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    Photoreal or Artistic ?

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    • soloS Offline
      solo
      last edited by

      @unknownuser said:

      Is it only me or do you find that quite often the weakness in potentially great renderings is the entourage?

      Many a great render is ruined by the use of entourage, very few artists can pull it off right, and I'm not one of them.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • daleD Offline
        dale
        last edited by

        That's what I find. Although looking through the "Amazing and Inspiring 3D Renders" thread, there were some renderings with people that really worked. Whenever I have to introduce a lot of people I slink into post production.

        Just monkeying around....like Monsanto

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        • Paul RussamP Offline
          Paul Russam
          last edited by

          @drewpoeppel said:

          I'm an architect. I find that with my attempts at Photo realistic renders the clients, and sometime myself, get too hung up on the entourage and don't focus on the building, which is almost always the most important. My skills at render programs sucks, so that doesn't help. With going a more artistic or straight sketchup route I'm better able to focus the client and myself on whats important.

          I went away from rendering a long time ago for just this reason, I'm not an architect so its my job to produce the materials my boss needs to communicate his design. My/our models are used to show the design of the building, the layout of the spaces etc.

          This is a typical (though unfinished) model that I knock out, the building is a refurb, thus the awkward layout:

          http://lh3.ggpht.com/_Dz6i1AdtgoA/SYiAr1HLeLI/AAAAAAAAAfM/9S7W9hpMyFE/s720/1418-Proposed-V11 - Scene 2.jpg

          http://lh6.ggpht.com/_Dz6i1AdtgoA/SZxGEi8DIzI/AAAAAAAABLg/8VnwtowRUQc/s720/1418-Proposed-V11 - Scene 1.jpg

          Clarity is the key point with these models, its easy to see the circulation, offices etc. The colours are so deliberately wrong that nobody ever asks 'Are the offices going to be bright blue?' they only say 'so that's where the offices are going'.
          If I was to render this, I'd have to fill all the rooms with appropriate furniture, colour all the walls white or a range of off white colours, light each space and most importantly wait hours for each image to render. When the rendered images are shown to the client for discussion; instead of talking about the layout the conversation invariably turns to 'are you planning on green carpet in there?' or 'what kind of light fitting is that?'. The render distracts instead of informs.

          Now don't get me wrong, I love a good rendered image and if you've seen my recent church renders you might wonder what the hell I'm going on about, to be honest they're just tests, there was and is no requirement for them on the project, I only did them to see 'if I still could' and I've now proved to myself that 'I still can' so unless a need comes up I won't be rendering my work unless I have some spare time and a suitable building.

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • daleD Offline
            dale
            last edited by

            Your work is awesome Paul, and as I stated earlier, and therefore agree with you that Clarity is the key, because it is all about communicating an intention, and the drawing should reflect this. But, how would you handle it if you were asked to do a public market or nightclub, where people really complete the scene?

            Just monkeying around....like Monsanto

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Solo your stuff is great. I don't think that an illustrator that comes with a background in presentation would have too much of a problem with entourage unless they are deliberately trying to create an impressive, artistic rendering. The attached "in time" render is as far as I go with illustration. For me it is quick, easy, and communicates. Not a great render in comparison to others who post here, but I think it tells the story (the wood wall, and ceiling cloud) without distraction from the entourage.

              addendum: Bed, and newspaper thanks to Solo


              Render MBedrm 08.jpg

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              • E Offline
                Ecuadorian
                last edited by

                You can also use 2D symbolic people instead of photos, like Alex did in this night club scene here:
                http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=692&p=5293#p5293

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  That's true, Miguel, but there is still PR rendering in that scene. Imagine it without lights and "flat" SU materials! 😕

                  Otherwise I totally agree with Paul on the examples he brought up. And I think what is in PR rendering even today and even for us who see relatively many of them (compared to "puny humans") is that magic as it comes to life.

                  Certainly not every of us =(including me of course) is a magician however.

                  Gai...

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    @dale said:

                    But, how would you handle it if you were asked to do a public market or nightclub, where people really complete the scene?

                    Ummmm, Ok you got me, I'd probably end up with about 90% of the images being straight SU with the remaining 10% rendered.
                    I imagine that there would be 1 or 2 renders in the initial pitch, straight SU during design and development and 1 or 2 again prior sign off.
                    As for people I personally hate photo cutout cars and people in a rendered scene, unless the building and all its fittings look as real as the people look they stand out like a sore thumb, the image Miguel linked is how I'd do people in a rendered image.

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Hi Paul, I suppose that if I had your skill, my bar would be set accordingly. Your firm is fortunate to have you on staff.

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        @stefanq said:

                        ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                        Have you tried this button?

                        render.jpg

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                        • Paul RussamP Offline
                          Paul Russam
                          last edited by

                          @pixero said:

                          Have you tried this button?

                          Damn you Jan, I spat my coffee all over my keyboard when I saw that image!

                          I'm sorely tempted to try and edit the TW rubys so that it actually say that!

                          Paul Russam
                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Pete,

                            I must contradict you, you're a good craftsman and artist. Both is important.

                            My opinion on the photo-realistic representation of a model. It makes sense if a project is visualized to get an idea of how it will look in the future reality.

                            But for us as amateurs it is simply fun to see how far or close our own construction is to
                            reality i think.

                            Karlheinz

                            He who makes no mistakes, makes nothing

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                            • daleD Offline
                              dale
                              last edited by

                              @pixero said:

                              @stefanq said:

                              ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                              Have you tried ths button?

                              [attachment=0:21nt7jyt]<!-- ia0 -->render.jpg<!-- ia0 -->[/attachment:21nt7jyt]
                              Damn, I don't think thats available for Mac 🤣

                              So general consensus I seem to be seeing so far is that people (like me) are shooting for realism.

                              I came across this paper this morning by Runndy D Ramilo titled Photorealistic vs. Non-Photorealistic Renderings, (good timing) http://www.phaar.org/index.php?option=com_content&view=article&id=141:photorealistic-vs-non-photorealistic-renderings&catid=27:submittedarcticles&Itemid=44
                              Here is a quote from it.

                              "Schumann et al. (1996) demonstrated that Non-photorealistic renderings (NPR sketch-rendered design qualitatively improves the dialogue between architects and clients, in contrast with dialogues elicited from Photorealistic renderings (PR) images. Psychologically, sketch-rendered designs maintain different affordances (Gibson 1977; Munz 1989), wherein sketched images appear preliminary, unfinished, and therefore open to change. Thus, the client is more likely to consider and suggest changes to the design. NPR can also be employed to guide behavior. Halper et al. (2003) demonstrates that increased levels of detail can effectively influence both navigation and exploration behaviors, wherein subjects asked to choose a path to explore or reach a goal in the distance tend to select the path with the higher levels of detail PR images. Potentially, subjects view in an increased level of detail PR is more interesting for exploration, relative to lower level of detail NPR. "

                              Food for thought.

                              Just monkeying around....like Monsanto

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                              • tinanneT Offline
                                tinanne
                                last edited by

                                I love NPR renderings. In fact the only reason I wouldn't start using a computer to produce renderings was because I thought PR was "too perfect". I continued my research for quite a few years trying to find a way to use the computer to create a rendering that had the expression of a traditional gouache painting. In my opinion, traditional rendering is more romantic and for me, evokes so much feeling. This is not to take away from the talented, and unbelievably stinkin' awesome PR renderings out there, I'm just focusing on my love for NPR.

                                Executive Director : American Society of Architectural Illustrators
                                AIP 30 Competition opens soon. ASAI.org

                                Architectural Rendering

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  For NPR (non photo realistic) rendering I havent seen anything better than Freestyle. http://freestyle.sourceforge.net Not production ready but extremly good anyway.
                                  There seem to be a ongoing development to incorporate it with Blender: http://maximecurioni.com/freestyle/

                                  Here are some images made with Freestyle.

                                  http://sgrabli.free.fr/software/gallery/kodak.jpg

                                  http://sgrabli.free.fr/software/gallery/building.jpg

                                  http://sgrabli.free.fr/software/gallery/virgin.jpg

                                  http://sgrabli.free.fr/software/gallery/minnie.jpg

                                  http://sgrabli.free.fr/software/gallery/japanese_bunny.jpg

                                  http://sgrabli.free.fr/software/gallery/moto.jpg

                                  http://sgrabli.free.fr/software/gallery/plane_cropped.jpg

                                  And a video.

                                  301 Moved Permanently

                                  favicon

                                  (freestyle.sourceforge.net)

                                  P.S. At the project page under people I found the name Frédo Durand. Is that OUR Fredo?

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                                  • stefanqS Offline
                                    stefanq
                                    last edited by

                                    @pixero said:

                                    @stefanq said:

                                    ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                                    Have you tried this button?

                                    [attachment=0:3lsm5ia5]<!-- ia0 -->render.jpg<!-- ia0 -->[/attachment:3lsm5ia5]


                                    http://img245.imageshack.us/img245/6733/renderz.th.jpg

                                    🤣

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                                    • T Offline
                                      toxicvoxel
                                      last edited by

                                      I think that the missing elements from PR rendering is license and interpretation. When you look at some of the architectural illustrations done 30-40 years ago it was more about expresion of mood and capturing the essence of the design rather than the accurate rendition of the building in terms of form and materials. The loose watercolour impressions also allowed individual interpretation by the viewer almost like Rorschach inkblot tests generates ranging responses to the same image when viewed by different poeple.

                                      I do not think that it is a question of NPR or PR but rather what is appropriate at what stage of the design process. When the design has been developed to a certain level rendered images have real value in terms of testing the design prototype in terms final configuration.
                                      It is a shame however that hand sketches and architectural illustration has become somewhat of a lost art during the early design stages.

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        One of my first lessons in illustration was to draw a straight, freehand,pencil line. I could go from "a" to "b" OK, but the line squiggled. The harder I tried, the worst it got, until my professor told me that it didn't matter how uneven my line was, as long as the unevenness was consistent. Still I noticed that some of us could draw, and others couldn't. Of course, there are grades of acceptability between the extremes.

                                        The use of Cad rendering software, has sparked the expectation that a machine will do it for us. Well, it doesn't work that way, some of us still can while others can't. Among those who can, some will become great, and others OK. Perhaps because I am not great, I argue for ok 🙂 And, as beauty is "in the eye of the beholder", even that is questionable. However that being the case for many (being OK), I would argue that Architectural illustration is a not lost art. Perhaps pencil sketches are a lost form of illustration, but "cut and paste" cad rendering has risen in its place.

                                        If there is a problem with ray-tracing software, it is that the process is not "wysiwyg". Some like Paul elect to stop at SU's output. Others go on to some form of post processing. If you want nuanced reflection, ray-tracing can't be avoided. But, all of this is off subject. Photoreal as a goal, is not the same as good illustration. Not all photographs tell the story in a pleasing way.

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                                        • L Offline
                                          linea
                                          last edited by

                                          Interesting thread, I am increasingly going for NPR as I am crap at rendering, probably not great at NPR stuff either but I find I can do something quick which I'm happy with.(I used part of one of Fred Bartels sculptures in the 3dW in this one - just an example for a class I'm teaching).

                                          Pixero, is freestyle a standalone app or strictly a blender plugin? I see you have to compile it yourself at the moment.


                                          Lamplights arts centre compressed.jpg

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            @honoluludesktop said:

                                            Photoreal as a goal, is not the same as good illustration.

                                            Quoted for agreement.

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