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    All Ancient Rome models from 3DWarehouse together

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    • L Offline
      L.VII.C
      last edited by

      rev3rse

      @unknownuser said:

      A fast rendering from interior of Curia Iulia.. I removed the door for some reflection inside

      Excellent! It came out very realistically πŸ˜„

      To all

      I have edited all previous models of temples and basilicas, and placed the statues http://sketchup.google.com/3dwarehouse/search?uq=13768710844291476073&scoring=d&hl=en&ct=lc

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi L.VII.C,

        Very nice, thanks!
        I might try a render or two myself, too.
        πŸ˜‰

        Gai...

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        • R Offline
          rev3rse
          last edited by

          @aerilius said:

          really, really GREAT!
          I can imagine scenes from films or Cicero holding a speech on the rostra. I'm looking forward for rendering it when I have time.

          By the way, in this context I want to mention a great photorealistic (!!!) work (not 3d). Yadegar Asisi is an iranian architect living in Berlin who reconstructed a panorama painting from 1889 of ancient Rome (in the 19th century, panoramas were modern because there was no TV). The new panorama is 106x31m and was shown in a former gasometer...

          I know Asisi's Work "Rom 312". Where did you find the pictures? I was interested in some big images taken from that Pano..
          I have another point of view from Temple of Castors, even a work of Asisi, so he had already produced another panos of ancient Rome... πŸ˜„

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          • L Offline
            L.VII.C
            last edited by

            I have exhibited separately model of the arch of Septimius Severus, a fragment of the model "Forum Romanum"
            http://sketchup.google.com/3dwarehouse/details?mid=84dc3be848c96bd16c4e174b0cf70299&hl=en&ct=lc
            And this is my first attempt at rendering in Kerkythea πŸ˜„

            http://www.picatom.com/15/arch-4-th.jpg

            http://www.picatom.com/15/arch2-1-th.jpg

            http://www.picatom.com/15/arch3-1-th.jpg

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            • R Offline
              rev3rse
              last edited by

              OMG!! That apse was wonderful.. a little challenge to modeling in SU.. πŸ˜„
              @L.VII.C. Good rendering, pay attention with Kerkythea for light settings, and material editor..
              Now I'm trying with the cell of the temple of Venus and Rome. The goal is a realistic rendering: a dark room with the only light of candles and "fog" produced by incense, and it's very, very, very hard... πŸ˜„

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              • A Offline
                Aerilius
                last edited by

                @rev3rse said:

                Where did you find the pictures?
                I've never been in Leipzig, but I saw the exhibition about emperor Constantine the Great in Trier (oldest town in my country). Yadegar Asisi made a panorama (3d) of the colossus of Constantine, that showed the magnitude of the 12 m high statue, although this panorama was in a quite small room.
                by Yadegar Asisi
                At this exhibition, I read about the panorama "Rom 312", the images above are scanned from a poster (I would like to have it as wallpaper).

                @ L.VII.C:
                It looks amazing!!! πŸ‘ Very clean, as if it was newly built! Maybe you can play a bit with soft shadows (settings -> scene -> lights, select sun and choose shadow radius ca. = 300). Also in some cases, it can be useful to use Sketchup circles with more than 24 edges. When you select the circle tool, type the number of edges and hit enter. (or less edges for smaller details)

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                • L Offline
                  L.VII.C
                  last edited by

                  Aerilius
                  rev3rse

                  Thanks for the advice, I will take this into in the future πŸ˜„

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                  • DanikD Offline
                    Danik
                    last edited by

                    I also tried to render some of my models in Kerkythea πŸ˜„ There are pictures of my basilica of Maxentius. Actually, they have a number of bugs wint lighting.

                    http://www.picatom.com/15/1-3656-th.jpg

                    http://www.picatom.com/15/2-2380-th.jpg

                    http://www.picatom.com/15/3-1416-th.jpg

                    http://www.picatom.com/15/4-982-th.jpg

                    Aerilius
                    It is an interesting picture of Constsntine statue! If you have any other pictures of basilica of Maxentius and can share them, I would be very much obliged to you πŸ˜„

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                    • R Offline
                      rev3rse
                      last edited by

                      @danik said:

                      I also tried to render some of my models in Kerkythea πŸ˜„ There are pictures of my basilica of Maxentius. Actually, they have a number of bugs wint lighting.

                      http://www.picatom.com/15/1-3656-th.jpg

                      http://www.picatom.com/15/2-2380-th.jpg

                      http://www.picatom.com/15/3-1416-th.jpg

                      http://www.picatom.com/15/4-982-th.jpg

                      Aerilius
                      It is an interesting picture of Constsntine statue! If you have any other pictures of basilica of Maxentius and can share them, I would be very much obliged to you πŸ˜„

                      That model was so outstanding!! A big piece of art...
                      I posted my rendering of the cell of Temple of Venus and Rome in another thread for suggestions in render settings..
                      This was the result of a little experiment:

                      http://img29.imageshack.us/img29/1033/hdrphotonmap01.jpg

                      Ah..P.S. for People: rev3rse = saikindi... πŸ˜„ πŸ˜„

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                      • L Offline
                        L.VII.C
                        last edited by

                        Danik
                        rev3rse

                        Excellent and great! Bravo! πŸ‘

                        rev3rse

                        Salve saikindi πŸ˜„
                        I am delighted with your models of Roman buildings πŸ‘

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                        • P Offline
                          pichuneke
                          last edited by

                          I wasn't suscribed to this topic and I haven't read you untill now! 😳 😳 😳

                          As you see Kerkythea is very easy to use. You could improve the rendering using bump mappings. I believe that for the bump mapping texture you can use the same texture for the friezes. (Bump mapping creates a "false" 3D over flat surfaces).

                          I keep trying to export your models to Unreal Development Kit, but my progress is very slow. Exporters to .ASE format don't work perfectly... 😞

                          Forgive my spanglish...

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                          • R Offline
                            rev3rse
                            last edited by

                            I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
                            The realism to obtain with rendering should be like this work by alekk1985:


                            http://img18.imageshack.us/img18/4871/defintivamodificata.th.jpg


                            http://img196.imageshack.us/img196/1417/vicino.th.jpg

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                            • T Offline
                              tomislavm
                              last edited by

                              What to say, excellent and great!

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                              • L Offline
                                L.VII.C
                                last edited by

                                rev3rse

                                @unknownuser said:

                                I think the normal mapping or displacement (expecially for decorations or basreliefs, if present) would be a good enhancement for this type of buildings. It's necessary improve some textures, like the ones for the Sacra Via and the plaza, and adapted for the entire area to avoid that bad tiling effect...
                                The realism to obtain with rendering should be like this work by alekk1985:

                                Excellent sreens! Very realistic πŸ‘ . And what program made this model? Of course this is not Sketchup πŸ˜„
                                3D Max?

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                                • R Offline
                                  rev3rse
                                  last edited by

                                  That model was made with Blender, but the realism is obtained with good and realistic textures and a well done rendering of model.. ie your model of Roman Forum is perfect, but for a realistic rendering you need to change some textures with better ones..
                                  This is a free site where we can found some excellent textures: http://www.cgtextures.com/ πŸ˜‰

                                  Another version of my model of the cell (Venus and Rome) with reflections and bump mapping for mosaic floor...


                                  MLT Render [Cell of temple of Venus and Rome]

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                                  • R Offline
                                    rev3rse
                                    last edited by

                                    This is a little model with beautiful ornament from cgtextures, and the result is very realistic... πŸ˜„


                                    Ornament textures from CGTextures


                                    Ornament SU6 File

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                                    • L Offline
                                      L.VII.C
                                      last edited by

                                      rev3rse

                                      @unknownuser said:

                                      This is a free site where we can found some excellent textures: http://www.cgtextures.com/

                                      Wow! Thank you very much! 😍

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                                      • R Offline
                                        rev3rse
                                        last edited by

                                        Ok, this is another model, perfect for friezes of temples, for better realism...


                                        Corinthian Frieze


                                        Corinthian Frieze 2

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                                        • E Offline
                                          ELYSIUM
                                          last edited by

                                          rev3rse can you please please please share that great frieze!

                                          tks!!

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                                          • R Offline
                                            rev3rse
                                            last edited by

                                            @elysium said:

                                            rev3rse can you please please please share that great frieze!

                                            tks!!

                                            Hi Elysium, you did a similar big work with your models.. I saw some screenshots from your thread of republican forum...

                                            For thr model of frieze, I was improving textures for coffers between the capitals and fixing the tiling for perfect alignment with the centre of symmetry in the frieze (the central palm) and capitals.

                                            This is a little preview with corinthian capitals by fun856 in 3DWH:

                                            File (a little heavy file...) without capitals attached πŸ˜„


                                            Corinthian architrave and frieze


                                            Symmetry in decorations and mouldings


                                            Corinthian Frieze

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