All Ancient Rome models from 3DWarehouse together
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@aerilius said:
really, really GREAT!
I can imagine scenes from films or Cicero holding a speech on the rostra. I'm looking forward for rendering it when I have time.By the way, in this context I want to mention a great photorealistic (!!!) work (not 3d). Yadegar Asisi is an iranian architect living in Berlin who reconstructed a panorama painting from 1889 of ancient Rome (in the 19th century, panoramas were modern because there was no TV). The new panorama is 106x31m and was shown in a former gasometer...
I know Asisi's Work "Rom 312". Where did you find the pictures? I was interested in some big images taken from that Pano..
I have another point of view from Temple of Castors, even a work of Asisi, so he had already produced another panos of ancient Rome... -
I have exhibited separately model of the arch of Septimius Severus, a fragment of the model "Forum Romanum"
http://sketchup.google.com/3dwarehouse/details?mid=84dc3be848c96bd16c4e174b0cf70299&hl=en&ct=lc
And this is my first attempt at rendering in Kerkythea
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OMG!! That apse was wonderful.. a little challenge to modeling in SU..
@L.VII.C. Good rendering, pay attention with Kerkythea for light settings, and material editor..
Now I'm trying with the cell of the temple of Venus and Rome. The goal is a realistic rendering: a dark room with the only light of candles and "fog" produced by incense, and it's very, very, very hard... -
@rev3rse said:
Where did you find the pictures?
I've never been in Leipzig, but I saw the exhibition about emperor Constantine the Great in Trier (oldest town in my country). Yadegar Asisi made a panorama (3d) of the colossus of Constantine, that showed the magnitude of the 12 m high statue, although this panorama was in a quite small room.
At this exhibition, I read about the panorama "Rom 312", the images above are scanned from a poster (I would like to have it as wallpaper).@ L.VII.C:
It looks amazing!!! Very clean, as if it was newly built! Maybe you can play a bit with soft shadows (settings -> scene -> lights, select sun and choose shadow radius ca. = 300). Also in some cases, it can be useful to use Sketchup circles with more than 24 edges. When you select the circle tool, type the number of edges and hit enter. (or less edges for smaller details) -
Aerilius
rev3rseThanks for the advice, I will take this into in the future
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I also tried to render some of my models in Kerkythea There are pictures of my basilica of Maxentius. Actually, they have a number of bugs wint lighting.
Aerilius
It is an interesting picture of Constsntine statue! If you have any other pictures of basilica of Maxentius and can share them, I would be very much obliged to you -
@danik said:
I also tried to render some of my models in Kerkythea There are pictures of my basilica of Maxentius. Actually, they have a number of bugs wint lighting.
Aerilius
It is an interesting picture of Constsntine statue! If you have any other pictures of basilica of Maxentius and can share them, I would be very much obliged to youThat model was so outstanding!! A big piece of art...
I posted my rendering of the cell of Temple of Venus and Rome in another thread for suggestions in render settings..
This was the result of a little experiment:Ah..P.S. for People: rev3rse = saikindi...
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Danik
rev3rseExcellent and great! Bravo!
rev3rse
Salve saikindi
I am delighted with your models of Roman buildings -
I wasn't suscribed to this topic and I haven't read you untill now!
As you see Kerkythea is very easy to use. You could improve the rendering using bump mappings. I believe that for the bump mapping texture you can use the same texture for the friezes. (Bump mapping creates a "false" 3D over flat surfaces).
I keep trying to export your models to Unreal Development Kit, but my progress is very slow. Exporters to .ASE format don't work perfectly...
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I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
The realism to obtain with rendering should be like this work by alekk1985: -
What to say, excellent and great!
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rev3rse
@unknownuser said:
I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
The realism to obtain with rendering should be like this work by alekk1985:Excellent sreens! Very realistic . And what program made this model? Of course this is not Sketchup
3D Max? -
That model was made with Blender, but the realism is obtained with good and realistic textures and a well done rendering of model.. ie your model of Roman Forum is perfect, but for a realistic rendering you need to change some textures with better ones..
This is a free site where we can found some excellent textures: http://www.cgtextures.com/Another version of my model of the cell (Venus and Rome) with reflections and bump mapping for mosaic floor...
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This is a little model with beautiful ornament from cgtextures, and the result is very realistic...
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rev3rse
@unknownuser said:
This is a free site where we can found some excellent textures: http://www.cgtextures.com/
Wow! Thank you very much!
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Ok, this is another model, perfect for friezes of temples, for better realism...
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rev3rse can you please please please share that great frieze!
tks!!
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@elysium said:
rev3rse can you please please please share that great frieze!
tks!!
Hi Elysium, you did a similar big work with your models.. I saw some screenshots from your thread of republican forum...
For thr model of frieze, I was improving textures for coffers between the capitals and fixing the tiling for perfect alignment with the centre of symmetry in the frieze (the central palm) and capitals.
This is a little preview with corinthian capitals by fun856 in 3DWH:
File (a little heavy file...) without capitals attached
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I have always thought that Dinamic Components would fit perfectly for the greek and roman ionic, chorintian... columns and friezes. As they had exact proportions and distances according vitrubius it would be easy to make a big building with a dinamic component, automatically repeating the columns with the right distance. You know, in the real word there would be differences respect theory. I don't know if you could adjust it in a dinamic component through a dialog box.
I can't do that, I use the free version of Sketchup (I have never earned money with it). But I give you the idea, if someone wants to do that.
Guide to make Columns (Vignola): http://www.unav.es/ha/009-TRAT/vignola-daviler.htm
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Tks rev3rse!!
The entablature looks great!!
You can optimise it by lowering the number of lines on the round parts of the cornice and the architrave. The entablature is usually a relatively distant element in a render, so there isn't a need for much detail.
I have a good Corinthian column that might be useful on your model, i made it from bits and pieces that i found on the warehouse, improving them all a little. The column shaft for example is yours. It just needs some texturing.
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