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Best method of creating and saving a rendering environment?

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  • C Offline
    Click Draw
    last edited by 31 Oct 2009, 18:27

    I'd like to create a rendering scene/environment and be able to re-use it. Have lights and reflection surfaces set in place and then I can re-use the set up and turn lights on and off as needed for the render. Should I ?:

    • create the scene putting everything in place like lights and such and then save it as a template?
    • create the scene and save it as a component and drag it on to a scene when needed? (will lighting properties remain if done like this?)
    • OR...someone can suggest a better way?

    Thanks All,

    Jeff

    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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