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    Rendering Challenge - Bathroom sink

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    • Al HartA Offline
      Al Hart
      last edited by

      @unknownuser said:

      I actually ran a render of this same vanity awhile back to give a client an idea of the difference between straight SU output and a rendered output. This was done in Maxwell at only 640x480. I'm afraid I don't remember how long it rendered. Probably 30 minutes or so. It was pretty quick and dirty so many of the materials are garbage. I nearly redid it when I realized how bad the material was on the base cabinet but it got my point across so I let it go.

      -Brodie

      This is a good image. It quickly shows how just a little refection - the mirror and the faucets - can improve a rendering.

      Of course, adding reflection to the rest of the surfaces (almost all of them are somewhat reflective in real life) will add even more realism.

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • olisheaO Offline
        olishea
        last edited by

        earthmover-great image there 👍

        oli

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        • S Offline
          shwetabhseth
          last edited by

          Just some stuff i had done with the same model when i was trying my hand at Vray!
          I liked the realism of the wooden texture, though the aesthetics are questionable!!


          bathroom.jpg

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          • Al HartA Offline
            Al Hart
            last edited by

            @shwetabhseth said:

            Just some stuff i had done with the same model when i was trying my hand at Vray!
            I liked the realism of the wooden texture, though the aesthetics are questionable!!

            Nice rendering shwet - I like the lighting and the way details such as the towels are brought out.

            Now, as you say, we need to find a better room to put a wooden lavatory in. 😉

            Also, as another rendering adviser once told me "The secret of reflection is having something to reflect", the mirror, from this perspective, would be more interesting if it had something to reflect.

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • S Offline
              shwetabhseth
              last edited by

              Thnx Al!
              Well about the wooden lav, these days its common practice with minimalistic designs making there foray into mainstream!
              And i couldn't agree with u more about the reflection....but i was a noobie when i did this...tho i am not better but i do understand these things around! 😄 ...
              I really appreciate your comment!

              and now...i think i might do another render with this model, something which makes me understand if i have bettered myself or not!


              just another shot!

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              • Al HartA Offline
                Al Hart
                last edited by

                @shwetabhseth said:

                and now...i think i might do another render with this model, something which makes me understand if i have bettered myself or not!

                Nice work. Very realistic. Great job on the glass vase. (I have run into this same vase in other models, and it is always a challenge.)

                And good choice of view and lighting to emphasize the highlights and reflections.

                I don't know if you have been reading another of my threads about reflection

                But I was arguing that almost every object in this model could have some reflection set on it (maybe not the towels), but I bet candles reflect light as well.

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • S Offline
                  shwetabhseth
                  last edited by

                  Sorry, i just started on the forums and this was my first post up here! hope to make my presence felt in the future though, so i haven't been through your post.
                  Just went thru it though.

                  I must comment that the way you have specified each of the inclusions in that thread is positively comprehend able and pretty well laid out. Cheers for that! 😄
                  i hope soon ilk be able to apply these in a better render in the spirit of learning.

                  About adding reflections to all materials-It increases render times immensely, and i would also like to add that everyobkect we see, rather than having normal reflection, which we generally enable in rendering engines, instead has Specular reflections which is harder to understand and work with in rendering engines i believe.

                  I think i would go through your thread and add some qualitative information to it.

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @shwetabhseth said:

                    I think i would go through your thread and add some qualitative information to it.

                    Thanks for the comments,

                    I extracted some of your comment, and added it to the Reflection Thread, along with a response.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • T Offline
                      tallbridgeguy
                      last edited by

                      I tried a little different light setup, not great but I think a little better. I looked back at the other sink renders and most seem to be in the daylight.

                      Is daylight easier/harder to do than a night scene?


                      sinkf2.jpg

                      Nielsen
                      http://www.tallbridgeguy.com/

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Not necessarily but if you have large windows (not very particular for bathrooms though), you need not deal with global illumination. So maybe yes, easier but only from laziness point of view
                        😉

                        Gai...

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                        • T Offline
                          tallbridgeguy
                          last edited by

                          Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

                          A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

                          thanks for the help!
                          S

                          Nielsen
                          http://www.tallbridgeguy.com/

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                          • brodieB Offline
                            brodie
                            last edited by

                            @tallbridgeguy said:

                            Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

                            A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

                            thanks for the help!
                            S

                            I suspect this could be a whole separate topic with lots of responses. I think there are a couple different reasons you don't see more "life." In arch-viz, which seems to predominate this sight, people are secondary as they tend to draw the eye away from the subject (ie. the architecture). Flipping through any given architecture magazine the only people you're bound to see are in the ads.

                            The other reason, I think, is that people are very hard to get right. This is a particular problem with SU which doesn't play well with lots of polygons. One photorealistic person can take longer than the rest of the modeling/texturing together. And if you don't get it just right it can detract from the rendering. Even if you do cutouts, I've seen a lot of fantastic renderings spoiled by badly integrated cutout people.

                            Typically for little side projects like a bathroom for SCF I don't both with people, but for my final renderings for work I almost always add some. I've used both the iClone people from the 3d Warehouse (which are pretty good so long as you don't get too close) and cutouts. The cutouts tend to separate the photoshoping men from the boys, so to speak (I'm probably at the adolescent stage). There are some great examples of cutouts integrated seamlessly into beautiful renders on this forum (Teofas having, figuratively, written the book imo) but they're far and few between.

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • T Offline
                              tallbridgeguy
                              last edited by

                              Thanks Brodie, I just found it odd that the quality of the photorender is often more important than the subject matter. For example I design bridges and if I do a great photorender (ha!), the public will comment on the picture and not the bridge!

                              I guess I would like to see a topic where the subject matter is also addressed. Did the image "sell" you the design or is the photorender the dominant feature.

                              Thanks for the great feedback!

                              s

                              Nielsen
                              http://www.tallbridgeguy.com/

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @earthmover said:

                                My NPR interpretation. Made with Corel Painter.

                                Nice - What did you take from SketchUp to Corel?

                                (Hidden line, full image, etc)

                                Any tips for us?

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  My NPR interpretation. Made with Fryrender & Corel Painter.


                                  Bathroom_painter2.jpg

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Al, it started as a quick and grainy unbiased render. Then I took it into Corel and worked at it with a couple different brushes and my Wacom Tablet. No real tricks...just doodled until I was semi-satisfied.

                                    Here's the original render. Nothing too special.


                                    Bathroom sink_FRY.jpg

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      @tallbridgeguy said:

                                      Thanks Brodie, I just found it odd that the quality of the photorender is often more important than the subject matter. For example I design bridges and if I do a great photorender (ha!), the public will comment on the picture and not the bridge!

                                      I guess I would like to see a topic where the subject matter is also addressed. Did the image "sell" you the design or is the photorender the dominant feature.

                                      Thanks for the great feedback!

                                      s

                                      I think it all goes back your one of your original questions as to what the "point" is of the rendering. Much of what you see here on SCF is posted either to impress fellow renderer/modelers (90% of the kitchen renderings you see) or to get rendering/modeling advice from peers in the field. I think mostly where people get into what your talking about is with critiques on things such as lighting and camera position which can both liven up a dull rendering even if the dull rendering is plenty realistic.

                                      -Brodie

                                      steelblue http://www.steelbluellc.com

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                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        @earthmover said:

                                        Al, it started as a quick and grainy unbiased render. Then I took it into Corel and worked at it with a couple different brushes and my Wacom Tablet. No real tricks...just doodled until I was semi-satisfied.

                                        Here's the original render. Nothing too special.

                                        Thanks,

                                        I saw a presentation by Jim Leggitt earlier this year where they started and ended with all kinds og things to make the NPR results. Such as coloring a hidden line drawing as well as modifying rendered drawings.

                                        We have been trying to add "one button" aids for NPR Rendering - such as the option to overlay the rendering with Sketchy Edges - (there is a sample earlier in this thread). So I am always looking ideas of what people do in Photoshop, which could easily be added as a post-process to a renderer.

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • R Offline
                                          rdluther
                                          last edited by

                                          Heres My take on the challenge.


                                          bathroom vanity.jpg

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            @rdluther said:

                                            Heres My take on the challenge.
                                            \

                                            Nice work.

                                            Did you do everything in SketchUp.

                                            Did you apply the pencil as materials, or as watermark overlay?

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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