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    Copy Array Along Path tool...have a look.

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    • C Offline
      Click Draw
      last edited by

      Hi there,

      I know I've been posting a lot of questions lately, so seeing as I'm on a roll, here is another. Have a look at the attached and see if you can help. Also, once I can get the proper outcome and know how, I'd like to experiment with changing or replacing the component with another. I think this will come in very useful for creating rope, chain, spine type shapes, etc....A good example would be "Doc Oc" arms in Spiderman. Hope you all know what I mean.

      Thanks,

      Jeff


      copy_along_path.jpg

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • TIGT Offline
        TIG Moderator
        last edited by

        This along awaited update of RickW's tool CopyAlongPath - to rotate as it copies... I'm do some other stuff that will involve an algorithm that could be applied to this - but don't hold your breath...

        TIG

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        • C Offline
          Click Draw
          last edited by

          Do you know of a user guide or PDF on the proper settings...if there is a settings guideline.? I would use it more if I knew how to set it up properly.
          Jeff

          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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          • E Offline
            Ecuadorian
            last edited by

            Takeshi Hashimoto wrote a basic, but good explanation:
            http://www.pushpullbar.com/forums/ruby-scripts/9467-visual-index-ruby-scripts-3.html#post132098

            I'm also waiting for a version that can do what you want...

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • C Offline
              Click Draw
              last edited by

              Thanks Miguel,

              Seems to work fine when the path is 2D by not when 3D. So far I have made a work around using the Radial Bending ruby....just more time consuming.

              Cheers,

              Jeff

              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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              • E Offline
                Ecuadorian
                last edited by

                Jeff, I made a request very similar to yours back in March. You might want to check the thread for some ideas people gave:
                http://forums.sketchucation.com/viewtopic.php?f=180&t=17285

                EDIT: Now that I think about it, perhaps a combination of 1001bit's extrude along sloping path + Chris Fullmer's Components to Faces could be the ticket.

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  My perpendicular face tools will do it. It just doesn't do it as an array. You have to click where you want each face to be applied. So it could be useful, but also tedious if you need a perfectly spaced array.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • C Offline
                    Click Draw
                    last edited by

                    Hi Chris,

                    Ya...I used it in the sample above but I would for sure be very time consuming. I was wondering, each face is created as a group, could it be possible to have it place a component on a node instead of a circle, square or custom face. Kind of a combo between copy path and perp faces.... what do you think?

                    Thanks,

                    Jeff

                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                    • R Offline
                      RickW
                      last edited by

                      @tig said:

                      This along awaited update of RickW's tool CopyAlongPath - to rotate as it copies... I'm do some other stuff that will involve an algorithm that could be applied to this - but don't hold your breath...

                      2D rotation works for components, but 3D rotation has yet to be implemented.

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • E Offline
                        Ecuadorian
                        last edited by

                        This will make a nice commercial script, Rick. 😎

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • JClementsJ Offline
                          JClements
                          last edited by

                          Jeff, I use perpendicular to path as well to do what you showed in your first posting, but it can be a tedious process.

                          If it could be automated AND combined with scale along a path from one object to a rescaled-copy of itself, it would sure be helpful in producing things such as reduced elbows.

                          Lets hope ...

                          John | Illustrator | Beaverton, Oregon

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                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            @tig said:

                            This along awaited update of RickW's tool CopyAlongPath - to rotate as it copies... I'm do some other stuff that will involve an algorithm that could be applied to this - but don't hold your breath...

                            "This along awaited update of RickW's tool CopyAlongPath" Yes indeed dear Rick, we agree with TIG. We need it! (we want it 😉 )

                            this is my try:


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray001th.jpg

                            3d_grid.rb


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray002th.jpg

                            Weld v.3.000 by Rick Wilson


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray003th.jpg

                            BezierSpline v1.21 by fredo


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray004th.jpg

                            Perpendicular Face Tools by Chris Fullmer

                            @jclements said:

                            If it could be automated AND combined with scale along a path from one object to a rescaled-copy of itself, it would sure be helpful in producing things such as reduced elbows.

                            Lets hope ...


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray005th.jpg

                            2 Faces + Path ver. 1.4. by Kirill

                            @click draw said:

                            I'd like to experiment with changing or replacing the component with another. I think this will come in very useful for creating rope, chain, spine type shapes, etc....


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray006th.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray007th.jpg

                            Components onto Faces v1.0 by Chris Fullmer


                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray008th.jpg

                            As Jean lemire always say: "just ideas" 😄
                            simon.

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                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              Tweaking the process:


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray009th.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray010th.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray011th.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray012th.jpg

                              *s

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                              • X Offline
                                xrok1
                                last edited by

                                love that chain! i'd like to see it rendered with a glass material. 😉

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • simon le bonS Offline
                                  simon le bon
                                  last edited by

                                  Hi Rocky

                                  Please take it and make it at your convenience 😉
                                  (click the pic for Skp)

                                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/th_CopyArray013th.jpg
                                  ../sim

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    Playing with the process..
                                    (easy and fast)


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray014th.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/CopyArray015th-1.jpg

                                    (two components made with the same 60° rotated)
                                    *s

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                                    • Bob JamesB Offline
                                      Bob James
                                      last edited by

                                      @simon le bon said:

                                      (easy and fast)

                                      Is your "easy and fast" the same eight-step process in your previous post or have you come up with a real "easy and fast"?

                                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                      • P Offline
                                        pav_3j
                                        last edited by

                                        simon you are a master of getting the best results using methods most don't think of!

                                        i'm still a little confused by the process, but i'll get there!

                                        pav

                                        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                        • P Offline
                                          pav_3j
                                          last edited by

                                          ah i get it now simon, thank you very much for the written explaination.

                                          i think one thing you may have missed out (as i understand it) is that the amount of steps you have to take with the 2 faces and a path tool, must equal the amount you have segmented the curve by, or the faces will not end up on the end point of each line.
                                          correct?

                                          thank you again.

                                          pav

                                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                          • C Offline
                                            Click Draw
                                            last edited by

                                            Very clever Simon....I'll be trying this for sure!

                                            Thanks,

                                            Jeff

                                            PS: I wonder if it would be possible to have a ruby called "Replace segment with Component"...nah....I doubt that could be written 😉

                                            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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