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    All Ancient Rome models from 3DWarehouse together

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    • R Offline
      rev3rse
      last edited by

      @danik said:

      I also tried to render some of my models in Kerkythea ๐Ÿ˜„ There are pictures of my basilica of Maxentius. Actually, they have a number of bugs wint lighting.

      http://www.picatom.com/15/1-3656-th.jpg

      http://www.picatom.com/15/2-2380-th.jpg

      http://www.picatom.com/15/3-1416-th.jpg

      http://www.picatom.com/15/4-982-th.jpg

      Aerilius
      It is an interesting picture of Constsntine statue! If you have any other pictures of basilica of Maxentius and can share them, I would be very much obliged to you ๐Ÿ˜„

      That model was so outstanding!! A big piece of art...
      I posted my rendering of the cell of Temple of Venus and Rome in another thread for suggestions in render settings..
      This was the result of a little experiment:

      http://img29.imageshack.us/img29/1033/hdrphotonmap01.jpg

      Ah..P.S. for People: rev3rse = saikindi... ๐Ÿ˜„ ๐Ÿ˜„

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      • L Offline
        L.VII.C
        last edited by

        Danik
        rev3rse

        Excellent and great! Bravo! ๐Ÿ‘

        rev3rse

        Salve saikindi ๐Ÿ˜„
        I am delighted with your models of Roman buildings ๐Ÿ‘

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        • P Offline
          pichuneke
          last edited by

          I wasn't suscribed to this topic and I haven't read you untill now! ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ

          As you see Kerkythea is very easy to use. You could improve the rendering using bump mappings. I believe that for the bump mapping texture you can use the same texture for the friezes. (Bump mapping creates a "false" 3D over flat surfaces).

          I keep trying to export your models to Unreal Development Kit, but my progress is very slow. Exporters to .ASE format don't work perfectly... ๐Ÿ˜ž

          Forgive my spanglish...

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          • R Offline
            rev3rse
            last edited by

            I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
            The realism to obtain with rendering should be like this work by alekk1985:


            http://img18.imageshack.us/img18/4871/defintivamodificata.th.jpg


            http://img196.imageshack.us/img196/1417/vicino.th.jpg

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            • T Offline
              tomislavm
              last edited by

              What to say, excellent and great!

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              • L Offline
                L.VII.C
                last edited by

                rev3rse

                @unknownuser said:

                I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
                The realism to obtain with rendering should be like this work by alekk1985:

                Excellent sreens! Very realistic ๐Ÿ‘ . And what program made this model? Of course this is not Sketchup ๐Ÿ˜„
                3D Max?

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                • R Offline
                  rev3rse
                  last edited by

                  That model was made with Blender, but the realism is obtained with good and realistic textures and a well done rendering of model.. ie your model of Roman Forum is perfect, but for a realistic rendering you need to change some textures with better ones..
                  This is a free site where we can found some excellent textures: http://www.cgtextures.com/ ๐Ÿ˜‰

                  Another version of my model of the cell (Venus and Rome) with reflections and bump mapping for mosaic floor...


                  MLT Render [Cell of temple of Venus and Rome]

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                  • R Offline
                    rev3rse
                    last edited by

                    This is a little model with beautiful ornament from cgtextures, and the result is very realistic... ๐Ÿ˜„


                    Ornament textures from CGTextures


                    Ornament SU6 File

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                    • L Offline
                      L.VII.C
                      last edited by

                      rev3rse

                      @unknownuser said:

                      This is a free site where we can found some excellent textures: http://www.cgtextures.com/

                      Wow! Thank you very much! ๐Ÿ˜

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                      • R Offline
                        rev3rse
                        last edited by

                        Ok, this is another model, perfect for friezes of temples, for better realism...


                        Corinthian Frieze


                        Corinthian Frieze 2

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                        • E Offline
                          ELYSIUM
                          last edited by

                          rev3rse can you please please please share that great frieze!

                          tks!!

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                          • R Offline
                            rev3rse
                            last edited by

                            @elysium said:

                            rev3rse can you please please please share that great frieze!

                            tks!!

                            Hi Elysium, you did a similar big work with your models.. I saw some screenshots from your thread of republican forum...

                            For thr model of frieze, I was improving textures for coffers between the capitals and fixing the tiling for perfect alignment with the centre of symmetry in the frieze (the central palm) and capitals.

                            This is a little preview with corinthian capitals by fun856 in 3DWH:

                            File (a little heavy file...) without capitals attached ๐Ÿ˜„


                            Corinthian architrave and frieze


                            Symmetry in decorations and mouldings


                            Corinthian Frieze

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                            • P Offline
                              pichuneke
                              last edited by

                              I have always thought that Dinamic Components would fit perfectly for the greek and roman ionic, chorintian... columns and friezes. As they had exact proportions and distances according vitrubius it would be easy to make a big building with a dinamic component, automatically repeating the columns with the right distance. You know, in the real word there would be differences respect theory. I don't know if you could adjust it in a dinamic component through a dialog box.

                              I can't do that, I use the free version of Sketchup (I have never earned money with it). But I give you the idea, if someone wants to do that.

                              Guide to make Columns (Vignola): http://www.unav.es/ha/009-TRAT/vignola-daviler.htm

                              Forgive my spanglish...

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                              • E Offline
                                ELYSIUM
                                last edited by

                                Tks rev3rse!!

                                The entablature looks great!!

                                You can optimise it by lowering the number of lines on the round parts of the cornice and the architrave. The entablature is usually a relatively distant element in a render, so there isn't a need for much detail.
                                I have a good Corinthian column that might be useful on your model, i made it from bits and pieces that i found on the warehouse, improving them all a little. The column shaft for example is yours. It just needs some texturing.


                                Column C.skp


                                Column C.jpg

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                                • R Offline
                                  rev3rse
                                  last edited by

                                  pichuneke:

                                  I've thought to DC already, 'cause the length of the frieze and architrave is modular. The problem is the angle, with 4 dedicated different modules, but the construction is really fast.

                                  Modules

                                  ELYSIUM:

                                  Yes, the rounded mouldings can be simplified in 1 second. For columns, I changed the capital, that in fact it's not of corinthian order, the leaves aren't of acanthus. I maintained the proportions fot the shaft and capital (thanks for using my shaft ๐Ÿ˜„), it's possible replace that shaft (with a thousand of polys) with a flat shaft, so the model is little and not too complex, especially for time rendering.

                                  This type of entablature is for an eustyle temple, so the columns should be 9,5 diameter height (Vitruvius rules) that I've adjusted...

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                                  • A Offline
                                    Aerilius
                                    last edited by

                                    @Danik: Your work is so great and realistic!

                                    So now it is complete. As I have already announced, I would like to 'jump' into these models. But as my screen is too important for doing this, I have to be content with just viewing a panorama.

                                    [flash=500,400:zzav6gdp]http://www.you3dview.com/viewer/viewer.swf?xml=http://www.you3dview.com/flvideo/232/viewer.xml[/flash:zzav6gdp]

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                                    • R Offline
                                      rev3rse
                                      last edited by

                                      Aerilius!! It's a wonderful rendering
                                      Only the colossal (really, really colossal) statue of Constantine is missing..


                                      C o l o s s a l

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                                      • P Offline
                                        pichuneke
                                        last edited by

                                        You can model the Statue of Constantine with Makehuman:

                                        http://www.makehuman.org/blog/index.php ๐Ÿ˜‰

                                        Forgive my spanglish...

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                                        • DanikD Offline
                                          Danik
                                          last edited by

                                          Aerilius
                                          Wonderful rendering of my basilica, despite some textures are missing. It's an excellent idea to represent interiors in this manner. When I'll finish my baths of Caracalla, I'll try to some similar presentations for main interiors.

                                          pichuneke
                                          Good proposition, I didn't know about Makehuman...

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                                          • A Offline
                                            Aerilius
                                            last edited by

                                            I know the coloss. I didn't find a model, I just did the rendering (maybe the situation of about 312, before the statue was finished in 315 ๐Ÿ˜‰ )

                                            If you need reference for the model, there was already a scientific reconstruction (not freely available ๐Ÿ˜ข ) for the Constantine exhibition in Trier ("Treveris" ๐Ÿ˜Ž )
                                            http://www.arctron.com/3D_Surveying/3D_Laser_Scanning/Examples/Constantine/pictures.php
                                            and this pdf (Danik, also interesting for you):
                                            http://www.arctron.com/3D_Surveying/3D_Laser_Scanning/Examples/Constantine/PresseArcTron3D.pdf

                                            http://www.romereborn.virginia.edu/gallery.php#images_2_0

                                            Have fun!

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