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    3D rendered walk throughs

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    • PixeroP Offline
      Pixero
      last edited by

      I have tested a lot of realtime engines and they have their fair share of plus'es and minus'es.
      My latest workflow would probably be:
      Quick/cheaper/not so good looking path: SU+LightUp then to Unity3d.
      High quality path would be SU then import to Max with the wonderful new skp importer. 💚
      Bake light possibly with the max plugin Flatiron that looks very good and is almost automatic. Then to Unity.
      Unity seem to have a better more alive community and development roadmap than for example Esperient or DX studio.
      It can import collada files and also has a system for trees and grass that looks quite good. (Not Crysis quality but still...)
      It works on both mac and windows and you can present it through both a exe file or a webpage that detects the viewers hardware and adjust setting for best performance. This is starting to look like an ad which I didnt mean it to but take a look for your self: http://unity3d.com/gallery/live-demos/tropical-paradise
      And here is an archviz made with unity: http://www.lazyant.nl/virtual3d/

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      • ashscottA Offline
        ashscott
        last edited by

        Wasn't trying to answer my question, was just plugging camstudio....its not suitable for what I'm doing. Maybe I should explain better; I would love to be able to achieve something like this: http://www.anifex.com/experience_our_work/24/small

        I know this is done with Maya but is it possible to get close with sketchup? I dont need it to be interactive though.

        Just some stuff I do with Sketchup.

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        • GaieusG Offline
          Gaieus
          last edited by

          Certainly - however the colour transitions would not be that "smooth" and gradual but once this colour then from the next frame (scene) another colour.

          Ah yes, and of course the rendering engine of SU is far from that "photorealism" (well, even that move wasn't too photoreal either).

          Gai...

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          • E Offline
            Ecuadorian
            last edited by

            So you basically need to fly around your design. I've done this quite a few times.

            1. Try buying smustard's "Camera path" ruby and then render the resulting animation with any render plug-in that supports scene animation, or... try to avoid curved paths, sticking instead to simple camera movements, like I did here with Twilight:
              http://www.youtube.com/watch?v=iNVqKh2k164

            2. Export to an external render program with a Studio environment capable of creating fly-throughs, like Kerkythea, Vue or Artlantis. With a studio you'll get the smoothest camera path. I've used both Artlantis (old versions) and Kerkythea for this purpose. Pete Stoppel (solo) has used Vue with superb results.
              Check the old Artlantis 4.5 in action:
              http://www.youtube.com/watch?v=tR3zw-G3PvM
              http://www.youtube.com/watch?v=Uut3l2dJPns
              And Kerkythea:
              http://www.youtube.com/watch?v=h3cwW2xkloA
              http://www.youtube.com/watch?v=MiS3l6otTQw
              You can also do all material set-up in Twilight and then export to Kerkythea to create the smooth camera path and the animation.

            3. Do it in LightUp. With LightUp you don't need to place any cameras, just fly around while recording your movements. A couple of lazy examples by me:
              http://www.youtube.com/watch?v=4hdTdK__qaE
              http://www.youtube.com/watch?v=4hdTdK__qaE

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • X Offline
              xrok1
              last edited by

              FlightPath 😉 http://www.smustard.com/script/FlightPath

              BTW, i installed flash 10 and now youtube looks better in FF 😄

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • numbthumbN Offline
                numbthumb
                last edited by

                Thanks for the reply, Pixero.
                I wasn´t even able to start it due to some side-by-side configuration error.

                Comfortably numb...

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                • ashscottA Offline
                  ashscott
                  last edited by

                  Thank you all very much guys, There is now lots for me to consider, the effects you are getting, Ecuadorian, are just what I'm after. Pending IP issues I'll post the result here in a few weeks.

                  Thanks again

                  Just some stuff I do with Sketchup.

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                  • A Offline
                    AcesHigh
                    last edited by

                    hasnt someone mentioned a few months ago a plugin (or external program?) to export Sketchup Geometry to the HALF LIFE 2 game engine???

                    I guess that "playing" inside a house created with Sketchup would be the best walkthrough available, considering how smooth the HL2 engine is... of course, it doesnt make much sense to show you running around your client´s house holding a machine gun, but I guess you can change that with a mod 😄

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                    • soloS Offline
                      solo
                      last edited by

                      🤣

                      but would be accurate depiction of the estate agent as a zombie.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Wouldn't you (or anyone who wants to see the walkthrough) need to buy the game for it?

                        Gai...

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          Yeah, I guess you could do that. Although I wouldn´t mind a bit of good old fashion FPS with SU models as well.
                          BTW are you referring to SketchUp Source Tools?
                          http://developer.valvesoftware.com/wiki/SketchUp_to_Hammer_Export_plugin
                          http://developer.valvesoftware.com/wiki/SketchUp_to_SMD_Export_plugin

                          Comfortably numb...

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                          • X Offline
                            xrok1
                            last edited by

                            i think Playup? http://www.playuptools.com/
                            and its the crysis engine "CryEngine2" if thats what your refering to.

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              Hmm. If this is about HalfLife 2 ( as AcesHigh said ), than it has to be the Source engine ( correct me if I am wrong ), and SU Source Tools. 😕

                              Comfortably numb...

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                              • X Offline
                                xrok1
                                last edited by

                                @numbthumb said:

                                Hmm. If this is about HalfLife 2 ( as AcesHigh said ), than it has to be the Source engine ( correct me if I am wrong ), and SU Source Tools. 😕

                                didn't know about that one. how is it?

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • numbthumbN Offline
                                  numbthumb
                                  last edited by

                                  Oh, and yes, PlayUp tools does support Valve Source 😳
                                  More info can be found in this thread http://forums.steampowered.com/forums/showthread.php?t=654523 where the process of getting the geometry from SketchUp to VMF is discussed. As it is said there: (among other things)
                                  "This is especially useful for my exploration of using the HL2 engine to give real-time walkthroughs (NOT recored flythroughs) of arcihtectural renderings."
                                  Personally, I have run into problems with complex geometry, which was totally messed up in Hammer. Workarounds in Blender or 3ds Max were far beyond my capabilities, so eventually I gave up.

                                  Comfortably numb...

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                                  • ashscottA Offline
                                    ashscott
                                    last edited by

                                    Anyone had any experience with Hypermove? http://www.bunkspeed.com/hypermove/

                                    Here is an example: http://www.youtube.com/watch?v=3oi81Lo6x6A&feature=related

                                    Supposed to be real time ray tracing. It certainly sounds impressive but does it live up to the hype? Can anyone enlighten us.....

                                    Just some stuff I do with Sketchup.

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Princedragoncok posted some tests here on SCF before....

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Have you guys seen this 😲 😲 .
                                        Why,oh why can't we use this technology as a Sketchup user ?.... 😕
                                        The Chrome Engine 4 seems even better for Archviz than crysis...

                                        [flash=560,340:3ifqe996]http://www.youtube.com/v/vud7p7iIV6w&hl=en&fs=1&[/flash:3ifqe996]

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          I have played both games in the video above and they do look great.

                                          The question is rather, can they be used commercially and do they have a effective workflow for archviz?

                                          I don't think so.
                                          I'd like it if they where, but they are waaay to expensive for most archviz users.
                                          Also how would you present it to the customer?
                                          A demo at your office (or with a laptop at the customer) or with a movie made with some screen grab software?
                                          Unity (and others) may not look as good but at least they have the possibility to make a presentation available thru a webpage or an exe that can be put on a cd.

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                                          • numbthumbN Offline
                                            numbthumb
                                            last edited by

                                            @pixero said:

                                            Unity (and others) may not look as good but at least they have the possibility to make a presentation available thru a webpage or an exe that can be put on a cd.

                                            I couldn´t agree more.
                                            I actually got kind of carried away discussing something that actually has more to do with game modding than with presentation itself.

                                            Comfortably numb...

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