All Ancient Rome models from 3DWarehouse together
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Aerilius and Gaieus, thanks a lot for advices and textures!
I continue to experiment with Kerkythea, and here is my first attempt to use specular and reflection options in material editor:[flash=500,400:d8w8beuh]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/305/viewer.xml[/flash:d8w8beuh]
Some problem with lightting are always appear in Kerkythea (red or green shining near the columns, statues etc)
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Very nice, thanks for sharing these!
Maybe a bit too shiny here and there but you will get it eventually.What resolution are you exporting them from Kerky? (and they are made with the spherical lense, aren't they)?
Also, how much time does it take to render such a panorama?
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Thanks, I agree it have to be less shiny, but it's my first attempt and I'll try to have more realistic renderings.
The resolution is 2816x2112. Yes, they are made with the spherical lense, as aerilius made.
The last panorama has been rendered for 13 hours. -
Well, once one discovers these possibilities with shininess and all, tends to overdo it at the beginning - no problem. I did the same and probably many others, too.
2800 something is not even too big. Nice quality for the small size!
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Wow! I have to admit, I stopped my last panorama after about 20h (due to the fog), I normally never render so long, but I could not resist.
My monastery model is much less complex. A normal render (photon mapping medium) in the highest proposed resolution took about 3h. 2816x2112 sounds much, but if you like to zoom into the panorama, you see the limit of this resolution. I tried higher resolution, but Kerkythea crashed.
@Danik: Great improvement. As you see, be careful with reflection because it can much increase render time. In "scene" there is a setting for soft shadows. The glowing light sparks are due to the global ilumination problem (every face reflects at least a little light to every other face, light rays in every possible direction). We used "Photon Mapping" which is only an approximation to solve this (in contrast to "Metropolis Light Transport" which could take you years).
Possible solutions:
In "Render" -> "Setup" -> "Global Ilumination" you can choose the method "Photon Mapping" and use "many photons" or more. Alternatively I have had good experiences with the method "Diffuse Interreflection". -
OK, although not a "Classic" and not even in Rome (a 4th century basilica in my home town), but the first panorama I could export with a decent quality:
[flash=640,480:2mmp0vsm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/310/viewer.xml[/flash:2mmp0vsm]
It was exported as 6 sides of a box of a QTVR (QuickTime Virtual Tour) from Twilight and put together in GoCubic. With "good" quality settings (between medium and best) and optimised for streaming, it is less than 1 Mb!
And yes, I know that I have to redo the lights. In fact, this panorama is the first time when I see some mistakes (others were apparent before).
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Looks great Gaieus. Some seriously good work in this thread!
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Thanks, Cadmunkey.
I have also fixed those weird shadows - not the panorama is a bit cleaner.
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No paintings? Were fragments of paintings found in the archeological exavation?
That white walls are not very roman, although I know that Spain is not Hungary...
(And yes, good work and so on... )
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No paintings were found but some evidence of plastering. As this project must be as minimalist as possible (with a reconstruction, you always have to go for the "simplest possible" solution to avoid being influenced by your imagination and romantic sentiments), this is how "archaeologically" it can be done.
Then, is I wish, I can add frescos when I export it into a game engine
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@gaieus said:
Then, is I wish, I can add frescos when I export it into a game engine
Which one? You can count on me (if you want).
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Well, that was just an example.
We have beautiful frescos in the Roman cemetery though.
(Google search depends on your location and language settings - I don't know what the above link will give to you - hopefully "safe search" is on on your browser! )
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Well... I was refering to which game engine
Textures for roman paintings are as we say in spain "a headache". It's problematic to find good ones. Anyway I want to make some of the in the future (too much things for the future... when I have time) for my model of the roman theatre.
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Yes, I know what you meant with the game engine - and that's what I also meant; if I want to use the model for something "more liberal" than this archaeological reconstruction, I am free to do it - "say" in a game engine.
Our paintings here are all Christian (many Biblical scenes and such) but they would still need some photoshopping
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Hi everyone,
Here is a comparison between my work and L.VII.C.'s Vespasian temple.
I did not put the capitals on this image because they are not completed.What do you think ?
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Gaieus, amazing render. As I see you avoid defects with lighting in it.
I've finished rendering of my previous model - roman Pantheon. I took into account latest advices to improve render quality. Also I've added the rays as you can see.[flash=500,400:3i0lgp5s]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/319/viewer.xml[/flash:3i0lgp5s]
Z-Akh69, as for me the models are both intersting and well done. Your model is a little bit more detailed. But we have to take into account than the temple which made by L.VII.C. is only the part of the great and beautiful ensemble, so it's normally that it is less detailed.
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Yes, I know. I modeled a maximum of detail because I want to import the model into Zbrush for transform reliefs in normal map !
Congratulations for the render, the pantheon is an beautiful building. I've already visited three times and I'm always fascinated.
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Yes, Z-Akh, really nicely detailed model (although of course, I would not throw L.VII.C's away either )
Danik:
Textures, textures and textures. Beside a good model (which this Pantheon is indeed), 70-80% of a good render depends on textures.
(I have also seen your Nerva forum render - the same there. Some of the textures are very repetitive and need some care).This Pantheon is very cool. Good idea NOT to place the camera completely into the middle (as little fantasy as I have, I would have ). Some interior lights and some very subtle soft shadow would liven it up a bit I think
(Hope you don't mind the critiques - you know that I love these panoramas and renders - and only want to see them even better)
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L.VII.C's temple is nice too but i'm very maniac so i want to build the same temple with real proportions.
With a render, his model is more beautiful than mine because the entablure is short. Mine is real but too massive. -
Thanks Gaieus
Actually these are my old models when I haven't enough good textures, now I'm planning to re-texture them, so in future you'll have the opportunity to see the changes.
Panorams of the forums:
Forum of Nerva:
[flash=500,400:5kxuqtcm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/320/viewer.xml[/flash:5kxuqtcm]
Forum of Vespasian:
[flash=500,400:5kxuqtcm]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/321/viewer.xml[/flash:5kxuqtcm]
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