SketchUp 7.1?
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No Rick - that script does what it is for perfectly (unless you can get it to "recognise" exploded circle and arc entities and weld them back as such... )
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Gai:
Now that would be wonderful. -
I notice that color selection from the drawing does not work regularly.
I am working in 2D and alt-click in paint select everything but the chosen square and do not recuparate the color from the square beside
Marc -
Mouse clickpoint and selection offset - I have noticed the very same problem, at first I thought it was the mouse (reinstalled the drivers, switched mice, ...) problem persisted...
But since there is more of you complaining - I would like to add my complaints
In SU 7.1 it is harder to select anything in the model, maybe it's just that it select things differently then before, and we'll get used to it, but after many hours of using SU 7.1 - it still feels weird. It feels like if you had to click not with the tip of the mouse cursor, but with the cursor 'body'
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@fletch said:
Also, sometimes I notice the problem of drawing a line or copying something, it will look like it's locked onto the right point, say an endpoint... but will 'jump to some endpoint in the "background" instead of where it's showing locked onto in the preview of the point... so the line or object is not ending up being drawn in the right place. So, again, I'm just overcompensating by being 'extra' careful and 'taking no chances' when drawing, but again, a small price to pay for faster vid. performance.
I also have this issue in SketchUp 7, so perheps this problem is not caused by SketchUp.
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ive seen that a few times myself, seems to only happen in certain models as far as i can tell.
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can anyone tell me if 7.1 free version retains the 3ds exporting capability?
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i dont think the free version ever had 3ds export, might be wrong though.
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SU Free (any current or previous version) has never exported3DS.
If you mean import, I think, yes but let a free user chime in first.
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Yes, SU Free imports 3DS.
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I agree, SU free, imports 3ds. If you know how to deal with 3ds, of course, (textures must be in the same dir with the 3ds, in some cases textures should have name with less than 8 letters). Its my usual work flow actually. http://forums.sketchucation.com/viewtopic.php?f=81&t=22686
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Again, I'm thrilled with 7.1 - I'm on a laptop w/ junk graphics card and SU7.1 enables me to work in any model I have tried - impressive! (so I will never go back)
but (there's always a 'but') one issue I have is pretty major for me in disrupting workflow... the Alt-Bucket sampler eye dropper. It USED to work fine. But NOW in 7.1 it seems to sample the edges or something. Who in the world ever wanted to sample the material applied to an edge? (Why can we even apply a mat to an edge anyway - that doesn't make sense to me either.)
So, I know that when using Select Tool you want the 'dominant' choice to be an edge... very nice.
But when using the Material Bucket Alt-click Eye Dropper tool... this should NEVER notice an edge... it forces me to zoom waayyyyyy in on materials on a face (like trying to sample the mat on a soffit, for example) much more than I had to in the past, I don't remember ever needing to zoom in at all in the past. This wouldn't be a major prob, but often you are in a particular camera position you don't want to get out of just to sample a nearby material... so this is one major wish of mine for next SU update... 7.1.1?edit
also, is it just me, or does the 7.1 distance sometimes come out funky? I mean, I used the move command and it said it was moving it 60 feet, but it actually was about 20feet... or I used the Extrude Line ruby and typed (1") but it extruded it about 10 inches... it's happened to me enough now that I'm actually getting a bit worried about it.
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