_count = 0
                                        e.definition.entities.each do |e|
                                            if e.is_a? Sketchup;;Face
                                                face_count += 1
                                                puts "  face; #{face_count}"
                                                vertex_count = 0
                                                e.vertices.each do |v|
                                                    vertex_count += 1
                                                    puts "    vertex #{vertex_count} id;#{v.object_id}  pos;#{v.position}"
                                                end
                                            end
                                        end
                                    end
                                end
                            
                            

                            Note since some faces share vertices, and all vertices are listed, some vertives will be duplicated.

                            Component; 2 Component#2
                              face; 1
                                vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                vertex 2 id;48589932  pos;(0", 1.853015", 0")
                                vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                vertex 4 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                              face; 2
                                vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                vertex 3 id;48589680  pos;(0", 0", 0")
                                vertex 4 id;48589932  pos;(0", 1.853015", 0")
                              face; 3
                                vertex 1 id;48589680  pos;(0", 0", 0")
                                vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                vertex 3 id;48589464  pos;(2.160711", 0", 2.160338")
                                vertex 4 id;48589452  pos;(0", 0", 2.160338")
                              face; 4
                                vertex 1 id;48589932  pos;(0", 1.853015", 0")
                                vertex 2 id;48589680  pos;(0", 0", 0")
                                vertex 3 id;48589452  pos;(0", 0", 2.160338")
                                vertex 4 id;48589920  pos;(0", 1.853015", 2.160338")
                              face; 5
                                vertex 1 id;48589464  pos;(2.160711", 0", 2.160338")
                                vertex 2 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                vertex 4 id;48589452  pos;(0", 0", 2.160338")
                              face; 6
                                vertex 1 id;48589692  pos;(2.160711", 0", 0")
                                vertex 2 id;48589944  pos;(2.160711", 1.853015", 0")
                                vertex 3 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                vertex 4 id;48589464  pos;(2.160711", 0", 2.160338")
                            
                            

                            Hi

                            1 Reply Last reply Reply Quote 0
                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              WOW! very compact, and fast, I will take a hard look at your code, and learn from it. Lets see how far I can get before having to post for help πŸ™‚

                              Addenda: Well, I did have redundant code, and really need to learn how to format output. Would have never figured out Puts "#{e.position.x.to_f}" by myself.

                              1 Reply Last reply Reply Quote 0
                              • honoluludesktopH Offline
                                honoluludesktop
                                last edited by

                                Darn, I finished coding only to discover the "putdxf" I use for my CAD import has a bug that fails to locate multiple blocks correctly. I confirmed this by being unable to "putdxf" with the system's "getdxf". Will have to rewrite as a "command line" script. Thanks for everything, sorry I couldn't understand much of what you tried to explain to me. But, because of your help, I will get better in time πŸ™‚

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement