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    All Ancient Rome models from 3DWarehouse together

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    • DanikD Offline
      Danik
      last edited by

      Thanks, I agree it have to be less shiny, but it's my first attempt and I'll try to have more realistic renderings.
      The resolution is 2816x2112. Yes, they are made with the spherical lense, as aerilius made.
      The last panorama has been rendered for 13 hours.

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      • GaieusG Offline
        Gaieus
        last edited by

        Well, once one discovers these possibilities with shininess and all, tends to overdo it at the beginning - no problem. I did the same and probably many others, too.

        2800 something is not even too big. Nice quality for the small size!

        Gai...

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        • A Offline
          Aerilius
          last edited by

          Wow! I have to admit, I stopped my last panorama after about 20h (due to the fog), I normally never render so long, but I could not resist.

          My monastery model is much less complex. A normal render (photon mapping medium) in the highest proposed resolution took about 3h. 2816x2112 sounds much, but if you like to zoom into the panorama, you see the limit of this resolution. I tried higher resolution, but Kerkythea crashed.

          @Danik: Great improvement. As you see, be careful with reflection because it can much increase render time. In "scene" there is a setting for soft shadows. The glowing light sparks are due to the global ilumination problem (every face reflects at least a little light to every other face, light rays in every possible direction). We used "Photon Mapping" which is only an approximation to solve this (in contrast to "Metropolis Light Transport" which could take you years).
          Possible solutions:
          In "Render" -> "Setup" -> "Global Ilumination" you can choose the method "Photon Mapping" and use "many photons" or more. Alternatively I have had good experiences with the method "Diffuse Interreflection".

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          • GaieusG Offline
            Gaieus
            last edited by

            OK, although not a "Classic" and not even in Rome (a 4th century basilica in my home town), but the first panorama I could export with a decent quality:

            [flash=640,480:2mmp0vsm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/310/viewer.xml[/flash:2mmp0vsm]

            It was exported as 6 sides of a box of a QTVR (QuickTime Virtual Tour) from Twilight and put together in GoCubic. With "good" quality settings (between medium and best) and optimised for streaming, it is less than 1 Mb!

            And yes, I know that I have to redo the lights. In fact, this panorama is the first time when I see some mistakes (others were apparent before).

            Gai...

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            • C Offline
              cadmunkey
              last edited by

              Looks great Gaieus. Some seriously good work in this thread!

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              • GaieusG Offline
                Gaieus
                last edited by

                Thanks, Cadmunkey.

                I have also fixed those weird shadows - not the panorama is a bit cleaner.

                Gai...

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                • P Offline
                  pichuneke
                  last edited by

                  No paintings? Were fragments of paintings found in the archeological exavation?

                  That white walls are not very roman, although I know that Spain is not Hungary...

                  (And yes, good work and so on... ๐Ÿ˜† )

                  Forgive my spanglish...

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    No paintings were found but some evidence of plastering. As this project must be as minimalist as possible (with a reconstruction, you always have to go for the "simplest possible" solution to avoid being influenced by your imagination and romantic sentiments), this is how "archaeologically" it can be done.

                    Then, is I wish, I can add frescos when I export it into a game engine ๐Ÿ˜„

                    Gai...

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                    • P Offline
                      pichuneke
                      last edited by

                      @gaieus said:

                      Then, is I wish, I can add frescos when I export it into a game engine ๐Ÿ˜„

                      Which one? You can count on me ๐Ÿ˜„ (if you want).

                      Forgive my spanglish...

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Well, that was just an example. ๐Ÿ˜„

                        We have beautiful frescos in the Roman cemetery though.
                        ๐Ÿ˜‰

                        (Google search depends on your location and language settings - I don't know what the above link will give to you - hopefully "safe search" is on on your browser! ๐Ÿ˜„ )

                        Gai...

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                        • P Offline
                          pichuneke
                          last edited by

                          Well... I was refering to which game engine ๐Ÿ˜†

                          Textures for roman paintings are as we say in spain "a headache". It's problematic to find good ones. Anyway I want to make some of the in the future (too much things for the future... when I have time) for my model of the roman theatre.

                          Forgive my spanglish...

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yes, I know what you meant with the game engine - and that's what I also meant; if I want to use the model for something "more liberal" than this archaeological reconstruction, I am free to do it - "say" in a game engine.

                            Our paintings here are all Christian (many Biblical scenes and such) but they would still need some photoshopping ๐Ÿ˜„

                            Gai...

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                            • Z Offline
                              Z-Akh69
                              last edited by

                              Hi everyone,

                              Here is a comparison between my work and L.VII.C.'s Vespasian temple.
                              I did not put the capitals on this image because they are not completed.

                              What do you think ? ๐Ÿ˜’

                              http://img709.imageshack.us/img709/7876/templedevespasiendg.jpg

                              http://img704.imageshack.us/img704/3688/templedevespasiendf.jpg

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                              • DanikD Offline
                                Danik
                                last edited by

                                Gaieus, amazing render. As I see you avoid defects with lighting in it.
                                I've finished rendering of my previous model - roman Pantheon. I took into account latest advices to improve render quality. Also I've added the rays as you can see.

                                [flash=500,400:3i0lgp5s]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/319/viewer.xml[/flash:3i0lgp5s]

                                Z-Akh69, as for me the models are both intersting and well done. Your model is a little bit more detailed. But we have to take into account than the temple which made by L.VII.C. is only the part of the great and beautiful ensemble, so it's normally that it is less detailed.

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                                • Z Offline
                                  Z-Akh69
                                  last edited by

                                  Yes, I know. I modeled a maximum of detail because I want to import the model into Zbrush for transform reliefs in normal map ! ๐Ÿ˜‰

                                  Congratulations for the render, the pantheon is an beautiful building. I've already visited three times and I'm always fascinated.

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Yes, Z-Akh, really nicely detailed model (although of course, I would not throw L.VII.C's away either ๐Ÿ˜„ )

                                    Danik:
                                    Textures, textures and textures. Beside a good model (which this Pantheon is indeed), 70-80% of a good render depends on textures.
                                    (I have also seen your Nerva forum render - the same there. Some of the textures are very repetitive and need some care).

                                    This Pantheon is very cool. Good idea NOT to place the camera completely into the middle (as little fantasy as I have, I would have ๐Ÿ˜’ ). Some interior lights and some very subtle soft shadow would liven it up a bit I think

                                    (Hope you don't mind the critiques - you know that I love these panoramas and renders - and only want to see them even better)
                                    ๐Ÿ˜‰

                                    Gai...

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                                    • Z Offline
                                      Z-Akh69
                                      last edited by

                                      L.VII.C's temple is nice too but i'm very maniac so i want to build the same temple with real proportions. ๐Ÿ˜‰
                                      With a render, his model is more beautiful than mine because the entablure is short. Mine is real but too massive.

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                                      • DanikD Offline
                                        Danik
                                        last edited by

                                        Thanks Gaieus ๐Ÿ˜„

                                        Actually these are my old models when I haven't enough good textures, now I'm planning to re-texture them, so in future you'll have the opportunity to see the changes.

                                        Panorams of the forums:
                                        Forum of Nerva:
                                        [flash=500,400:5kxuqtcm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/320/viewer.xml[/flash:5kxuqtcm]
                                        Forum of Vespasian:
                                        [flash=500,400:5kxuqtcm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/321/viewer.xml[/flash:5kxuqtcm]

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                                        • Z Offline
                                          Z-Akh69
                                          last edited by

                                          Beautiful render Danik !

                                          Maybe you can place few 2D character in the scene. How many time for the renders ?

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Two more suggestions, Danik:

                                            I don't know if the proportions of those stone slabs covering the fora are correct but they seem to be enormous to me.
                                            Also, could you raise the camera height just a little bit? I know that these fora are grand but with a little bit of added height, it would be more "comfortable" to view them. Now they are too depressingly big (which they used to be, surely so maybe I am not right).

                                            And of course, I have already seen them (as I am subscribed to your "channel" or what and receive email notifications)
                                            ๐Ÿ˜‰

                                            Gai...

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