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    Rendering Challenge - Bathroom sink

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    • EarthMoverE Offline
      EarthMover
      last edited by

      Here's a go using Fryrender...I only let it cook for 3 hours on my laptop, then did some post work in photoshop. I'll probably let it go overnight and update tomorrow.


      Bathroom sink _122 passes copy.jpg

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • Al HartA Offline
        Al Hart
        last edited by

        @earthmover said:

        Here's a go using Fryrender...I only let it cook for 3 hours on my laptop, then did some post work in photoshop. I'll probably let it go overnight and update tomorrow.

        It's hard for me to evaluate this view.

        It may be just me, but the only feature I can really see and evaluate from this view is the daylight effect on the far wall. And of course, the excellent plant. But I would to see more of the shadows to the right of the plant to see how well the daylight effects are working.

        If you decide to change the model, pehaps you can put the window on a different wall so it illuminates the sink more directly, and raise the camera above the sink so we can see it better.

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • A Offline
          alpro
          last edited by

          Here's my Vray try, 12 mins at 1024x768. Only sunlight, coming through skylight. Some post pro, brightness/contrast adjustment, vignette, and resize.


          bathroom1.jpg

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          • T Offline
            tallbridgeguy
            last edited by

            Darn everybody is still doing better than me! Oh well I am learning a lot.

            KT - MLT for an 1.5 hours....


            sinkagain.jpg

            Nielsen
            http://www.tallbridgeguy.com/

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            • Al HartA Offline
              Al Hart
              last edited by

              Some people are adding lights above the mirror.

              Unfortunately the ones I grabbed from the 3D Warehouse added about 300,000 faces to my drawing.

              But Ms. SketchUp could see better if there was some light up front.

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • N Offline
                notareal
                last edited by

                @tallbridgeguy said:

                There is no way I can compete with the last two renders so I cheated and added a diversion....and tried to add a story. I used Kerky with no clue about what I am doing....it seemed so simple in the brochure. (ha)
                Trying to make a decent render shows how hard it actually is (well for me.)

                Thanks for the challenge!

                I assume you have already read getting started tutorial and tutorials master list.
                Add more light and use some nice materials from file repository or Documentation and Sharing > materials and turn on soft shadows. Perhaps you could use some IES lights, easy to set, but you need to get definition files from manufacturers website. Bevel all edges... or use DOF to soften sharp edges.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • brodieB Offline
                  brodie
                  last edited by

                  I actually ran a render of this same vanity awhile back to give a client an idea of the difference between straight SU output and a rendered output. This was done in Maxwell at only 640x480. I'm afraid I don't remember how long it rendered. Probably 30 minutes or so. It was pretty quick and dirty so many of the materials are garbage. I nearly redid it when I realized how bad the material was on the base cabinet but it got my point across so I let it go.

                  -Brodie


                  bathroom vanity.jpg

                  steelblue http://www.steelbluellc.com

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @unknownuser said:

                    I actually ran a render of this same vanity awhile back to give a client an idea of the difference between straight SU output and a rendered output. This was done in Maxwell at only 640x480. I'm afraid I don't remember how long it rendered. Probably 30 minutes or so. It was pretty quick and dirty so many of the materials are garbage. I nearly redid it when I realized how bad the material was on the base cabinet but it got my point across so I let it go.

                    -Brodie

                    This is a good image. It quickly shows how just a little refection - the mirror and the faucets - can improve a rendering.

                    Of course, adding reflection to the rest of the surfaces (almost all of them are somewhat reflective in real life) will add even more realism.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • olisheaO Offline
                      olishea
                      last edited by

                      earthmover-great image there 👍

                      oli

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                      • S Offline
                        shwetabhseth
                        last edited by

                        Just some stuff i had done with the same model when i was trying my hand at Vray!
                        I liked the realism of the wooden texture, though the aesthetics are questionable!!


                        bathroom.jpg

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                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @shwetabhseth said:

                          Just some stuff i had done with the same model when i was trying my hand at Vray!
                          I liked the realism of the wooden texture, though the aesthetics are questionable!!

                          Nice rendering shwet - I like the lighting and the way details such as the towels are brought out.

                          Now, as you say, we need to find a better room to put a wooden lavatory in. 😉

                          Also, as another rendering adviser once told me "The secret of reflection is having something to reflect", the mirror, from this perspective, would be more interesting if it had something to reflect.

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • S Offline
                            shwetabhseth
                            last edited by

                            Thnx Al!
                            Well about the wooden lav, these days its common practice with minimalistic designs making there foray into mainstream!
                            And i couldn't agree with u more about the reflection....but i was a noobie when i did this...tho i am not better but i do understand these things around! 😄 ...
                            I really appreciate your comment!

                            and now...i think i might do another render with this model, something which makes me understand if i have bettered myself or not!


                            just another shot!

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @shwetabhseth said:

                              and now...i think i might do another render with this model, something which makes me understand if i have bettered myself or not!

                              Nice work. Very realistic. Great job on the glass vase. (I have run into this same vase in other models, and it is always a challenge.)

                              And good choice of view and lighting to emphasize the highlights and reflections.

                              I don't know if you have been reading another of my threads about reflection

                              But I was arguing that almost every object in this model could have some reflection set on it (maybe not the towels), but I bet candles reflect light as well.

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • S Offline
                                shwetabhseth
                                last edited by

                                Sorry, i just started on the forums and this was my first post up here! hope to make my presence felt in the future though, so i haven't been through your post.
                                Just went thru it though.

                                I must comment that the way you have specified each of the inclusions in that thread is positively comprehend able and pretty well laid out. Cheers for that! 😄
                                i hope soon ilk be able to apply these in a better render in the spirit of learning.

                                About adding reflections to all materials-It increases render times immensely, and i would also like to add that everyobkect we see, rather than having normal reflection, which we generally enable in rendering engines, instead has Specular reflections which is harder to understand and work with in rendering engines i believe.

                                I think i would go through your thread and add some qualitative information to it.

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                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  @shwetabhseth said:

                                  I think i would go through your thread and add some qualitative information to it.

                                  Thanks for the comments,

                                  I extracted some of your comment, and added it to the Reflection Thread, along with a response.

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

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                                  • T Offline
                                    tallbridgeguy
                                    last edited by

                                    I tried a little different light setup, not great but I think a little better. I looked back at the other sink renders and most seem to be in the daylight.

                                    Is daylight easier/harder to do than a night scene?


                                    sinkf2.jpg

                                    Nielsen
                                    http://www.tallbridgeguy.com/

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Not necessarily but if you have large windows (not very particular for bathrooms though), you need not deal with global illumination. So maybe yes, easier but only from laziness point of view
                                      😉

                                      Gai...

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                                      • T Offline
                                        tallbridgeguy
                                        last edited by

                                        Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

                                        A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

                                        thanks for the help!
                                        S

                                        Nielsen
                                        http://www.tallbridgeguy.com/

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                                        • brodieB Offline
                                          brodie
                                          last edited by

                                          @tallbridgeguy said:

                                          Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

                                          A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

                                          thanks for the help!
                                          S

                                          I suspect this could be a whole separate topic with lots of responses. I think there are a couple different reasons you don't see more "life." In arch-viz, which seems to predominate this sight, people are secondary as they tend to draw the eye away from the subject (ie. the architecture). Flipping through any given architecture magazine the only people you're bound to see are in the ads.

                                          The other reason, I think, is that people are very hard to get right. This is a particular problem with SU which doesn't play well with lots of polygons. One photorealistic person can take longer than the rest of the modeling/texturing together. And if you don't get it just right it can detract from the rendering. Even if you do cutouts, I've seen a lot of fantastic renderings spoiled by badly integrated cutout people.

                                          Typically for little side projects like a bathroom for SCF I don't both with people, but for my final renderings for work I almost always add some. I've used both the iClone people from the 3d Warehouse (which are pretty good so long as you don't get too close) and cutouts. The cutouts tend to separate the photoshoping men from the boys, so to speak (I'm probably at the adolescent stage). There are some great examples of cutouts integrated seamlessly into beautiful renders on this forum (Teofas having, figuratively, written the book imo) but they're far and few between.

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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                                          • T Offline
                                            tallbridgeguy
                                            last edited by

                                            Thanks Brodie, I just found it odd that the quality of the photorender is often more important than the subject matter. For example I design bridges and if I do a great photorender (ha!), the public will comment on the picture and not the bridge!

                                            I guess I would like to see a topic where the subject matter is also addressed. Did the image "sell" you the design or is the photorender the dominant feature.

                                            Thanks for the great feedback!

                                            s

                                            Nielsen
                                            http://www.tallbridgeguy.com/

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