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    Better Bump Maps

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    • RichardR Offline
      Richard
      last edited by

      Posted on one of earthy's threads and thought I'd start a thread of it's own.

      I think I could be onto a better way of getting more correct bump maps!!!

      The normal way I guess is to desaturate the image and then adjust levels.

      With some testing I used a spotlights in PS and played with the general setting to get a fairly even cast accross the image and not have any excessive over exposure, I used the actual colour image. I used the additional settings to increase the channel effects on pushing out the texture in the render lighting settings.

      I did two separate layers with differing channels under those setting with the lights from opposite angles and inverted one and blended

      I stumbled across it when I cast a light accross an image of a catalogue sitting on a rough sawn timber and when using it the rough sawn texture JUMPED out like I had rendered it with heavy bump. And it was only a photoshop composite - not rendered at all! So I thought to myself HEY WHAT HAVE WE GOT HERE? You know those moments when you can lookup and there is a light bulb above your head, then realised I'd left my headlamp on from playing around in the garden in the dark! lol.

      Actually wondering if doing the same on a normal map could produce an almost displacement effect, though not sure how normal maps work - they just look weird to me!

      Anyway it may well be the way to get some correction into bump maps taken from the original colour map! I'll play with it more and see if I can develop it further!

      Here is playing with a quick test:

      Left: oringinal / Right: Normal style of doing bump / Centre: with some playing with lights.

      You can imagine the difference here in regards to getting a more correct bump response rather than relying on the normal way where just darker areas get pushed in which isn't normally correct, sure the centre image needs to be corrected for vignetting but thats cool. So Hmmm? think there is something to this!!


      Untitled-1.jpg

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • olisheaO Offline
        olishea
        last edited by

        yeah dude, i tried playing with lighting effects too....onto a high pass filter overlay etc.....but i gave up eventually.

        what does rendered version look like with this? a comparison maybe?

        oli

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Try gimp richard. Filters/maps, has normal maps too.
          BTW slightly blurry bump maps work better, but I think you already know this.

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          • N Offline
            notareal
            last edited by

            When you playing with cam and light, why not to shoot normal maps πŸ˜„
            http://zarria.net/nrmphoto/nrmphoto.html

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • RichardR Offline
              Richard
              last edited by

              Thanks guys I've got a bunch of normal map generators.

              I think however your maybe missing the point of the exercise here!

              As is the normal way of creating bump maps is just to desaturate the image and adjust levels you end up with a map that is actually 90% of the time incorrect. In say a stone wall the normal way would actually push in darker stones, when they actually could be the ones protruding!

              As you can see from the centre image (sure the actual technique needs to be developed) it actually gives a close to correct bump map - being that it doesn't just push in the darker areas but actually picks and corrects those areas in the original image that are in shadow as depressed.

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • RichardR Offline
                Richard
                last edited by

                @notareal said:

                When you playing with cam and light, why not to shoot normal maps πŸ˜„
                http://zarria.net/nrmphoto/nrmphoto.html

                Thanks for that one mate! I reckon that is something certainly worth trying to work into it!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • RichardR Offline
                  Richard
                  last edited by

                  Ok another test, this time on a gravel texture.

                  You can see the test with lights it has bought up a lot of detail in the gravel that can be evidenced from the colour map but not reflected in the normal method of producing a bump from the original colour map.

                  Original colour map
                  original colour map

                  Normal method of producing bump map
                  normal method to produce bump

                  Test with lights accross surface
                  my test.jpg

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • RichardR Offline
                    Richard
                    last edited by

                    And possibly a better one!


                    another.jpg

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • marked001M Offline
                      marked001
                      last edited by

                      pretty impressive results, richard.... especially the wood... you'd never even guess that that grain was present based on the photo.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        I had a chance to mess with this concept. I too was hoping for a one touch action solution that would produce these results, but it feels like each image will need the spotlights adjusted a little to get the most detail.

                        Here's one I was playing around with.


                        rustic_ledge_sharp.jpg


                        rustic_ledge_sharp_bump copy.jpg

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • soloS Offline
                          solo
                          last edited by

                          Adam, believe it or not but I have a project starting next week where the above texture is exactly what I need, talk about timing...

                          Thanks a bunch.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • marked001M Offline
                            marked001
                            last edited by

                            @earthmover said:

                            I too was hoping for a one touch action solution that would produce these results, but it feels like each image will need the spotlights adjusted a little to get the most detail.

                            yeah, that'd be great if it were as simple as setting up an Action sequence in pshop...

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Sorry not so seamless. Seamless (almost) is a difficult thing.


                              rusticTest.jpg

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