Rendering Challenge - Bathroom sink
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@earthmover said:
Al, it started as a quick and grainy unbiased render. Then I took it into Corel and worked at it with a couple different brushes and my Wacom Tablet. No real tricks...just doodled until I was semi-satisfied.
Here's the original render. Nothing too special.
Thanks,
I saw a presentation by Jim Leggitt earlier this year where they started and ended with all kinds og things to make the NPR results. Such as coloring a hidden line drawing as well as modifying rendered drawings.
We have been trying to add "one button" aids for NPR Rendering - such as the option to overlay the rendering with Sketchy Edges - (there is a sample earlier in this thread). So I am always looking ideas of what people do in Photoshop, which could easily be added as a post-process to a renderer.
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Heres My take on the challenge.
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@rdluther said:
Heres My take on the challenge.
\Nice work.
Did you do everything in SketchUp.
Did you apply the pencil as materials, or as watermark overlay?
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Nope I went for speed... output linework and shaddows as a JPEG a colored everything in photoshop in about 20min.
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(Click image if Scroll bar)
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Nice,if that was my bathroom, I would be driven crazy.
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This weeks Workshop was fun - I hope we all picked up some good ideas.
For the next workshop, I chose something a little more fun - cars.
Come check it out: Rendering Workshop - Model Cars
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Pilou it matches your head! (avatar)
better check i think your material editor exploded!
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For the sake of architecture ...
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This thread is interesting for seeing the effect of different approaches. For PR I find I am looking more critically at the product, how the bowl looks, how the counter is finished. In the NPR I feel the impact of the overall concept is the focus and I am not concerned about the details so much. If the woman is in there, I tend to look at her. Anyway, funny, I find cars more boring than bathroom sinks. It has to do with my line of work, and I must be working too much.
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@kwistenbiebel said:
For the sake of architecture ...
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@al hart said:
We all had a lot of fun with the Lego Rendering, so lets try something new.
Here is a 3D Warehouse model of a Bathroom Pedestal Sink:
http://sketchup.google.com/3dwarehouse/details?mid=3ab1e9c09292338bc26b3942633ab6e
Lets place it in a room and try some rendering ideas on it.
(It is OK to put other geometry into the room - but lets keep this a "Rendering Challenge" not a "Modelling challange")Hi Al Hart,
I like this 3D Warehouse Model. I love to try it. So tell me how can i get this to play?... -
7 years late to the party, man!
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The same vanity/sink is found in this model:
https://3dwarehouse.sketchup.com/model.html?id=u2a98c602-0eb7-48af-b3fb-d2c7bce0528b
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@al hart said:
We all had a lot of fun with the Lego Rendering, so lets try something new.
Here is a 3D Warehouse model of a bathroom Pedestal Sink:
http://sketchup.google.com/3dwarehouse/details?mid=3ab1e9c09292338bc26b3942633ab6e
Lets place it in a room and try some rendering ideas on it.
(It is OK to put other geometry into the room - but lets keep this a "Rendering Challenge" not a "Modelling challange")Hi Hart,
I see you pic is look nice. How did you made this??? -
This model is now a sample model for the ArielVision rendering package.
http://www.renderplus.com/arielvision/wk/ArielVision_Sample_Models.htm
The mirror, and other items in the image which show highlights or reflections were made reflective by right-clicking on the material in SketchUp, and selecting a default reflection:
And some lights were placed on the ceiling. (Some small lights were also placed inside of the candles)
ArielVision then create a Photorealistic image by processing all the effects of lights and reflection and creating a rendered image.
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