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    3D rendered walk throughs

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    • X Offline
      xrok1
      last edited by

      FlightPath 😉 http://www.smustard.com/script/FlightPath

      BTW, i installed flash 10 and now youtube looks better in FF 😄

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • numbthumbN Offline
        numbthumb
        last edited by

        Thanks for the reply, Pixero.
        I wasn´t even able to start it due to some side-by-side configuration error.

        Comfortably numb...

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        • ashscottA Offline
          ashscott
          last edited by

          Thank you all very much guys, There is now lots for me to consider, the effects you are getting, Ecuadorian, are just what I'm after. Pending IP issues I'll post the result here in a few weeks.

          Thanks again

          Just some stuff I do with Sketchup.

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          • A Offline
            AcesHigh
            last edited by

            hasnt someone mentioned a few months ago a plugin (or external program?) to export Sketchup Geometry to the HALF LIFE 2 game engine???

            I guess that "playing" inside a house created with Sketchup would be the best walkthrough available, considering how smooth the HL2 engine is... of course, it doesnt make much sense to show you running around your client´s house holding a machine gun, but I guess you can change that with a mod 😄

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            • soloS Offline
              solo
              last edited by

              🤣

              but would be accurate depiction of the estate agent as a zombie.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • GaieusG Offline
                Gaieus
                last edited by

                Wouldn't you (or anyone who wants to see the walkthrough) need to buy the game for it?

                Gai...

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                • numbthumbN Offline
                  numbthumb
                  last edited by

                  Yeah, I guess you could do that. Although I wouldn´t mind a bit of good old fashion FPS with SU models as well.
                  BTW are you referring to SketchUp Source Tools?
                  http://developer.valvesoftware.com/wiki/SketchUp_to_Hammer_Export_plugin
                  http://developer.valvesoftware.com/wiki/SketchUp_to_SMD_Export_plugin

                  Comfortably numb...

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                  • X Offline
                    xrok1
                    last edited by

                    i think Playup? http://www.playuptools.com/
                    and its the crysis engine "CryEngine2" if thats what your refering to.

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      Hmm. If this is about HalfLife 2 ( as AcesHigh said ), than it has to be the Source engine ( correct me if I am wrong ), and SU Source Tools. 😕

                      Comfortably numb...

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                      • X Offline
                        xrok1
                        last edited by

                        @numbthumb said:

                        Hmm. If this is about HalfLife 2 ( as AcesHigh said ), than it has to be the Source engine ( correct me if I am wrong ), and SU Source Tools. 😕

                        didn't know about that one. how is it?

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          Oh, and yes, PlayUp tools does support Valve Source 😳
                          More info can be found in this thread http://forums.steampowered.com/forums/showthread.php?t=654523 where the process of getting the geometry from SketchUp to VMF is discussed. As it is said there: (among other things)
                          "This is especially useful for my exploration of using the HL2 engine to give real-time walkthroughs (NOT recored flythroughs) of arcihtectural renderings."
                          Personally, I have run into problems with complex geometry, which was totally messed up in Hammer. Workarounds in Blender or 3ds Max were far beyond my capabilities, so eventually I gave up.

                          Comfortably numb...

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                          • ashscottA Offline
                            ashscott
                            last edited by

                            Anyone had any experience with Hypermove? http://www.bunkspeed.com/hypermove/

                            Here is an example: http://www.youtube.com/watch?v=3oi81Lo6x6A&feature=related

                            Supposed to be real time ray tracing. It certainly sounds impressive but does it live up to the hype? Can anyone enlighten us.....

                            Just some stuff I do with Sketchup.

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Princedragoncok posted some tests here on SCF before....

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Have you guys seen this 😲 😲 .
                                Why,oh why can't we use this technology as a Sketchup user ?.... 😕
                                The Chrome Engine 4 seems even better for Archviz than crysis...

                                [flash=560,340:3ifqe996]http://www.youtube.com/v/vud7p7iIV6w&hl=en&fs=1&[/flash:3ifqe996]

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  I have played both games in the video above and they do look great.

                                  The question is rather, can they be used commercially and do they have a effective workflow for archviz?

                                  I don't think so.
                                  I'd like it if they where, but they are waaay to expensive for most archviz users.
                                  Also how would you present it to the customer?
                                  A demo at your office (or with a laptop at the customer) or with a movie made with some screen grab software?
                                  Unity (and others) may not look as good but at least they have the possibility to make a presentation available thru a webpage or an exe that can be put on a cd.

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                                  • numbthumbN Offline
                                    numbthumb
                                    last edited by

                                    @pixero said:

                                    Unity (and others) may not look as good but at least they have the possibility to make a presentation available thru a webpage or an exe that can be put on a cd.

                                    I couldn´t agree more.
                                    I actually got kind of carried away discussing something that actually has more to do with game modding than with presentation itself.

                                    Comfortably numb...

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