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    Better Bump Maps

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    • olisheaO Offline
      olishea
      last edited by

      yeah dude, i tried playing with lighting effects too....onto a high pass filter overlay etc.....but i gave up eventually.

      what does rendered version look like with this? a comparison maybe?

      oli

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Try gimp richard. Filters/maps, has normal maps too.
        BTW slightly blurry bump maps work better, but I think you already know this.

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        • N Offline
          notareal
          last edited by

          When you playing with cam and light, why not to shoot normal maps πŸ˜„
          http://zarria.net/nrmphoto/nrmphoto.html

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • RichardR Offline
            Richard
            last edited by

            Thanks guys I've got a bunch of normal map generators.

            I think however your maybe missing the point of the exercise here!

            As is the normal way of creating bump maps is just to desaturate the image and adjust levels you end up with a map that is actually 90% of the time incorrect. In say a stone wall the normal way would actually push in darker stones, when they actually could be the ones protruding!

            As you can see from the centre image (sure the actual technique needs to be developed) it actually gives a close to correct bump map - being that it doesn't just push in the darker areas but actually picks and corrects those areas in the original image that are in shadow as depressed.

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • RichardR Offline
              Richard
              last edited by

              @notareal said:

              When you playing with cam and light, why not to shoot normal maps πŸ˜„
              http://zarria.net/nrmphoto/nrmphoto.html

              Thanks for that one mate! I reckon that is something certainly worth trying to work into it!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • RichardR Offline
                Richard
                last edited by

                Ok another test, this time on a gravel texture.

                You can see the test with lights it has bought up a lot of detail in the gravel that can be evidenced from the colour map but not reflected in the normal method of producing a bump from the original colour map.

                Original colour map
                original colour map

                Normal method of producing bump map
                normal method to produce bump

                Test with lights accross surface
                my test.jpg

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • RichardR Offline
                  Richard
                  last edited by

                  And possibly a better one!


                  another.jpg

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • marked001M Offline
                    marked001
                    last edited by

                    pretty impressive results, richard.... especially the wood... you'd never even guess that that grain was present based on the photo.

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      I had a chance to mess with this concept. I too was hoping for a one touch action solution that would produce these results, but it feels like each image will need the spotlights adjusted a little to get the most detail.

                      Here's one I was playing around with.


                      rustic_ledge_sharp.jpg


                      rustic_ledge_sharp_bump copy.jpg

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • soloS Offline
                        solo
                        last edited by

                        Adam, believe it or not but I have a project starting next week where the above texture is exactly what I need, talk about timing...

                        Thanks a bunch.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • marked001M Offline
                          marked001
                          last edited by

                          @earthmover said:

                          I too was hoping for a one touch action solution that would produce these results, but it feels like each image will need the spotlights adjusted a little to get the most detail.

                          yeah, that'd be great if it were as simple as setting up an Action sequence in pshop...

                          http://www.revision21vis.com

                          instagram: revi21on

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Sorry not so seamless. Seamless (almost) is a difficult thing.


                            rusticTest.jpg

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